HertogJan: There's a male doctor who's rather cheap from the start.
If you mean Hurl - he REALLY doesn't get along well with Fidel... And Needle, while cheap, apparently will never improve in the shooting department... Which is a shame, really.
HertogJan: There's plenty of stuff in your starting sector at day 1.
Yay, I figured that out by myself ^^'. Then again - it was awkward to walk into MY room (with the laptop, calender, etc) as my mercs and take my own stuff ;P.
HertogJan: That repair guy doesn't need any combat skills as he's repairing all day every day.
(...)
IMO Speck is both the most skilled and cheapest for that job.
/me sighs.
Either that, or I'll have to alternate between more productive (full team) and barely productive (3 people healing, 1 guy repairing) days. As much as I'm really tempted to start over AGAIN, I guess I'll at least TRY to play through 2-3 more days will the team I have to see if things are as hopeless as you suggest :(.
Right now - I'm basically pushing west to capture a second refinery, rather than getting the entire northern part of the map and having more trees than I can process... As much as I'm disappointed by not being able to pick locks and repair stuff at my base at the same time, I'll try to live with that for a while... Either that or...
* * *
Well, good job, dude. You just made me spend a HUGE chunk of the evening browsing the chart, skimming through the AIM and generally going mad while trying to pick the best darn starting team I can come up with... while only using you recommendation as much as my pride lets me ;P. Hope you're happy... 'cause I sure as hell am ^^'.
This is my idea:
1* Ivan (as we both agree - the guy's a nice shooter)
2* Fidel (the only explosives expert anyone really needs)
3* Wolf (his medical skill is *44* ! That's EXACTLY as much as Beth has ! Then again - I avoided this guy FOR A REASON - his agility is only *73*, while Beth's is *90*. That's a LOT, when you consider the fact that a field medic has to reach the wounded ASAP :\. Then again - Wolf has 87 HP as opposed to Beth's 77. Also - Beth costs 330, while Wolf is 1850. Yikes ! Still - he IS a better shooter [74 versus 55] and that's his selling point)
4* Ice (90/88/87/71 and 86 in marksmanship. He's 'cool')
5* Snake (with Agility @ 89, he's a part of my good 'ol "speed > everything else" philosophy. Health @ 65 makes him pretty easy to mess up, though, so this guy will mostly be used for hit-and-run... and will probably visit Dr. Fox more often than I'd like him to)
6* Jimmy (good enough for picking locks and a nice backup shooter... Hope he improves in the shooting department FAST, though)
7* Speck (OK, OK... I'll give the geek a chance.)
8* Fox (she's cheap as hell and usually only takes a single day to treat herself and two other guys at my base)
I don't even want to know how much these guys will cost me... I'm going to make sure I get my money's worth.
Also - when Fox won't be busy patching people up back at the base, the two teams will be: Ivan-Wolf-Jimmy and Ice-Snake-Fidel-Fox ^^.
HertogJan: Firing mercs doesn't do your reputation any good with your team and with mercs you want to hire.
Sure - I'll try to avoid it. I was hoping for a few nice replacements somewhere down the road but it's not something I can't live without...
HertogJan: Some mercs don't get along well, while others do.
I REALLY hope I won't make a wrong match, because it's not so obvious...
As much as I hate spoilers, I googled to see if Wolf+Fox is as much of a bad idea as it sounds... and it IS'NT ^^'.
HertogJan: Magic/Ice is a good combo.
Magic is a level 4 merc that costs 1/8 of my starting money per day... Then again - I'll trade Jimmy for him as soon as I'll be able to :>.
And, if I'll EVER be able to afford it - I'll go with Mike and Scully instead of Wolf and Fidel.
As lame as you might think she is - Fox stays with me from day 2 (damn girl needs to see how awesome I can be ;P) 'till the end...
Does this sound fair enough ?