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So i started playing the inquisitor and i kinda like it. A bit like lionheart, so i hope it doesn't turn into fighting hordes of monsters without any reason or plot behind it like lionheart did.

My problem though is that the game is rather hard. I started playing on easy, picking the priest as my character and went on to the town. After a little poking around i went to the graveyard and when i went exploring the crypt i ran into a vampire ghost monster of one of the previous bishops who just annihilates me, my dog and my fighter bro in one hit. That was quite harsh, so i decided to level up somewhere else like picking up holy water and using it on the stone by the hangman's. The ghost that popped out of the stone destroyed my crew as easily as the vampire so i ask you for an advice how to get by in the game that tries to erase me from the face of the earth all the time.
grind

grind grind grind grind grind, also grind.

put all you can on your "word of angel" spell, give yourself "locust swarm" as a target.

keep grinding.

level up, grind. and grind.

go back and forth to sell every loot you find. fill your inventory with potions.

grind.

and then, start the game.
The game does have a few problems, such as some reliance on potion-chugging and the large skill layout being really deceptive (you should really specialize in only a few good skills).

Also the vampire you ran into and the people from the stone are actually some of the most powerful enemies you'll encounter early on. Just letting you know it won't always be that one-sidedly ridiculous :D

If you're a priest I highly recommend putting points in a spell tree so you can power up an offensive spell. Having a low spell level makes it really easy to resist for many opponents, which makes the priest utterly worthless.

I have less experience with the other two classes, but they'll both benefit big time from +To Hit equipment.

A few tips:

Find the merchant that charges the least for potions and grab a good two+ full rows of healing potions, until you start doing really well these are pretty much mandatory. Also, the merchant that charges the least pays the most for sold items.

Conversely (and unintuitively) the merchant that charges the MOST and pays the LEAST charges the LEAST for repairing items (I assume it's a bug that got overlooked), so that's a decent way to save a buck as well.

The identify skill is 100% useless at the point I'm at, I can use a spell to identify items without having put a single skill point into the skill.

Every time you talk to a merchant they have a different inventory.

Priests get free healing(and stamina/mana healing) from the brother in the church in town.

Many items don't vary much in price, even with drastically different effects. This makes it cheap to get surprisingly good items by checking a merchant's inventory repeatedly. I highly recommend grabbing +ToHit items for the Thief and Paladin, and I personally love +% Stamina Regeneration items for my Priest (with the skill Mana Regeneration at level 6 and a bunch of stamina regeneration items I haven't used a mana potion in about 15 levels.

Some money-saving skills sound nice, like the Paladin's smithing ability, but I haven't found repairing items to be very expensive and I'm rolling in cash. [EDIT: After having gone through a looong dungeon, I can probably safely say that the Paladin's smithing skill is an exception and would be extremely convenient for long dungeon crawls.]

A dog henchman can be found in the basement of the guard barracks, as soon as you enter town. A warrior henchman can be obtained by starting the main quest and talking to the suspect, then returning to town in front of the paladin headquarters.

The game will become less frustrating (i.e. you won't have to save-scum as often) when you hit level 15 and gain the ability to revive and heal your henchmen.
Post edited January 08, 2013 by bushwhacker2k
Inquisitor breaks those boundaries with 15 stamina potions to defeat a group of bats. Then its off to town again for more pots only to rinse and repeat. Its almost like getting castrated and being forced to watch the video of it afterwards.
If you need 15 stamina potions to beat the bats, you are doing something wrong. Of course you run out of stamina very quickly in the beginning of the game, but you can beat them one after another without using a single potion.
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XYCat: So i started playing the inquisitor and i kinda like it. A bit like lionheart, so i hope it doesn't turn into fighting hordes of monsters without any reason or plot behind it like lionheart did.

My problem though is that the game is rather hard. I started playing on easy, picking the priest as my character and went on to the town. After a little poking around i went to the graveyard and when i went exploring the crypt i ran into a vampire ghost monster of one of the previous bishops who just annihilates me, my dog and my fighter bro in one hit. That was quite harsh, so i decided to level up somewhere else like picking up holy water and using it on the stone by the hangman's. The ghost that popped out of the stone destroyed my crew as easily as the vampire so i ask you for an advice how to get by in the game that tries to erase me from the face of the earth all the time.
I'm rather new to the game myself, but I ran into these same problems. The key is, you have to tackle these objectives in a certain order. Trying to kill the undead bishop in the graveyard is impossible until you are higher level. Trying to kill those ghosts in the stone is also impossible until you are higher level. You have to find the easier challenges and beat those first. Then later you have gained enough levels you can come back to these previous challenges and clear them.

The only way to find out how to proceed is just trial and error. Go to a new zone, clear it out if possible, and continue on to the next. Eventually you will be leveling up quickly and the game will be progressing for you.

Good luck.
You'll be using Locust Swarm for many levels. After you reach the 4rd circle of magic, you're essentially entering god-mode. So stick with your priest, it gets alot better late-game.
When you realize all classes suck at killing things it kind of makes the priest the most likely to survive. Warriors get eaten, rogues get run down as arrows suck. Priest starts out hard but gets much better after the beginning. The warrior or paladin is the worst class for surviving as melee is not very strong in this game.

Rogues are not the worst but need to specialize in ranged combat. If you are good at running away and shooting, the rogue is not too bad but the priest is still better. Ranged combat is this game's forte so why not embrace it.
Simple answer....

press the ` key

type: \addexp 2000000

spend all the points

You now have a character that is playable (but which can still be killed quite easily - maxing your level will NOT make you anything like immortal in this game, but it will let you focus on the story and not get killed quite so easily).

Yes, it really is THAT dangerous a game.
high rated
The best tip I can provide - as someone who initially absolutely HATED this game and how easy it was to get your party wiped - is DO NOT PLAY ON EASY.

Yes, you heard correctly.

Play on hard or at least normal.

Yes, enemies will have even more hitpoints on higher levels - so it will take longer to kill them. BUT - and this is what is absolutely not obvious:

- your team-mates have WAY more health on hard. I played until the start of the third city on easy, then started on hard - Diabolus's health on hard STARTED higher than I got it to by the time I got to the third city on easy!!!

- AND, as far as I can tell, enemies don't hit any harder on higher levels.

- AND to top it off, items/loot you find (whether in shops or dungeons or whatever) appear to have MUCH better stats on higher levels! While the basic stats remain the same for the items, any bonuses (which are randomly generated) tend to be much better on average.

So: higher levels == more health for team-mates and better stats for equipment - even with the enemies also having more health, this makes the game much, much, much, much less frustrating.

On easy, I'd either have to save/reload a lot and/or use raise dead a lot. On hard, these are now the exception rather than the rule.

The only thing I'm wondering is if the middle difficulty is possibly the best, since by the time you get to the third city, enemies have so much health that it takes a hell of a long time to kill them. But I can definitely say that on "easy", the game is far more frustrating.

Unfortunately you still have to plow through vast hordes of repetitive enemies, which is still time-consuming - but there should be less reloading and waiting for "raise dead" to recharge...
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squid830: The best tip I can provide - as someone who initially absolutely HATED this game and how easy it was to get your party wiped - is DO NOT PLAY ON EASY.

Yes, you heard correctly.

Play on hard or at least normal.

Yes, enemies will have even more hitpoints on higher levels - so it will take longer to kill them. BUT - and this is what is absolutely not obvious:

- your team-mates have WAY more health on hard. I played until the start of the third city on easy, then started on hard - Diabolus's health on hard STARTED higher than I got it to by the time I got to the third city on easy!!!

- AND, as far as I can tell, enemies don't hit any harder on higher levels.

- AND to top it off, items/loot you find (whether in shops or dungeons or whatever) appear to have MUCH better stats on higher levels! While the basic stats remain the same for the items, any bonuses (which are randomly generated) tend to be much better on average.

So: higher levels == more health for team-mates and better stats for equipment - even with the enemies also having more health, this makes the game much, much, much, much less frustrating.

On easy, I'd either have to save/reload a lot and/or use raise dead a lot. On hard, these are now the exception rather than the rule.

The only thing I'm wondering is if the middle difficulty is possibly the best, since by the time you get to the third city, enemies have so much health that it takes a hell of a long time to kill them. But I can definitely say that on "easy", the game is far more frustrating.

Unfortunately you still have to plow through vast hordes of repetitive enemies, which is still time-consuming - but there should be less reloading and waiting for "raise dead" to recharge...
How is this post not high rated? This is like the secret to the game, right here. THANK YOU!
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squid830: The best tip I can provide - as someone who initially absolutely HATED this game and how easy it was to get your party wiped - is DO NOT PLAY ON EASY.

Yes, you heard correctly.

Play on hard or at least normal.

Yes, enemies will have even more hitpoints on higher levels - so it will take longer to kill them. BUT - and this is what is absolutely not obvious:

- your team-mates have WAY more health on hard. I played until the start of the third city on easy, then started on hard - Diabolus's health on hard STARTED higher than I got it to by the time I got to the third city on easy!!!

- AND, as far as I can tell, enemies don't hit any harder on higher levels.

- AND to top it off, items/loot you find (whether in shops or dungeons or whatever) appear to have MUCH better stats on higher levels! While the basic stats remain the same for the items, any bonuses (which are randomly generated) tend to be much better on average.

So: higher levels == more health for team-mates and better stats for equipment - even with the enemies also having more health, this makes the game much, much, much, much less frustrating.

On easy, I'd either have to save/reload a lot and/or use raise dead a lot. On hard, these are now the exception rather than the rule.

The only thing I'm wondering is if the middle difficulty is possibly the best, since by the time you get to the third city, enemies have so much health that it takes a hell of a long time to kill them. But I can definitely say that on "easy", the game is far more frustrating.

Unfortunately you still have to plow through vast hordes of repetitive enemies, which is still time-consuming - but there should be less reloading and waiting for "raise dead" to recharge...
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Leucius: How is this post not high rated? This is like the secret to the game, right here. THANK YOU!
Thanks - although to be honest I didn't actually discover this fact entirely on my own. There was actually a post made some time ago (in this very forum if I'm not mistaken) which suggested playing on hard - but it wasn't until I actually tried it myself (after having previously attempted playing on easy) that I realised what effects the difficulty levels actually have in this game.

I'm actually wondering whether these difficulty levels were intentional, or whether something got screwed up somewhere - because the difficulty levels don't make much sense in this game.
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Leucius: How is this post not high rated? This is like the secret to the game, right here. THANK YOU!
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squid830: Thanks - although to be honest I didn't actually discover this fact entirely on my own. There was actually a post made some time ago (in this very forum if I'm not mistaken) which suggested playing on hard - but it wasn't until I actually tried it myself (after having previously attempted playing on easy) that I realised what effects the difficulty levels actually have in this game.

I'm actually wondering whether these difficulty levels were intentional, or whether something got screwed up somewhere - because the difficulty levels don't make much sense in this game.
Based on what I've heard about the game, it probably wasn't intentional ;)
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squid830: The best tip I can provide - as someone who initially absolutely HATED this game and how easy it was to get your party wiped - is DO NOT PLAY ON EASY.

Yes, you heard correctly.

Play on hard or at least normal.
avatar
Leucius: How is this post not high rated? This is like the secret to the game, right here. THANK YOU!
Yeah, I've done a terrible disservice by spreading the word to play on EASY, when in fact, it's not easier. SORRY EVERYONE.

I now need to spread the word otherwise.

I'm playing as a Thief on Normal now, and the game isn't overly-challenging.

BTW, I find a good tip for combat to be : avoid it unless you really need to kill someone there or get some leveling-up done. I think the feeling the game intends to put across is "there are hoards of monsters every increasing because hell is open and the situation in the world is just getting worse" and your goal isn't to obliterate every single remaining monster, but to get to the source of the problem and stop it all.
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Leucius: How is this post not high rated? This is like the secret to the game, right here. THANK YOU!
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drealmer7: Yeah, I've done a terrible disservice by spreading the word to play on EASY, when in fact, it's not easier. SORRY EVERYONE.

I now need to spread the word otherwise.

I'm playing as a Thief on Normal now, and the game isn't overly-challenging.

BTW, I find a good tip for combat to be : avoid it unless you really need to kill someone there or get some leveling-up done. I think the feeling the game intends to put across is "there are hoards of monsters every increasing because hell is open and the situation in the world is just getting worse" and your goal isn't to obliterate every single remaining monster, but to get to the source of the problem and stop it all.
Yeah I can deal with that in respect to the caves etc. where they respawn - though I clear the caves initially (loot is good, plus leveling is useful as you said and it takes a while) - some sections are a bit much.

The sections I mean are:

**** SPOILERS ******












- Underneath the church - how many frigging inquisitors/priests/etc. are there?! There's more people under there than live in the whole town!

- That fort full of knights. Again there's so many of them - and the number of switches you have to find/press to advance is insane.

The first case makes a bit more sense since their boss is evil.

In the second case, that's not the case - although we are trespassing (unless you play as Paladin I suppose? I played as a thief so don't know, just assume that you'd be of the same order so could just walk through...?).

But it's kind of annoying and feels like a lot of padding more than anything.

Again both of those probably still useful for leveling up and/or loot anyway.

**** SPOILERS END ****

Slightly off topic, but come to think of it, this game would be so much better if the caves/dungeons etc. were much smaller, and instead it focused mainly on the questioning/capture/torture/etc. Although I was still expecting that it would be possible to "break" anyone if I tortured them enough - surely even the most evil among them wouldn't just smugly reply "I'm not guilty - get stuffed" if I kept stretching them on the rack over and over...

Actually my main problem with the game isn't JUST the combat/long dungeons - if the game were ONLY that, it would be OK because then I wouldn't bother playing it. The problem I have is that the dialogue/text/investigation in this game is actually pretty damn cool (and relatively unique), which makes me want to keep playing it - which even at the right difficulty is frustrating...

I get it makes sense from the whole "end of world lots of monsters" thing, but I still wish those long fights were a little bit shorter - I'm thinking the length of the dungeons/etc. in say Fallout for example.

Anyway, that's just my two cents of ranting... Eventually I will hopefully get around to finishing this...

;)