Posted July 21, 2023
21/07/ 2023
Detailed changelog of Patch 1.02 (first patch):
There are more & bigger patches on the horizon.
COMBAT
Fixed issue where the melee attack icon wasn't greyed out in the UI when the merc doesn't have enough AP for attack but has free move.
Fixed issue where Entering inventory sometimes breaks deployment phase and setpiece
QUESTS
Fixed a crash at the end of the Twin Manors quest.
Fixed a problem with properly completing the combat in C7U
Fixed a situation where some enemies would not spawn in Old Diamond causing players to be stuck in conflict with no enemies.
Fixed issue where Chimurenga would disappear when he is about to retire. If you are already in D8, you need to reenter the sector from another sector for him to appear.
Fixed some cases in which the conversations with Boss Blaubert can start twice or reference things that have already happened
Fixed potential exploit where in a conversation that requires a specific item would progress successfully but not take the item if its not in the current squads inventory.
ART / FX
Fixed issue where during cutscenes on Ultrawide the Movie Black Bars would squeeze the image.
UI
Combine items now uses the most skilled merc in the sector (instead of the most skilled from the squad)
Fixed issue where the weapon rollover would show O dmg if it was in the sector stash;
Fix issue where repeatable emails (like for contract expiration) would not mark as read.
Fixed issue where Swapping single-slot weapons from inventory did not consume AP while in combat
Fixed camera zoom resetting when changing maps or exiting overview mode.
Enable scrolling in main menu when closing sub-sub menu. Example "Show merc badges" from the Options menu.
SAT VIEW / OPERATIONS / LOOT
Operations now refund crafting fee on cancel/abort
SYSTEM
Tuned Ultra shadows to have less heavy effect on FPS
MULTIPLAYER
Fixed lock up in reassigning mercs in co-op during deployment
[*] Fixed soft lock where Sat view retreat of retreated mercs wouldn't trigger when remaining mercs on the map died
Detailed changelog of Patch 1.02 (first patch):
There are more & bigger patches on the horizon.
COMBAT
Fixed issue where the melee attack icon wasn't greyed out in the UI when the merc doesn't have enough AP for attack but has free move.
Fixed issue where Entering inventory sometimes breaks deployment phase and setpiece
QUESTS
Fixed a crash at the end of the Twin Manors quest.
Fixed a problem with properly completing the combat in C7U
Fixed a situation where some enemies would not spawn in Old Diamond causing players to be stuck in conflict with no enemies.
Fixed issue where Chimurenga would disappear when he is about to retire. If you are already in D8, you need to reenter the sector from another sector for him to appear.
Fixed some cases in which the conversations with Boss Blaubert can start twice or reference things that have already happened
Fixed potential exploit where in a conversation that requires a specific item would progress successfully but not take the item if its not in the current squads inventory.
ART / FX
Fixed issue where during cutscenes on Ultrawide the Movie Black Bars would squeeze the image.
UI
Combine items now uses the most skilled merc in the sector (instead of the most skilled from the squad)
Fixed issue where the weapon rollover would show O dmg if it was in the sector stash;
Fix issue where repeatable emails (like for contract expiration) would not mark as read.
Fixed issue where Swapping single-slot weapons from inventory did not consume AP while in combat
Fixed camera zoom resetting when changing maps or exiting overview mode.
Enable scrolling in main menu when closing sub-sub menu. Example "Show merc badges" from the Options menu.
SAT VIEW / OPERATIONS / LOOT
Operations now refund crafting fee on cancel/abort
SYSTEM
Tuned Ultra shadows to have less heavy effect on FPS
MULTIPLAYER
Fixed lock up in reassigning mercs in co-op during deployment
[*] Fixed soft lock where Sat view retreat of retreated mercs wouldn't trigger when remaining mercs on the map died