Posted November 25, 2019
I was about to give the game a 5/5 rating, but now I am on my 4th playthrough and the problems now outweigh the positives.
Positives:
+++++ Awesome character design. The only reason I bought this on day 1 is the ladies design (enemies and minions), breast bounce.
+++++ Game idea is very nice. Playing the opposite side of darkest dungeon and having different enough gameplay is fun
Negatives:
---- gameplay is linear, no grinding possible (which could be a positive BUT:), after losing an encounter you get some parts back and you never really know when you have lost the whole game. I don't think it fits a luck based slow paced game to have such a game over. I think even a clear cut game over doesn't fit, but right now it is just crap. It's totally wishy washy... you can keep playing for long, but lose so many minions or hp that progressing at some point gets impossible and you can't even predict it.
----- so I tried the hard mode after more pain! which seems impossible so I restarted another game on more pain! which I assume is normal. So on my 3rd playthrough now on that "normal" difficulty I encountered an impossible to beat mob. I tried all the tricks I learned, I lost so many minions to it without even killing a single enemy of that mob. The game is too slow for this kind of walls. I love hard games but this is not good design.
The enemies in that encounter are 4 elites that stun all minions, heal, use all the time wards, redirect attacks, it is so badly designed it wouldn't even be acceptable on the hardest difficulty. And Again, I am playing on NORMAL!
Here a video of the encounter:
https://youtu.be/qIi_8Z-Sb1I
Keep in mind that I started recording after I lost a bunch of my best armies to that encounter
I am not telling you how to make you game but this is what I call unplayable. Here my five cent of other things that would improve the game:
1.) clothing damage (would pay for that if it was an add on and looked good)
2.) Enemy and minion gallery for unlocked entities similiar to the humanoriun BUT with buttons to play all the different animations of the units
Aside from that all what I mentioned before. Make the hard mode possible. Less luck based. Give the player a fair way to win and not just have to cheat to beat the game.
EDIT: One more thing: the game should either pause when selecting the escape option OR even better start escape when a minion is active with that minion. Right now if you are too slow to check escape, a minion is active and IT DOESNT ESCAPE wtf, makes no sense
Positives:
+++++ Awesome character design. The only reason I bought this on day 1 is the ladies design (enemies and minions), breast bounce.
+++++ Game idea is very nice. Playing the opposite side of darkest dungeon and having different enough gameplay is fun
Negatives:
---- gameplay is linear, no grinding possible (which could be a positive BUT:), after losing an encounter you get some parts back and you never really know when you have lost the whole game. I don't think it fits a luck based slow paced game to have such a game over. I think even a clear cut game over doesn't fit, but right now it is just crap. It's totally wishy washy... you can keep playing for long, but lose so many minions or hp that progressing at some point gets impossible and you can't even predict it.
----- so I tried the hard mode after more pain! which seems impossible so I restarted another game on more pain! which I assume is normal. So on my 3rd playthrough now on that "normal" difficulty I encountered an impossible to beat mob. I tried all the tricks I learned, I lost so many minions to it without even killing a single enemy of that mob. The game is too slow for this kind of walls. I love hard games but this is not good design.
The enemies in that encounter are 4 elites that stun all minions, heal, use all the time wards, redirect attacks, it is so badly designed it wouldn't even be acceptable on the hardest difficulty. And Again, I am playing on NORMAL!
Here a video of the encounter:
https://youtu.be/qIi_8Z-Sb1I
Keep in mind that I started recording after I lost a bunch of my best armies to that encounter
I am not telling you how to make you game but this is what I call unplayable. Here my five cent of other things that would improve the game:
1.) clothing damage (would pay for that if it was an add on and looked good)
2.) Enemy and minion gallery for unlocked entities similiar to the humanoriun BUT with buttons to play all the different animations of the units
Aside from that all what I mentioned before. Make the hard mode possible. Less luck based. Give the player a fair way to win and not just have to cheat to beat the game.
EDIT: One more thing: the game should either pause when selecting the escape option OR even better start escape when a minion is active with that minion. Right now if you are too slow to check escape, a minion is active and IT DOESNT ESCAPE wtf, makes no sense
Post edited November 25, 2019 by bluenightlagoon
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