MitchShudlem: I don't think there is a need to mention me in readme, it was just a bug report, and I wasn't even fully aware of the nature of the bug. If anything, I would be more proud of guessing the "EXPLevelosives" bug, but apparently you knew that one beforehand.
Thats up to you ofc, but it would took way more time or pretty possible wouldnt been fixed at all without you. Nobody really play it, so all saves i used prior that being of my own. Yes, i coincidentally found that Exp training thing some time ago, but still its really magnificient to manage to discover it simply empirical way as you did.
MitchShudlem: I have my supposition on what happened here. If you listen to his sound files, he does have a line on double salary, but Sam is already inserted there (perhaps someone was checking how it sounds with an inserted name, but mistakingly saved it as final soundfile). When they realized it, they probably decided to "fix" it by hardcoded check instead of messing with sounds.
Wow, thats really amazing, really. And i wonder now, if all others similar lines, that are not exist in real game, but kept in messages (like stealin' Mike etc) somewhow spoiled in sound?
My favourite one from Jack messages (dont think this one is recorded) is
{RECORD QUOTE # 156 WITH THE FOLLOWING AMOUNTS: $1000, 3000, 5000, 8000. RECORD QUOTE # 172 WITH THE FOLLOWING AMOUNTS: $3000, 5000, 10000, 15000. }
#156 is
{"I must apologize for yesterday. I had fully intended to thank and reward you for reclaiming my daughter's lab. I hope $5,000 meets your satisfaction." }
#172 is
{"I can't thank you enough for rescuing my daughter! This is the best day of my life! I'm giving you a $15,000 reward in addition to my eternal gratitude." }
so it means they planned to do 4 (?) difficulty levels, or just wanted to have a way to change a balance quickly in later part of tests. But as the amounts of those rewards are not difficulty related in game, likely troubles with recording changed an actualy game balance. They seems to put alot of effort into sound recording, and it was very impressive for their time too, i tihnk, but it clearly spoiled some other parts of development.
MitchShudlem: As I thought more about bugs, two more things came up:
- very minor: there is a typo in ending subtitles, "journals" are spelled "jounals"
- "flying mode" - there were one or two occacions where my mercenary's sprite froze and moving him looked like he hovered over ground, even over water. I think it was in real-time. Unfortunately, I don't remember circumstances that might have caused this or which version it was. But since that was a long time ago, it probably wasn't any 1.15. Does it sound familiar?
-"jounals' Maybe they just speak Metaviran there? Im really not sure its the only typo over messages (even setting aside Ivan, weird that they got a native speaker (from what i know he speaks very fine, but text messages are horribly spelled), but he had no time to check a written text? there is not really many of them, about 2 pages max).
- "flying mode" Maybe im not getting you right, but there was a bug in some animation sequences resulted in merc who tried to open a box sometimes being displayed as swimming and maybe some other obviously wrong frames. This one should be fixed in 1.15l:
{- Fixed a minor graphics bug resulting in weird animation sequences (such as drowning or fighting snake, etc) when a moving merc tried to interact with a close object.}
If you mean something else and not this one please tell.