Posted August 06, 2019
As the topic states: Currently (0.8.0(beta)), if you play the tutorial, the prompts to use specific keys seems to be using their default mapping, regardless if a user changed it or not.
It's not a big thing, but I thought I'd point it out as a cosmetic issue - I don't know how many newbies to roguelikes this game will draw, but it drew me, and that was my one issue with the tutorial.
Apart from that, as a somewhat informed newcomer to roguelikes (I tried a text-based one for a bit, but I'm too coddled by graphics, I guess, and could not really get into it), this game works for me.
I love that there's both explicit, "told" information (such as how many hit-# a creature still has), but also that there's a ton of "shown" stuff, like how hunter's rifles crap out if used in close quarters.
Also, for some strange reason, stuff that I'd find "unfair" in other titles (three grunts spawning next to the start of a level, with no cover for my Flynn to be found, or ArchReavers 'porting in right next to him) leave me relatively relaxed here; The gameplay just is so intuitive and fun that getting to the next level is just as much fun as starting over.
I am looking forward to what you'll be doing with this game in the future. Haven't been this satisfied with a game's atmosphere since, well, Doom and Diablo.
It's not a big thing, but I thought I'd point it out as a cosmetic issue - I don't know how many newbies to roguelikes this game will draw, but it drew me, and that was my one issue with the tutorial.
Apart from that, as a somewhat informed newcomer to roguelikes (I tried a text-based one for a bit, but I'm too coddled by graphics, I guess, and could not really get into it), this game works for me.
I love that there's both explicit, "told" information (such as how many hit-# a creature still has), but also that there's a ton of "shown" stuff, like how hunter's rifles crap out if used in close quarters.
Also, for some strange reason, stuff that I'd find "unfair" in other titles (three grunts spawning next to the start of a level, with no cover for my Flynn to be found, or ArchReavers 'porting in right next to him) leave me relatively relaxed here; The gameplay just is so intuitive and fun that getting to the next level is just as much fun as starting over.
I am looking forward to what you'll be doing with this game in the future. Haven't been this satisfied with a game's atmosphere since, well, Doom and Diablo.