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Hi,

I grew up playing Jagged Alliance: Deadly games and I never came across this mindfuck that I am experiencing the moment.

The problem is I am having a real issue with trying to open metal doors / metal padlock doors.

Shooting doesn't work, grenades don't work and I even had to restart, hire speck to picklock and he fails every time??!?!?

Is there something I'm missing? are the mechanics for doors for JA 1 different from JA Deadly Games?

Any assistance on this would be great.

Cheers,
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lordxraven: Hi,

I grew up playing Jagged Alliance: Deadly games and I never came across this mindfuck that I am experiencing the moment.

The problem is I am having a real issue with trying to open metal doors / metal padlock doors.

Shooting doesn't work, grenades don't work and I even had to restart, hire speck to picklock and he fails every time??!?!?

Is there something I'm missing? are the mechanics for doors for JA 1 different from JA Deadly Games?

Any assistance on this would be great.

Cheers,
Just need to harden up! Trust in Reuban
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lordxraven: ,
1. Technically shooting is work for them, tho not sure without checking game data if there any locked metal doors set to a lock level with possibility of being open with non-externally-modded weapons. Non-locked metal doors are opening with shooting the same way as wooden ones (in short: door being metal doesnt affect it at all, aswell as not affecting crowbar or picklock, all 3 checks are on lock level only)
2. Grenades wouldnt work, that essentially all what metal is about here. Explosives will blow it out even if door is on square adjacent to epicenter (UPD: actually its correct only for wooden doors, second and last metal door effect is to survive an explosive blast unless blast epicenter is at door's square, or at adjacent to it wall square). You can make real explosive from grenade, its called "Eagle Fearball", and it will work the same way as other explosives regarding doors (in short: door being metal affect only grenades and molotoffs hitting it directly, or explosives hitting them not from own door's or adjacent wall section square; metal door will always survive them, unlike wooden one).
3. Speck is not good enough for many doors in game (metallness have nothing to it), contrary, Magic is unable to open only [UPD 6-7] doors there (assuming 100% locksmith kit). Fails every time - its about lock strength vs lockpicking strength, and its not random involved, if it fails once, it will fail always, unless lockpicking value will change to a better one.
4. Keys. Doors are opening with keys also actually (unless you have Magic or Mike, then you dont really need keys), thats why they are in game.
5. Mechanic should be close there, its close even in JA2, likely its mostly about door strength settings on a given maps in JA1 and JADG.
Post edited July 22, 2018 by DarzaR
Mundane doors which are impenetrable or strong/difficult_beyond_all_reason
already were a design flaw in 70ties dnd 1st ed (the only real dnd;)
and deserve to be circumvented/whatever with any availble exploit/hack/etc,
the cheaper the better to express the refusal.

I.e. if you dont agree, adjust code or data to personal preference.


e.g. learn how to teleport characters on a sectors map by compare 2 saves where only one player changed his/her position a tiny bit,
in case of much differences load 1st save and let somebody else take a step, to get more input for exclusions.
May also want to use jaedit12.exe tool to localize data of team members
probably with numbers for individual map coords near.

If saves files size change, check if you can syncronize saves at specific points wherre data structure diverges,
else acces programs ram and try there with info retrieved from work on saves.


2nd: Play JA2 1.13
If you are attached tp the JA (1) map get the JA2 metavira mod,
where you can extend a fight into the night without mercs going suicidal by dropping the gun when shift is over.
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townltu: .
You are nut or simply never played JA1? There is no problem with doors at all. Suggesting hacking a saves or even playing some totally different game on a simple question about game mechanic? Why so overcomplicated, why at least not suggest instead enabling a cheat regime to move units freely?
@DazaR
Yes of course, better totally nuts than only a tiny bit normal;)
Played JA often from short_after_release until JA2 came out, later some times for nostalgic reasoons,
2 player longer but with quickly decreasing rate.

Existance of this and similar topics etc strongly indicates issue with doors in JA,
does no matter whether related to code, data, or layer 8.


If you know how to easily teleport mercs in a cheat tool how, pls tell OP.


p.s.
www[.]youtube.com/watch?v=eV2xpSE-Iuk
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townltu: Played JA often from short_after_release until JA2 came out, later some times for nostalgic reasoons,
2 player longer but with quickly decreasing rate.

Existance of this and similar topics etc strongly indicates issue with doors in JA,

If you know how to easily teleport mercs in a cheat tool how, pls tell OP
Ok, then you actually played it, but memory of ye olde times runth drie for ya, for example there was no option in JA1 for "2 player" game.

No, its not. There is more than enough ways of dealing with them in game (i wrote most of them above). Also its not even required to open a single locked door to win a game, the final door is not even locked, and all other ones are purely optional.

I know quite some things about this game, if ill just write them, instead of answering actual question it could take too long. He (OP) didnt asked about teleporting, cheating, or modifying save or game memory, only quite certain question, so telling it to him will be going out of question (dont forget, all the teleporting stuff its purely offtop crap you throwed here instead of contributing anything meaningful to actual question, you could had jump to discussing some basketball tactics, or doors of perception with same result actually, just pure offtop and waste of traffic).
Locked doors can be a pain. What i didn't see mentioned above (excuse me if i'm wrong, i only skimmed through) is that you can also use a crowbar to "force" open doors, but that all depends on you mercenaries health and what shape he is in. A 100% healthy mercenary with full breath is going to do better at forcing open doors then say, someone who just got shot 4 times and is passed out because of lack of breath (: Mike, even though expensive, can lockpick open every door on the island except one. Magic is a close second. Locksmith kit quality also comes into play, being that a kit in 99% condition will be worse than a kit in 100%. Correct me if i'm wrong but i believe that an eagle fearball will only open wooden doors, and not metal. And in that case, don't waste a gas can and just use the grenade on the door, since grenade handles wood doors with no problem. "Fearball" grenades aren't really worth it anyways, even though they have double the effect of the base grenade, you have to manually place them instead of throw them. Use that can of gas for something more important, like a molotov cocktail ;)
Post edited July 23, 2018 by r0flc0pter
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r0flc0pter: What i didn't see mentioned above (excuse me if i'm wrong, i only skimmed through) is that you can also use a crowbar to "force" open doors,
Yes, its way better to actually read the already present text. Please, read, prior answering, will reduce a white noise.
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DarzaR: Non-locked metal doors are opening with shooting the same way as wooden ones (in short: door being metal doesnt affect it at all, aswell as not affecting crowbar or picklock, all 3 checks are on lock level only)
Also it wasnt thoroughly explained because its not a "recall a possible ways to open a door" collection (there is some more of them, not mentioned here) , but because its about a problem opening a door with Speck, and possible metal doors effect on it. As Speck is already way better in opening a locks that any possible crowbar user, explicit explanation of crowbar is redundant here.

.
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r0flc0pter: Correct me if i'm wrong but i believe that an eagle fearball will only open wooden doors, and not metal. And in that case, don't waste a gas can and just use the grenade on the door, since grenade handles wood doors with no problem.
Yes, its way better to actually read the already present text, it really would reduce the number of "excuse me if i'm wrong" & "correct me if i'm wrong but i believe" (though last construction is actually really awful, really).
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DarzaR: You can make real explosive from grenade, its called "Eagle Fearball", and it will work the same way as other explosives regarding doors (in short: door being metal affect only grenades and molotoffs hitting it directly, or explosives hitting them not from own door's or adjacent wall section square; metal door will always survive them, unlike wooden one).
.
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r0flc0pter: "Fearball" grenades aren't really worth it anyways, even though they have double the effect of the base grenade, you have to manually place them instead of throw them. Use that can of gas for something more important, like a molotov cocktail ;)
You should meant "Eagle" devices, as "Fearball" is an Eagle device created from regular grenade, and it work essentially as 2 other explosive items offered to a player (im still hope to find a some difference in their effect, but no luck yet). Molotovs have own, very different usage, but as you dont need a grenade to assemble it, and as there is a steady supply of assembly parts for it - reasonable is to make a Fearballs from broken grenades (~1% quality), and Molotovs in case you dont have those grenades already. All other Eagles are nearly useless indeed, they have only range increase compared to a grenade of that type.

PS "Mike, even though expensive, can lockpick open every door on the island except one. " - please, can you name the exact place of that door, it sound weird actually, technically its possible to have a door value to be set to prevent him to open a door, i cant recall the actual example of.
Post edited July 23, 2018 by DarzaR
.
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r0flc0pter: Correct me if i'm wrong but i believe that an eagle fearball will only open wooden doors, and not metal. And in that case, don't waste a gas can and just use the grenade on the door, since grenade handles wood doors with no problem.
Yes, its way better to actually read the already present text, it really would reduce the number of "excuse me if i'm wrong" & "correct me if i'm wrong but i believe" (though last construction is actually really awful, really).
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DarzaR: You can make real explosive from grenade, its called "Eagle Fearball", and it will work the same way as other explosives regarding doors (in short: door being metal affect only grenades and molotoffs hitting it directly, or explosives hitting them not from own door's or adjacent wall section square; metal door will always survive them, unlike wooden one).
.
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r0flc0pter: "Fearball" grenades aren't really worth it anyways, even though they have double the effect of the base grenade, you have to manually place them instead of throw them. Use that can of gas for something more important, like a molotov cocktail ;)
"You should meant "Eagle" devices, as "Fearball" is an Eagle device created from regular grenade, and it work essentially as 2 other explosive items offered to a player (im still hope to find a some difference in their effect, but no luck yet). Molotovs have own, very different usage, but as you dont need a grenade to assemble it, and as there is a steady supply of assembly parts for it - reasonable is to make a Fearballs from broken grenades (~1% quality), and Molotovs in case you dont have those grenades already. All other Eagles are nearly useless indeed, they have only range increase compared to a grenade of that type."

Good points. However, an eagle fearball is not enough to break down a metal door. Need explosives or platic explosves.

Edit cause i dont know how quotes work
Post edited July 24, 2018 by r0flc0pter
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r0flc0pter: Good points. However, an eagle fearball is not enough to break down a metal door. Need explosives or platic explosves.
No, its enough to break it, what else can i say. They work the same in game and in code.

(in short: door being metal affect only grenades and molotoffs hitting it directly, or explosives hitting them not from own door's or adjacent wall section square; metal door will always survive them, unlike wooden one).

Maybe more easy way - Explosives (Live Explosive, Live Plastic, Eagle Fearball) will destroy a wall they are placed in (when you use a "bomb" cursor on that wall, not on a square near it) and any door adjacent next to it, or it will destroy any door only, if placed directly on it. If Explosive is placed on some non-wall square, it will destroy a wooden door if that door is on any of 8 adjacent squares, metal door will survive (any explosive will do the same). Blast Grenade (regular Grenade, Molotov Cocktail) will destroy a wooden door if will explode on direct hit into that door, metal door will survive .
Post edited July 24, 2018 by DarzaR
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r0flc0pter: Locked doors can be a pain. What i didn't see mentioned above (excuse me if i'm wrong, i only skimmed through) is that you can also use a crowbar to "force" open doors, but that all depends on you mercenaries health and what shape he is in. A 100% healthy mercenary with full breath is going to do better at forcing open doors then say, someone who just got shot 4 times and is passed out because of lack of breath (: Mike, even though expensive, can lockpick open every door on the island except one. Magic is a close second. Locksmith kit quality also comes into play, being that a kit in 99% condition will be worse than a kit in 100%. Correct me if i'm wrong but i believe that an eagle fearball will only open wooden doors, and not metal. And in that case, don't waste a gas can and just use the grenade on the door, since grenade handles wood doors with no problem. "Fearball" grenades aren't really worth it anyways, even though they have double the effect of the base grenade, you have to manually place them instead of throw them. Use that can of gas for something more important, like a molotov cocktail ;)
Yeah i managed to complete the game just with tnt and crowbars.

Thanks mate.

Thanks everyone for the tips, i managed to beat the game through a combination of tnt, crowbars and most surprisingly, I had Boss on my team and he managed to pick most. Also towards the last few missions most maps had keys which i used to great effect.

Cheers.
Post edited August 11, 2018 by lordxraven
A long post with detailed explanations about doors in JA1, with key/door values included: http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23366&goto=356575&#msg_356575