Posted May 19, 2020
Just beat UV for the first time, using a Marine.
I was going to comment on the cumulative updates until 0.89 after a few months of break, but then 0,9 was released. So, for cumulative feedback after 0.85 to now...
In earlier versions, if you killed every enemy on Callisto1, you'd get a level. That no longer seems to be true. I'm not sure how I feel about that (Nice to start the second floor at level 2, but it also encouraged me to take stupid risks I on the first floor usually wouldn't take on most other floors)
Every playthough of 0.89 had a glut of ammo. This is untrue for 0.9. Having ammo count matter is generally a good thing, but made me reluctant to pick Onslaught as a trait (I'd been down to my last stack of 7.62 once or twice in the run, and I did/ run dry of shells on Io1. Good thing that's the level where I ditch the 12g shotgun for plasma).
Tech stations with disassembly costs 2 points. I can't figure out why I'd ever do this, rather than just make a new mod. Maybe, if I'd used a super-rare mod on a gun that I didn't plan to stick with...but why would I ever do that?
The level-clear line "Rinse, repeat" makes me imagine an over-dramatic narrator of a shampoo commercial saying "Never before has hair care been so badass."
Were the accessories that drop at Valhalla Command supposed to be exactly the same for both drops? Because that always seem to happen.
For the attached image There are 3 mods on the launcher when playing as a Marine with Wizkid1 (not 2) - the image is of a screen where I'm supposed to pick a new skill, not show me what I already have (I'd have included the whole screenshot, but Gog imposes a 500Kb cap on image size). If this is some intended benefit of AoCarnage, then great! Otherwise...it seems like a bug.
I was going to comment on the cumulative updates until 0.89 after a few months of break, but then 0,9 was released. So, for cumulative feedback after 0.85 to now...
In earlier versions, if you killed every enemy on Callisto1, you'd get a level. That no longer seems to be true. I'm not sure how I feel about that (Nice to start the second floor at level 2, but it also encouraged me to take stupid risks I on the first floor usually wouldn't take on most other floors)
Every playthough of 0.89 had a glut of ammo. This is untrue for 0.9. Having ammo count matter is generally a good thing, but made me reluctant to pick Onslaught as a trait (I'd been down to my last stack of 7.62 once or twice in the run, and I did/ run dry of shells on Io1. Good thing that's the level where I ditch the 12g shotgun for plasma).
Tech stations with disassembly costs 2 points. I can't figure out why I'd ever do this, rather than just make a new mod. Maybe, if I'd used a super-rare mod on a gun that I didn't plan to stick with...but why would I ever do that?
The level-clear line "Rinse, repeat" makes me imagine an over-dramatic narrator of a shampoo commercial saying "Never before has hair care been so badass."
Were the accessories that drop at Valhalla Command supposed to be exactly the same for both drops? Because that always seem to happen.
For the attached image There are 3 mods on the launcher when playing as a Marine with Wizkid1 (not 2) - the image is of a screen where I'm supposed to pick a new skill, not show me what I already have (I'd have included the whole screenshot, but Gog imposes a 500Kb cap on image size). If this is some intended benefit of AoCarnage, then great! Otherwise...it seems like a bug.