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HEF2011: First of all...

My name is not Jesus Christ.
It's HEF, although you may call me the Messiah.

:)

Second, you didn't clarify anything. You rudely interjected a discussion between 2 persons and befuddled the point between both parties.

Let BananaJane speak for her/his self.
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groze: HEF, I sincerely apologize for my previous post. It was, indeed, rude of me, and I'm sorry. I was the one pretending to "know" what BananaJane meant or needed to know, not you, and I stand corrected. I honestly think I have to admit when I'm wrong or being plain stupid, and this is one of those situations, so I hope there's no harm done.

Again, sorry for any inconvenience and for my brash rudeness and downright stupidity.
No problem!

:)

Enjoy your day.
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Sufyan: The last segment, the 3dfx rendered gameplay footage, appears to be running at a locked 30-40 fps which closely mirrors the performance of 1997 gaming computers. The cars are not supposed to handle like a typical racing game though, but rather they feel both very heavy yet also very responsive. You can easily slam the steering wheel left and right, making the car bank hard without losing traction. Your car won't weave back and forth, it steers very quickly, reacting to your wheel input immediately. You can drive in circles at fairly high speeds, though the cars make fairly wide turns.
You're absolutely right.
I configured one of my buttons to the Emergency Brake on my USB controller enabling me to power slide for 180 degree turns; this maneuver allows the vehicle to get behind its target very quickly.

As far as the 3 different render modes... I've played Interstate '76 on all three modes; I once owned the 1st, 2nd and 3rd generation VooDoo 3DFX video cards but strongly prefer Software mode for nostalgic reasons. Hell, I own the original Interstate '76 before 3D acceleration and the Gold Edition when 3D acceleration support was added a year later after initial release.

I appreciate the game design in Interstate '76 for various reasons and the one reason that comes to mind is that the game plays and feels like an arcade game I used to play way back when. Have you ever heard of an arcade game called Hard Drivin' by Atari?

https://www.youtube.com/watch?v=g6JC-HCNcio
Post edited December 09, 2014 by HEF2011
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HEF2011: The mission you just described is easy!
:)
If you're playing Interstate '76 with the mouse and keyboard, you are not going to be able to complete any of the missions past this point. Why?

Because you need a USB compatible game controller with at least 10 buttons to maneuver Groove's Dodge Challenger.
Hi HEF, I know this is an old post, but I can't help but wonder why are you saying that a "a USB compatible game controller with at least 10 buttons" is needed to play the game? No it isn't. The keyboard is more than enough and it's the intended way to play. Like you, I've been playing the game since it first came out back in '97 and I've completed it countless times using the keyboard.

Also, Groove's "Dodge Challenger" is actually based on a Plymouth Barracuda. In game it's called a Picard Piranha, in line with the fictional car manufacturer names used in the game (Dover is Dodge, Phaedra is Ford and so on).
Post edited November 15, 2023 by PanekPL