Posted August 03, 2014
Howdy! I bought this game long time ago, but only recently I decided to play it. Game is cool enough to bring that feeling when I was playing Diablo, assaulting dungeons below Tristam, so very long time ago. It's interesting that Inqusitor is an hack'n'slash, but have an actual story and fabular side to it. I also had a very striking moment when it comes to playing as priest. I felt like I was sitting before CRT monitor, with connected Amiga, playing Ambermoon. Spells descriptions and their effects are totally messed up. It's like spells in Ambermoon did one thing and description of that spells stated in manual for that game were telling something entirely different and no one really knew how they worked (only strict damages dealing spells were obvious).
Spell like Insight have stated in description that it adds a value to Perception (but it's not stated it's a 'SKILL'), but it's not showed anywhere, but then after reading further it states that it increases 'Mana Regeneration' and 'Reaction'. Spell like Light should improve Perception skill by set value, but then again - it doesn't do that. I tested it with secret/hidden trunks/stones places in the game. Only 'Perception' potions works, showing hidden (and trapped) places. Then again, in 'Light' description - something about increasing mysterious 'reaction'. 'Levitation' should open doors (I tested it with actually unlocked doors) and pick up items on the distance - it doesn't do that. Various 'Proctection' (from elements, like lightning or frost) spells have different descriptions about their effects, some tells you how much they improve protection, others don't. And some spells states that they improve something by 2*x but they improve something only by x. I'm confused - does * means multiply? If so, then it doesn't work.
I understand that game is 'old school'. But it shouldn't mean that it magic department and spells descriptions about their effects should be borked. I really have good times when playing this game, but that part could really use some serious improvements. Cheers people! Wypiję wasze zdrowie, coby nie było. :)
Spell like Insight have stated in description that it adds a value to Perception (but it's not stated it's a 'SKILL'), but it's not showed anywhere, but then after reading further it states that it increases 'Mana Regeneration' and 'Reaction'. Spell like Light should improve Perception skill by set value, but then again - it doesn't do that. I tested it with secret/hidden trunks/stones places in the game. Only 'Perception' potions works, showing hidden (and trapped) places. Then again, in 'Light' description - something about increasing mysterious 'reaction'. 'Levitation' should open doors (I tested it with actually unlocked doors) and pick up items on the distance - it doesn't do that. Various 'Proctection' (from elements, like lightning or frost) spells have different descriptions about their effects, some tells you how much they improve protection, others don't. And some spells states that they improve something by 2*x but they improve something only by x. I'm confused - does * means multiply? If so, then it doesn't work.
I understand that game is 'old school'. But it shouldn't mean that it magic department and spells descriptions about their effects should be borked. I really have good times when playing this game, but that part could really use some serious improvements. Cheers people! Wypiję wasze zdrowie, coby nie było. :)