Posted June 01, 2019
Hi and thank you for your efforts in improving the game!
I need a clarification on how the command line parameters works: using them will ENABLE their respective effects or will RESTORE the original behaviour?
To set things straight, in a fully (unofficially) pached JA installation:
- using "JA.EXE" will run the 1.13b version
- using "JAX115.EXE" will run the 1.15x version, without gameplay-affecting features
- using "JAX115.EXE <PARAMETER>" will run 1.15 with a specific enhancement ENABLED
Is that correct?
And since we're here: which parameter combo would be the more appropriate for a newcomer, not so interested in quirky behaviours?
HEALTHY (bandages restore mercs capabilities instead of penalizing them) => will make the game more fair (easier?)
AIM (chance-to-hit algorithm changed to linear) => will make the game more predictable (and less exploitable)
AIR (make gasmasks useful against mustard gas) => will make the game more fair (and inventory management more critical)
GEAR (fixes missing enemy armor) => will make the game work as intended (harder?)
INV (set initial armor values) => will work on top of GEAR, no substantial impact on difficulty
I need a clarification on how the command line parameters works: using them will ENABLE their respective effects or will RESTORE the original behaviour?
To set things straight, in a fully (unofficially) pached JA installation:
- using "JA.EXE" will run the 1.13b version
- using "JAX115.EXE" will run the 1.15x version, without gameplay-affecting features
- using "JAX115.EXE <PARAMETER>" will run 1.15 with a specific enhancement ENABLED
Is that correct?
And since we're here: which parameter combo would be the more appropriate for a newcomer, not so interested in quirky behaviours?
HEALTHY (bandages restore mercs capabilities instead of penalizing them) => will make the game more fair (easier?)
AIM (chance-to-hit algorithm changed to linear) => will make the game more predictable (and less exploitable)
AIR (make gasmasks useful against mustard gas) => will make the game more fair (and inventory management more critical)
GEAR (fixes missing enemy armor) => will make the game work as intended (harder?)
INV (set initial armor values) => will work on top of GEAR, no substantial impact on difficulty