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A post directed at those that have actually completed the game.

What did you think of it?

For me, it was both exasperating and rewarding. In many ways, I can't think of a game that is as bad as Inquisitor is. To think that the developers spent some ten years on it, and couldn't get very basic issues right (i.e. the endless potion quaffing) is almost incomprehensible.

On the other hand, I finished it - so that must mean the game actually works, right? Yes, that's exactly what it means. In many ways, and in spite of all the glaring flaws, it's a great game, certainly well worth the $5 or so I paid for it.

I'm glad I bought it; I'm glad I finished it. I could also well believe anyone would give up in shear frustration after ten minutes (and certainly after a few hours).

Do what do you think?
None?

Alright, then.... :)
avatar
Andrathion: None?

Alright, then.... :)
I'd be happy to offer my own thoughts but I am a long way away from completion and thus not quite your target audience, but better than nothing right?

Posted some here recently http://www.gog.com/forum/inquisitor/this_game_is_really_bad/post33

Am currently still in the mine, and beginning to wonder if it's really worth carrying on. The combat really is beyond a joke. So I'm currently in a fight where I'm surrounded by enemies, including two Orc Shamans, and just barely keeping myself alive with a combination of a fire protection spell and potions. I'm out of stamina potions, so am therefore out of stamina.

First, quite soon into this vast melee, my Perfect Pike breaks. It already has a less than satisfactory history of durability, so I take it in its stride, and quick switch to my second loadout; a Perfect Flail and a Pavise of Speed. Then the flail breaks, just before my helmet does. Now out of weapons that even approach the realm of 'decent', I switch to a previously unused Piercing Lance of Disease Immunity. That breaks too, followed shortly by my plate mail, and my gloves. Most of this gear had been repaired within the last ten, fifteen minutes of this encounter. I broke almost all of my weapons, having to resort to near-useless ones.

I can't think of a single redeeming quality about the dismal combat. I want to like this game for its setting and story but my God does it make you work to actually see any of it. HOW does this game possibly have four stars on the Gamecard?

Edit: After finishing the fight I wondered how I could cope if I had not decided to invest in smithing, so decided to stop repairing. By the time I found my next large group of enemies, this was my equipment situation (bearing in mind I made some repairs after the aformentioned fight)
http://i.imgur.com/BCXq1NZ.jpg
Post edited June 28, 2013 by Musashi1596
After several hours of playing, even the combat/exploration system start to become enjoyable - despite the flaws.
Because you will gradually learn where you need to invest your skill points (e.g. smithing) and/or how to manage your inventory (reserve weapons and armors); besides, when you will learn how to tactically face the enemy groups, the potion hassle will result vastly mitigated. Yes, you also need to take advantage of the unbalanced mechanics (e.g. seals).
Well, I got smithing up to 11 the first chance I got. It isn't a panacea, but you will be able to repair most ordinary weapons. It's basically crucial, I found. I later tried upping this to 16, but still found that I couldn't repair nearly everything, so backtracked,.

Yes, the seals are essential, too. I kept going for the Vidergo ones; they work well, especially against ghosts and phantoms.

This way the game was playable, if, in many, many ways, exasperating.

The thing is, though, for some reason the game kept drawing me back, and I did eventually finish it. I'm glad I did.