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I know this might sound fairly obvious, but leveling up is actually a pretty effective method to curbing the games difficulty early on. I found the best places to level up early are either of the two graveyards, one of which has two crypts to explore that contain bats and walking dead. Also, the executioner graveyard has a priest who will heal you, and in addition, if you become overwhelmed by foes you can run back up to the soldiers and they will take out anything that follows you. The only real problem with these areas is that they contain spiders and the poison effects are rather brutal. Just thought I'd offer the tip as it has worked pretty well for me.
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Feidlimid: While exploring the "Tree of Death" area, I happened to meet Betty the sheep. While she makes for a formidable ( invisible ) companion, I would like to bring her back to her owner whom I presume is a shepherd but unfortunately I can't find him. Could somebody please point me to the right direction ?
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Fenixp: Upper left corner of the Dragon rock, dragon mountain or whatever it's called in english version.
Thank you for helping me Fenixp, your assistance has made Betty a happy sheep indeed :).
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haed: I've started a few games with the Paladin and I found myself dying too frequently over and over again on the easy difficulty setting. So I watched that YouTube Let's Play posted earlier in this thread and learned one vital piece of information: A perfectly balanced character is a dead character. You simply cannot balance your stats, you must focus on the strengths of your chosen class. For instance, I started with a Paladin and evenly distributed my stat points and got destroyed. So on my third attempt, I only put stat points in Strength and Constitution, and now I find myself able to handle the earlier quests without wasting all of my gold on healing potions. So as a Thief, for instance, you might want to dump most of your stat points in Strength if you're looking to use swords over bows. If not, dump them in Dexterity. Also, I find it useful to have a high Constitution for a health boost. This is all, of course, my own opinion and I don't claim this as the right way to do things. Happy gaming guys and gals!
A Thief who dumps all their points into Strength isn't going to be much of a Thief. Most of their skills focus on Dexterity and Intelligence, and he can only use Disciple-level melee weapons.

It's actually a fairly easy leveling system, though, because each skill mastery lists its requirements.

I've spent a lot of time with both the Thief and Paladin so far, and the Thief was easier in the beginning - as he could attack from afar - but my Paladin eventually became a walking tank of death. My Thief now is much squishier. But I still have a hard time deciding which to play, because the Thief has some nice skills, abilities, and can become a Duke/Baron. On the other hand, the massive shields and weaponry of the Paladin are a little more fun to use and visually exciting than a bow and arrow. I'm just concerned that the Paladin will have a harder time with debilitating diseases and debuffs, as he can only reach the second mastery level for spells.
Post edited September 07, 2012 by VacGOG
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haed: I've started a few games with the Paladin and I found myself dying too frequently over and over again on the easy difficulty setting. So I watched that YouTube Let's Play posted earlier in this thread and learned one vital piece of information: A perfectly balanced character is a dead character. You simply cannot balance your stats, you must focus on the strengths of your chosen class. For instance, I started with a Paladin and evenly distributed my stat points and got destroyed. So on my third attempt, I only put stat points in Strength and Constitution, and now I find myself able to handle the earlier quests without wasting all of my gold on healing potions. So as a Thief, for instance, you might want to dump most of your stat points in Strength if you're looking to use swords over bows. If not, dump them in Dexterity. Also, I find it useful to have a high Constitution for a health boost. This is all, of course, my own opinion and I don't claim this as the right way to do things. Happy gaming guys and gals!
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VacGOG: A Thief who dumps all their points into Strength isn't going to be much of a Thief. Most of their skills focus on Dexterity and Intelligence, and he can only use Disciple-level melee weapons.

It's actually a fairly easy leveling system, though, because each skill mastery lists its requirements.

I've spent a lot of time with both the Thief and Paladin so far, and the Thief was easier in the beginning - as he could attack from afar - but my Paladin eventually became a walking tank of death. My Thief now is much squishier. But I still have a hard time deciding which to play, because the Thief has some nice skills, abilities, and can become a Duke/Baron. On the other hand, the massive shields and weaponry of the Paladin are a little more fun to use and visually exciting than a bow and arrow. I'm just concerned that the Paladin will have a harder time with debilitating diseases and debuffs, as he can only reach the second mastery level for spells.
Yes very good point. You probably wouldn't want to be a Thief if you plan on using swords or other melee weapons, especially since weaker characters will take quite a beating up close. I agree that decking out a Paladin in cool armor and shields is much more fun than firing a bow. But as you said, the diseases and debuffs seem like they will pose a problem, especially later in the game. I have a hard enough time dealing with simply being poisoned because there's just no way to efficiently remove it other than to wait it out next to an NPC healer or waste potions. If there is a decent way for the Paladin to cure diseases and poison I haven't discovered it yet...
I'd like to know how to cross the collapsed bridge in the iron mines, if we're just randomly asking for walkthrough tips.
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ArbitraryWater: I'd like to know how to cross the collapsed bridge in the iron mines, if we're just randomly asking for walkthrough tips.
Use levitation or find a secret passage.
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ArbitraryWater: I'd like to know how to cross the collapsed bridge in the iron mines, if we're just randomly asking for walkthrough tips.
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DaulphinosSmaf: Use levitation or find a secret passage.
Ironically I found the secret passage right after I posted that. Kinda funny, actually.
*Possible spoiler*


I've got confessions from both the baronness and accomplice in act 1, I have the hilt of the magnificent broken dagger and I've done every side quest. The baronness is dead and the accommplice is in jail but I have no other leads to go on. I have no option to accuse judge vallarian and I have no other dialogue options from anyone in town. What do I do?
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Damian79: *Possible spoiler*

...
Probably you are stuck because you didn't find broken blade of this maginificent dagger. Try find it.
Hint: there are many almost dead bodies somewhere around it ; )
Post edited September 12, 2012 by Skurka
Do you also have the blade of the dagger?

// hm, Skurka was faster with the answer. How do I delete post? :P
Post edited September 12, 2012 by sidzanuff
Not sure how i missed that. Thanks alot!
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Wargamer234: The only real question i have is how to gain acess to the Knights building where your first arrest is supposed to be.
Me too!!!
NovaStalker already answered that question :P if you're looking for palladin he's hiding in the forest in the north-east of the city
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Wargamer234: The only real question i have is how to gain acess to the Knights building where your first arrest is supposed to be.
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pepato: Me too!!!
first arrest? the knight your looking for is outside of town like somebody noted below.
I saw a note on the loading screen and i think it said to gain entry to the paladin building you have to be master paladin or something, i think you have to get a title as a paladin to gain entry, unfortunatley i am a thief so i got a different option but i won't spoil for other thieves out there
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VacGOG: A Thief who dumps all their points into Strength isn't going to be much of a Thief. Most of their skills focus on Dexterity and Intelligence, and he can only use Disciple-level melee weapons.

It's actually a fairly easy leveling system, though, because each skill mastery lists its requirements.

I've spent a lot of time with both the Thief and Paladin so far, and the Thief was easier in the beginning - as he could attack from afar - but my Paladin eventually became a walking tank of death. My Thief now is much squishier. But I still have a hard time deciding which to play, because the Thief has some nice skills, abilities, and can become a Duke/Baron. On the other hand, the massive shields and weaponry of the Paladin are a little more fun to use and visually exciting than a bow and arrow. I'm just concerned that the Paladin will have a harder time with debilitating diseases and debuffs, as he can only reach the second mastery level for spells.
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haed: Yes very good point. You probably wouldn't want to be a Thief if you plan on using swords or other melee weapons, especially since weaker characters will take quite a beating up close. I agree that decking out a Paladin in cool armor and shields is much more fun than firing a bow. But as you said, the diseases and debuffs seem like they will pose a problem, especially later in the game. I have a hard enough time dealing with simply being poisoned because there's just no way to efficiently remove it other than to wait it out next to an NPC healer or waste potions. If there is a decent way for the Paladin to cure diseases and poison I haven't discovered it yet...
The Thief is all around the most balanced character when it comes to skills, u can become a journeymen in armor and all magic, and if your having problems with attributes just buy good items that give u a bonus it helps a lot.
I played as a Priest and got my ass handed to me all of act 1, i made a new character as a thief and i've only died a couple of times, a good tip is getting your companions, being able to heal them and raise them back to life, and became adept in ranged combat. im in act 2 with 60k being a thief is awesome i'll never be broke again
Post edited September 12, 2012 by jamestown93
I'm in act 2 and still haven't found a use for troll bile or crystals, can someone please tell me, when you right click the bile it says it'll be useful in future, should i dump it somewhere to pick up later or hold on to it?