Posted April 17, 2018
high rated
Changelog for Preview Campaign update 2 (added 16 April 2018):
Important Notes:The save format version number has been bumped, meaning your old saves will no longer work. This may happen repeatedly during the In Development period.
Texture filtering options have been temporarily disabled as we continue to make improvements to the renderer. Filtered texture mode will return in the next patch alongside further optimizations.
Changelog:
* Added Queen of the Hill arcade mode. Note: Your possible score will increase on higher difficulty settings!
* More scripting optimizations to improve overall framerate and reduce hitching
* Fixed OpenGL renderer performance hiccups by optimizing and eliminating mid-game texture streaming and generation
* Implemented precaching of sound files to further eliminate hitching
* Improved OpenGL renderer performance
* Improved save performance and space efficiency
* Temporarily disable texture filtering options. These will return in the next patch alongside more optimization work
* Tweaked enemy behavior to improve balance, and increased challenge on Ultra Viscera
* Added a pulsing sound effect to attract you to the minigun after the Warmech dies
* Increased visibility of keycard pickups
* Fixed issues with reaching some secrets in Bombardier mode
* Misc bug fixes
* Misc level fixes
Important Notes:The save format version number has been bumped, meaning your old saves will no longer work. This may happen repeatedly during the In Development period.
Texture filtering options have been temporarily disabled as we continue to make improvements to the renderer. Filtered texture mode will return in the next patch alongside further optimizations.
Changelog:
* Added Queen of the Hill arcade mode. Note: Your possible score will increase on higher difficulty settings!
* More scripting optimizations to improve overall framerate and reduce hitching
* Fixed OpenGL renderer performance hiccups by optimizing and eliminating mid-game texture streaming and generation
* Implemented precaching of sound files to further eliminate hitching
* Improved OpenGL renderer performance
* Improved save performance and space efficiency
* Temporarily disable texture filtering options. These will return in the next patch alongside more optimization work
* Tweaked enemy behavior to improve balance, and increased challenge on Ultra Viscera
* Added a pulsing sound effect to attract you to the minigun after the Warmech dies
* Increased visibility of keycard pickups
* Fixed issues with reaching some secrets in Bombardier mode
* Misc bug fixes
* Misc level fixes