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DCT: Honestly so far that and the kick you in the teeth hard difficulty is the worst parts I have experienced with the game so far which if that continues to be the case I'd say it was more then worth the asking price.
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sear: Play on easy mode if it's too hard? :p The game difficulty is pretty brutal early on, but it gets easier the longer you play, generally. Also, playing as a thief, I find ranged attacks are more effective than melee and you use less potions overall, provided you have followers to tank for you.
Oh I don't mind the difficulty at all(I still enjoy rouge likes and those are pretty hard)
Don't get me wrong, it is a good game, it's just that the awkward translation issues are a bit jarring a first given that I can spot at least one or two in every simple response I've encountered thus far.
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sear: Unfortunately, almost no major sites are covering the game at this time. I write for GameBanshee, a CRPG site, and I've had a review copy for several days - I'm trying to get through the game quickly, but I ran into an issue which appears to be preventing me from progressing at the moment (waiting on feedback from the developer). Hopefully I can have my review out within a week or so.
Hey Sear. It's good to hear you'll get a review out soon, but do you have any initial impressions to give? Have you been enjoying it? From what you have played so far, is it time well spent?
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Scelous: Hey Sear. It's good to hear you'll get a review out soon, but do you have any initial impressions to give? Have you been enjoying it? From what you have played so far, is it time well spent?
It's a mixed bag. I think that thematically, the game is quite nice - a fantasy take on 12th century Europe - and there is a lot of potential for interesting storytelling in here, despite the slightly generic initial setup for the plot. I also think it looks and sounds beautiful, though of course this kind of visual style can be subjective.

Where things break down a bit for me is the gameplay. Combat is bearable, but just not especially good next to other action RPGs out there, and it seems like it might be pretty badly balanced between the different classes (spell failure etc. for priests is a big annoyance). The follower AI is also criminally bad - they make good meat shields, but enjoy buying tons and tons of potions due to the way they constantly chug them down. Aside from kiting and picking enemies off one by one, there doesn't appear to be much in the way of strategy, though hopefully that will change late game and magic becomes more important.

Conversations have tons and tons of dialogue, but none of it is especially great and you don't exactly have lots of choices to make. It's clear that there are dialogue skills at work (I've had different outcomes on the same quests with different characters), but the mechanics are also obscured too much, which makes it hard to understand how or why you are getting the outcomes you do.

Similarly, I am not so sure skills are very well balanced. I am playing as a noble right now, and with my perception increased, I can see secrets - they glow blue - but I can find them simply by pixel hunting without the perception skill, and once you know what to look for the benefit of the skill wanes. A lot of skills are also just passive boosts, i.e. greater dodge chance, and I'm not sure if they are all worthwhile.

Still, I do like it, and the theme and setting make up a lot for some of those gameplay concerns. it is not a bad game by any means, but I don't think it's up to the same level of quality as some other classic RPGs. That's not a terrible thing, but just bear in mind that this isn't an incredible neo-classic RPG from ages past, but merely a "good, not great" sort of game you might have seen on a shelf 10-15 years ago.
I see. Thank you for that informative response; I really appreciate it. It's a shame there aren't more choices to make, as choices are part of what draw me into RPGs.

I'll keep an eye out for your full review later on.
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sear: Conversations have tons and tons of dialogue, but none of it is especially great
I kind of tend to think that's mostly because of investigative nature of the game: Most of the time you're listening to the same redundant information again, and trough some minor details or variations, you can eventually get to the important bits. That's when it works as it should, usually everyone just tells you pretty much the same thing on different words and one NPC you happen to encouter tells you something completely different, which is the truth.

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sear: Similarly, I am not so sure skills are very well balanced. I am playing as a noble right now
And there's an identification skill. That is good by itself, but you only need to put a few points into a cerain school of magic to get a spell that automatically identifies all items in your inventory without any failure rolls. Adding to that, some schools of magic are quite simply more important than others. And have you noticed the distinct lack of unique bows in the game? Annoying.

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sear: enjoy buying tons and tons of potions
That should really get an article by itself. Unless something got fixed in the english version, you can only buy things one by one, and after buying it, you need to manualy place it in your inventory grid. Buying potions is just maddening.
Awww, spell failure. That sort of puts me off to play the priest as I was looking forward to some nasty torture and evil spelling...

Is spell failure a fixed value like 20% or can you change as you become stronger and/or find special items?
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Nirth_90: Is spell failure a fixed value like 20% or can you change as you become stronger and/or find special items?
I think by raising intelligence or something you reduce spell failure. To be more precise, enemies get spell resistances and you can reduce those, spells itself won't ever 'fail' per se (like buff spells)
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Nirth_90: Is spell failure a fixed value like 20% or can you change as you become stronger and/or find special items?
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Fenixp: I think by raising intelligence or something you reduce spell failure. To be more precise, enemies get spell resistances and you can reduce those, spells itself won't ever 'fail' per se (like buff spells)
Oh, ok. Thanks for the info.
Just posted my 2 cents. Pretty much says it all. Had promise, but the horrible stamina mechanic and lack of a true RPG mechanic kinda ruins it for me. A 60% (D) as compared to Baldur's Gate TOS and about a 70% (C) on a more generous scale (taking into consideration the downward trend of mainstream gaming).
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Lochmacher: A 60% (D) as compared to Baldur's Gate TOS and about a 70% (C) on a more generous scale (taking into consideration the downward trend of mainstream gaming).
Your review below the game pretty much says it all: If you haven't played Infinity engine games, Fallout or Arcanum, you should just get those. But if you're a oldschool gamer and finished those quite a few times, well... Inquisitor is a nice alternative.
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sear: I agree about some of the writing, though personally I think it adds a slightly foreign flair to the game. :p
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einexile: It's cute until you notice the same confusion about sentence structure appearing in game after game, and it becomes clear that the translation was never examined by a native English speaker. No doubt the same thing happens in reverse.
It can't possibly be worse than A Farewell to Dragons OR Planet Alcatraz can it?

(I've always found Russian/Ukrainian games to have the ABSOLUTELY worst translations... as in it's like they're using machine translation which would explain all of the dialogs that while technically correct make absolutely no sense whatsoever...)

BTW is that 100h playing ea of the three chars? i.e. 33.33333333333h/char or 100h/char? I'm guessing the former.

Game does look good though, although isn't it an old one that just recently got translated or am I thinking of an entirely different game? Czechoslovakian(well not sure if it was Czech or Slocakian, so we'll go with the Soviet era name) as well IIRC.

Fallout: bah, I haven't played through the Fallout(1 & 2) in years, well actually a few years ago I started 1 again, but ran into a bug a fairr way through where my char got trapped behind a desk(btwn NPC & chair) w/no way to escape and I couldn't track down a hack to move the char, so I abandoned it. Other than that one time it's probably been 10y since I've played them, likely more.
Playing this game now a while and for me it`s an interresting game. I like the gloomy, not too colorful graphic (instead of the Diablo 3 or Torchlight look). Well, the handling is something to get uses to it, but i think it`s a well made and interresting game. Also i didn`t find any bugs for now, that`s one thing that is rare today.
Post edited September 06, 2012 by suomainen
I'm mostly enjoying the game so far, it brings back memories of Lionheart with its similar setting and, unfortunately, this game does seem to share one of Lionheart's main weakness, that is mediocre combat. I just hope that unlike that game, Inquisitor doesn't suddenly become fully combat-oriented ( Like when you leave Barcelona, it becomes a click fest... ) as it would probably ruin the game for me.
I'm working on a review copy right now, but the site I write for is very strict about beating games before reviewing them (a very good policy to have, honestly) so it'll be a little while. I'll try to remember to link it in this thread when I finish.