There so many addiitonal rules are possible, and they obviously could make stuff hard. Just it would be pretty silly described eventually: "its about winning with worst possible, meaning without this and that, and surely another stuff is not possible too, and other is mandatory and so on and so on etc", compared to simple "winning in X days with all sectors captured without save\loads".
MitchShudlem: - Conflicts: one reasonable solution would be that you don't hire conflicted mercs; or instantly fire the more expensive one; either way that means you get two next in line instead of Larry and Sparky. I guess that makes place for Kaboom.
Im totally forgot that Larry hate Reuban, so, strictly speaking, you may need to force player to hire them in right order, otherwise it could mean simply hiring Kaboom on a day 1, right.
MitchShudlem: - Natives: their price is zero, so probably should be included, not sure if this should mean you have to keep original Elio or be able to fire and wait for another one;
Main problem is why player is assumed to keep the slot for Elio for a start. Elio is not available on a day 1. Suppose there is some merc who cost 100$, but available only from day 2, like Smoke. It would mean player should keep a place for him/her, or fire somebody coz new option is possible now? Its already something very weird to trying to definine above a "i play it this way cos i like it", to make some strict rules from it require some eccentric millionaire with own show.
MitchShudlem: - Is beating the game instantly (with Kaboom) acceptable or do you have to capture all sectors?
Thats just 2 different types of game, speedrun or max run (max run not easily defined there too ofc, as it could include something like " completing all the quests" beside merely capturing all sectors etc).
MitchShudlem: - Initial availability: i think it should be asummed all non-natives are available for hire, otherwise you could just go into and out of laptop repeatedly, until you are able to hire a normal team
Strictly speaking in 1.15 you have to restart a game for it, as its a pure exploit .
MitchShudlem: If you were serious about Turtle, you probably have the throwing-a-rock exploit in mind, as you can get any level of dexterity with it, although that would be laborious and painful for your real-life wrist (that shows the value of mercs depends also on some conditions like allowing of exploits). Without it, physical training is very ineffective (3 days of training and Turtle probably still has 8 APs, I think). It would be easier to get Wink to decent marksmanship, so I would prefer him. Actually, I would prefer him even with exploits allowed.
I meant Turtle is overall good in comparison to many other cheap weaklings, as he's improving also. Wink is way better ofc. 8 AP is not that unbearable assuming player need to capture 1-2 sectors only. Its hard to call Turtle "worst one" also because he belongs to optimal team for day 1, as he bring another Canteen (together with Biff, who hate him, eh), id say it should qualify him as one of best ones, paradoxally.