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After playing BG and Planescape for over a lifetime I find this game total blunder in the name of RPG. What a waste of my money? I don't get on what ground this old-school RPG fanboys rate such a game with praises.
For the love of the RPG it's completely misleading and cheating to classics like BG and the time and era of such magnificent gems produced by Bioware to even pick Inquisitor and say.."Oh! well it's a great old-school RPG"

This is totally wrong and the reasons are very simple. Just take the first mission in Inquisitor and by all honesty whoever agrees that's it's really cool to play and later it really picks the pace needs to get its fundamentals straight about RPG.

After spending over 10 hours or more the game never allows any strategy to make combat more flexible rather depending on potions for every encounter. Is this old-school? This is shit. I don't remember Baldurs Gate ever forced me to keep chugging potions for every battle or combat heavy areas instead with better proficiencies even a Kensai can pull off any battle on his abilities.

Secondly, there is no clear idea or hint on what to do next after performing XYZ criteria. Where to go? Whom shall I follow for the answers? instead I have to talk entire town and every human in sight to gather hints or answers to the next requirement. In BG the criteria were pretty much laid out in the journal and you just have to search the right person for the right option.

Thirdly, there are restrictions on wielding certain stuff instead class restrictions they have forced complete inaccessibility to everything untill you waste EXP on certain level up. Again this is totally crazy and unrealistic.

Fourth and last point of frustrating exploration backed by random respawns. Seriously!!..

Don't buy this game!.. That's all I want to share and warn whoever has been fortunate till now. Save the money for BG Enhanced Edition.
I've never enjoyed class restriction, it doesn't make much sense tbh.

Anyway, I agree that the potion chugging is really lame and some of the amount of text is basically asking the same questions and receiving the same answers but other than that I find it pretty ok, the characters are interesting and it's a believable situation.
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shrekdj: Fourth and last point of frustrating exploration backed by random respawns. Seriously!!..
I really like this game, but I can understand why some people complain about certain aspects of it (like the combat system or the need to carry around lots of health potions).

What I completely can't understand is that people complain about the respawning monsters. I mean how many of them really respawn once you visit a certain location again? About 5%? Or 10% at the maximum?
Wouldn't it be absolutely boring (ans also unrealistic) if the areas are completely free of monsters once you cleared them (it's something I really disliked in some other RPGs)?
10 years (or more?) in making and you have just the same product with a new name. The whole anger is around this fact that there are much MUCH quality old-schoool RPG's way before technology was available and yet continue to shine this date and time.
Inquisitor lacks the kick to stand out different.
Check out Legend of Grimrock classic RPG at its finest with better optimization points for modern computers.
Those 5-10% respawns are overly difficult. Not like some random monster spawning. But it's passable. The major part of the game is a very dull and less engaging RPG with some interesting battles and exploration thrown at a point to glee with a wonder of pure relief from a hectic chugging potions session..

Meantime Bioware is reviving old classics for a better experience and at such a competitive offer who wants to play Inquisitor.

Lastly most reviewers should come up with much more responsible reviews and proper facts taking into consideration the Classics as the base for comparison and not just make a vague approach to conclude a less than ideal game a CLASSIC!
I wouldn't call Inquisitor a classic, but it's certainly an old-scholl RPG. With all the flaws and strengths that these kind of games had (none of them was perfect). And I think that's exactly what the developers wanted. They didn't want to add something new or innovative to the genre, they simply wanted to create something that looks and feels like the well-known classics from that time. In my oppinion they did a good job with that.

But we could probably talk abou it the whole day and neither of us would convince the other. Inquisitor seems to be pretty much a love-it
-or-hate-it game.

About the respawning monsters again: If you really think that they make the game hard, you're probably doing something wrong or you are in areas where you're not supposed to be yet. Normally once I cleared an area, the few respawning monsters can't do me any harm.
high rated
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shrekdj: Meantime Bioware is reviving old classics for a better experience and at such a competitive offer who wants to play Inquisitor.
BioWare isn't. They're moving further and further into the generic action RPG/hybrid shooter genre with less player agency and far more cinematics and custscenes. They're certainly not reviving any old classics. If you're referring to Beamdog (who are doing the BG EE), they're not affiliated with BioWare.

As far as Inquisitor goes, I've not yet gotten around to playing it, but your list of complaints doesn't deter me from looking forward to the game.
I agree with everything the op said, but disagree on one thing.

This game should be pulled from gog as its clearly not finished at all and still in alpha. I find it sad that games like Lionheart Legacy of the Crusader (a game called a mistake by some) is called bad.

Compared to Inquisitor, Lionheart is friggin excellent. All you do to pass regular fights of 1 enemy or 2 is chug massive amounts of potions. I can understand why some people like to be masochistic but this is ridiculous. The developers have to be held accountable for not releasing a finished product. They should remove this game from gog until the developers get past alpha.
The developers have gone their way, I think a few people mentioned that before so I hope they don't pull it because it will never become fixed or anything, at least it seems to be highly unlikely. I also disagree it's an alpha, it's has some rough edges especially regarding difficulty but it's not that bad, some experimenting is needed.
While I don't agree with all of the points, nor his definition of "old-school" (Want old-school? That's not Baldur's Gate; it's Fallout, and Ultima; and class restrictions such just as much as arbitrary skill restrictions), I do have to agree with that I just don't see what the hype is about?

Inquisitor genuinely isn't that good of a game. The combat is incredibly tedious. Even as a Rogue archer type of character, with like 45+ Dexterity before level 10 (I managed to get some ridiculous item that gave me an enormous boost, which is also all kinds of wtf), combat always boggles down to either strafing, or just tanking while chugging potions - and ends up as a choice whether I want to spend 2 minutes killing something (just stand there and shoot arrows at them until they die, while drinking potions) or 5 minutes (shoot them until they reach me, walk away from them at a turtle's pace while they try to chase me at snail's pace, keep shooting).

It's ridiculous. A huge part of the game appears to be straight-up combat, and that combat is incredibly, unforgivably boring, inflexible and nondynamic.
Post edited November 18, 2012 by Luckmann
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Luckmann: While I don't agree with all of the points, nor his definition of "old-school" (Want old-school? That's not Baldur's Gate; it's Fallout, and Ultima; and class restrictions such just as much as arbitrary skill restrictions), I do have to agree with that I just don't see what the hype is about?

Inquisitor genuinely isn't that good of a game. The combat is incredibly tedious. Even as a Rogue archer type of character, with like 45+ Dexterity before level 10 (I managed to get some ridiculous item that gave me an enormous boost, which is also all kinds of wtf), combat always boggles down to either strafing, or just tanking while chugging potions - and ends up as a choice whether I want to spend 2 minutes killing something (just stand there and shoot arrows at them until they die, while drinking potions) or 5 minutes (shoot them until they reach me, walk away from them at a turtle's pace while they try to chase me at snail's pace, keep shooting).

It's ridiculous. A huge part of the game appears to be straight-up combat, and that combat is incredibly, unforgivably boring, inflexible and nondynamic.
Haha, I like the way you describe it lol :D

I agree but, the game is not only about combat, you know. Storyline and the general aura of the game makes you want to finish it, even if you are bored in battles..
I love how divisive this game is! :3

Personally, I've been playing as a Priest on Easy difficulty and I haven't found the combat particularly tedious so far. It's shallow sure, but I don't really mind shallow combat (though I could see how it'd be boring playing a mainly weapon-based character instead of a caster). For those who feel the combat's too tedious, I'd suggest giving it another try on Easy difficulty and see if that improves your experience.

I've been enjoying the game, so far. Yeah, there's toooons of text and a lot of it adds no new information, but that's kind of the point. What kind of an investigation would it be if 99% of NPCs simply said, "I know nothing" and the one NPC who knew something told you exactly where to go and what to do? I also just like the setting.

I can definitely see how people could hate it, though.

Also, I'm not sure what you mean by this:
"Thirdly, there are restrictions on wielding certain stuff instead class restrictions they have forced complete inaccessibility to everything untill you waste EXP on certain level up. Again this is totally crazy and unrealistic."
Are you saying it's weird and unrealistic for harder to use equipment to require training?
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Gazoinks: Also, I'm not sure what you mean by this:
"Thirdly, there are restrictions on wielding certain stuff instead class restrictions they have forced complete inaccessibility to everything untill you waste EXP on certain level up. Again this is totally crazy and unrealistic."
Are you saying it's weird and unrealistic for harder to use equipment to require training?
I think he meant equipment. But what is worse than that, is you need to be level 45 to use certain spells, which would help you in the beginning more than it would in the very late parts of the game.
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Excolion: But what is worse than that, is you need to be level 45 to use certain spells, which would help you in the beginning more than it would in the very late parts of the game.
Actually those spells are also very usesul in the last dungeons, as there are a lot of magic users among the enemies and they deal a lot of damages. So spells like instant kill (with no cooldown, it's almost like cheating) or stigmatisation are a godsend.
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Gazoinks: Also, I'm not sure what you mean by this:
"Thirdly, there are restrictions on wielding certain stuff instead class restrictions they have forced complete inaccessibility to everything untill you waste EXP on certain level up. Again this is totally crazy and unrealistic."
Are you saying it's weird and unrealistic for harder to use equipment to require training?
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Excolion: I think he meant equipment. But what is worse than that, is you need to be level 45 to use certain spells, which would help you in the beginning more than it would in the very late parts of the game.
Isn't that standard in pretty much every game ever? That you need to be higher level to use higher level spells?
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Excolion: I think he meant equipment. But what is worse than that, is you need to be level 45 to use certain spells, which would help you in the beginning more than it would in the very late parts of the game.
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Gazoinks: Isn't that standard in pretty much every game ever? That you need to be higher level to use higher level spells?
Well, not directly at least. All three classes in this game have to be 45 to use those spells. The magician class should have them sooner, for example.