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Never had a chance to play this game. Thus a question: would a racing-newbie have a chance in this game? Do I need a gamepad or joystick or steering wheel of some sorts to achieve some sorts of results? Or are the controls comparably casual to, say, GTA?
This question / problem has been solved by chansenimage
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Essobie: Did your 360 work without the use of Xpadder? If so, great. If not, you aren't getting analog controls for controls that, in my opinion, require analog control. Like steering, for instance.
Please report back as to whether or not the use of XPadder is required for your newer gamepad, as I'm sure if the game supports the analog axis on an Xbox 360 controller, it will have no problems seeing my Saitek.

Yes, I was using xpadder. You should really try it first before condemning it's use as "not an analog" equivalent. It's pretty much impossible to try and configure a modern joystick (directx device) to work with retro game joystick code. The easiest way around that is mapping keyboard keys to joystick. This goes for DosBox games as well - even though Dosbox will emulate old style joystick interface - Xpadder works way better and less hassle.
Yeah, I've tried xpadder before for this purpose and couldn't tell a difference. Give it a shot.
Would be nice if someone could upload a config file from it. :)
Rename .jpg is all.
I would but can't afford the game for a couple weeks..
Post edited February 18, 2010 by chautemoc
All I did was plug in my 360 Pad, started I76 Glide, spent a few minutes setting the controls, and everything worked just fine, fully analog control, etc. No need for xpadder or anything. It will detect the joystick axis's and buttons just fine. Just played the first few missions, and it's totaly analog control for sure. Works great.
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be77solo: All I did was plug in my 360 Pad, started I76 Glide, spent a few minutes setting the controls, and everything worked just fine, fully analog control, etc. No need for xpadder or anything. It will detect the joystick axis's and buttons just fine. Just played the first few missions, and it's totaly analog control for sure. Works great.

Great to hear. :)
Looking more forward to it now.
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Essobie: Did your 360 work without the use of Xpadder? If so, great. If not, you aren't getting analog controls for controls that, in my opinion, require analog control. Like steering, for instance.
Please report back as to whether or not the use of XPadder is required for your newer gamepad, as I'm sure if the game supports the analog axis on an Xbox 360 controller, it will have no problems seeing my Saitek.
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HampsterStyle: Yes, I was using xpadder. You should really try it first before condemning it's use as "not an analog" equivalent. It's pretty much impossible to try and configure a modern joystick (directx device) to work with retro game joystick code. The easiest way around that is mapping keyboard keys to joystick. This goes for DosBox games as well - even though Dosbox will emulate old style joystick interface - Xpadder works way better and less hassle.

Thanks for the reply. Sorry, but I feel pretty safe to condemn the use of something that turns finite steering into what you get on a NES controller. It's also not all that difficult to get DirectX compatible devices working with games that came out that work on Windows 95. Typically the problem comes from the lack of button quantity support, and that is remedied by the fact that most high end joysticks and gamepads come with profiler software that emulates keystrokes out of the box. Xpadder is typically only needed for DOS games.
I'm also not going to give it a try unless I know for sure the game works on my hardware. Sure, it's only a few bucks, but I paid 40+ bucks for this game when it first came out and there are plenty of other games to spend 6 bucks on for me to throw it away on something that simply won't work to my satisfaction.
Fortunately, according to this post:
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be77solo: All I did was plug in my 360 Pad, started I76 Glide, spent a few minutes setting the controls, and everything worked just fine, fully analog control, etc. No need for xpadder or anything. It will detect the joystick axis's and buttons just fine. Just played the first few missions, and it's totaly analog control for sure. Works great.

...Xpadder isn't needed at all. I'm curious as to why your (HampsterStyle) 360 gamepad didn't work WITHOUT Xpadder now.
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ZaphodAVA: The best player on the most competitive ladder in 1997 played keyboard only, so I expect you can manage.

Holy cow, the AVA is here! Now it's ON. :) I was in D-Funked, but we weren't terribly active. But the AVA kept the I76 flame alive for years.
Back on topic, I am going to try a Logitech MOMO wheel and see how that works. It has six buttons on it so I figure that's good for weapon switching, targeting, and firing.
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Essobie: ...
Thanks for the reply. Sorry, but I feel pretty safe to condemn the use of something that turns finite steering into what you get on a NES controller. It's also not all that difficult to get DirectX compatible devices working with games that came out that work on Windows 95. Typically the problem comes from the lack of button quantity support, and that is remedied by the fact that most high end joysticks and gamepads come with profiler software that emulates keystrokes out of the box. Xpadder is typically only needed for DOS games.

The "lack of button quality support" that you just mentioned a few sentences back would be the difficult part I'm referring to. I thought that should be the painfully obvious part. The reason I'm mentioning Xpadder is not all joysticks come with decent profiler software for keyboard mapping and others may read this.
Trust me, I understand the love of old analog devices and their feel. I loved my Thrustmaster so much I called in a warrantly for the "lifetime replacement of potentiometers." Although they would honor any request, they only sent the pots and the consumer had to replace.
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Essobie: I'm also not going to give it a try unless I know for sure the game works on my hardware. Sure, it's only a few bucks, but I paid 40+ bucks for this game when it first came out and there are plenty of other games to spend 6 bucks on for me to throw it away on something that simply won't work to my satisfaction.
Fortunately, according to this post:
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be77solo: All I did was plug in my 360 Pad, started I76 Glide, spent a few minutes setting the controls, and everything worked just fine, fully analog control, etc. No need for xpadder or anything. It will detect the joystick axis's and buttons just fine. Just played the first few missions, and it's totaly analog control for sure. Works great.

...Xpadder isn't needed at all. I'm curious as to why your (HampsterStyle) 360 gamepad didn't work WITHOUT Xpadder now.

There again, the "lack of button quality support" you referred to earlier would be the issue with mine. I'm on Win 7 x64 BTW.
Also I would note that with such demanding criteria for 6 dollar 13+ year old games, your feelings will most likely be hurt often when classic gaming. :)
Edit:
What I was trying to convey to you earlier is that no matter if the internal support exists or not, there are freeware alternatives that are acceptable for a lover of analog like myself. I realize that this is a subjective statement but I was trying to ease any concern for you or others who might be hesitant purchasing this with the prospect of "keyboard only" input.
Post edited February 19, 2010 by HampsterStyle
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ZaphodAVA: The best player on the most competitive ladder in 1997 played keyboard only, so I expect you can manage.

I didn't even see your post before for some reason! I think I remember who you are referring to, and I can say that he was an exception to the game rather than the rule. I'd wager every other top player on that ladder was using a joystick. I know I was (I played as Thibor).
I'm still mildly curious how this would work on my machine, but not THAT curious. As cool an idea as this game was when it launched, it had many, many flaws... and that was back when it came out and being played on a contemporary system.
Good luck, all!
Whoa, Hi Thibor!
Weren't you the guy that worked with me to figure out the Wierd Weapon bug in multiplayer?
Yeah, SuiCyco was certainly the exception rather than the rule. Still, I've been running through the Trip with keyboard and having well more than 6 bucks of fun, and not just because of nostalgia.
As for getting the thing to work, there are a few hoops to jump through, but last night I hosted a multiplayer game (with no one to join) and had everything in the game working, including flamethrowers and mortars, and that hasn't happened as far as I know on any system made in 9 years. It was also running in 1680x1050!
Post edited February 23, 2010 by ZaphodAVA
The same. :)
I may still pick it up if I get a huge hankering for it and want to skip eating lunch at Wendy's some time in the next few weeks. I'll likely not touch multiplayer though... in all of the reading about the game again I found a number of the websites that Sui and I did (sadly the Humiliator website died with Geocities!) and I remembered just how broken multiplayer was.
Was the "Wierd Weapon" bug the thing that no matter where a mortar explodes in relation to your car, it always damages the car on the side facing west or something? If that's what you mean, then yes. And if I remember correctly that was kind of the final nail in the coffin for me to move on to other multiplayer gaming back in the day.
(It doesn't help that I'm still playing a lot of QuakeLive these days, and when you have online performance that polished it is hard to accept anything else)
Nah, it's when you make too many variants, you see one configuration and set of weapons, and the opponent sees a completely different one.
It's true that multiplayer was not the primary focus of i76 development, but I thought the AVA really made it shine with their adaptation of the Car Wars price list system.
Can anyone help?
Each time I click on configuration it crashes - so I haven't worked out how to accelerate and brake as yet!! I am using keyboard and mouse.
Thanks guys.
Mark