Posted February 18, 2010
Today's release of Interstate '76 was a dream come true to a lot of GOGers including some of our staff members. Let's see how the classic was born - a retrospective by Dan Amrich.
When MechWarrior 2’s writer and designer Zack Norman found himself shopping for a classic muscle car in the mid-90s, he got more than he bargained for. “I was looking for a Plymouth Barracuda,” says Norman today. “That was the height of the market for those machines. I was all about a plum crazy '70 Hemi Coupe -- they were so bitchin'.” But kicking the tires lit some fires, too: What if you combined the gas-guzzling fury of Detroit’s finest and the customizable carnage of technological war machines together into one game?
When MechWarrior 2’s writer and designer Zack Norman found himself shopping for a classic muscle car in the mid-90s, he got more than he bargained for. “I was looking for a Plymouth Barracuda,” says Norman today. “That was the height of the market for those machines. I was all about a plum crazy '70 Hemi Coupe -- they were so bitchin'.” But kicking the tires lit some fires, too: What if you combined the gas-guzzling fury of Detroit’s finest and the customizable carnage of technological war machines together into one game?