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I'm with IP0 on this one.
It's not what the game is about. I can't tell you how glad I am that this was released at all. We don't see much/anything this old school and legit feeling these days, so I am thoroughly grateful for something this high quality (in spite of its few flaws) and that i get to experience it.
I really am loving this game. The tone is really palpable, the dialogue is great, and thus far it's been pretty immersive.

anyway, hopefully no one actually listens to OP and people check out this game anyway.
The flaws really can and ought to be overlooked. Pretend your in the 90s and not a spoiled little egomaniac and just enjoy it for what it is.
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IP0: Once you see Inquisitor for waht it is (a 10-year old 2D-RPG) you start appreciating more the game and become less bothered by the lack of all "modern" features expected in 2012...
I'm not sure it's fair to characterize it as a 10 year old game as:
1) it's been in development for 10 years and another 3 for the translation.
2) the czech release was made in 2009
3) working by such logic, duke nukem forever would be a 15 year old game, and thus is one of the most original and innovative games of it's time

Near the start of its development cycle (99-03) , we had:
baldur's gate (1999)
diablo 2 (2000)
arcanum (2001)
divine divinity (2002)

All of which featured vastly better character animations, so the state of the animations isn't really excusable.

The scalable ui is completely excusable simply because even in 2009, there were games made by much larger studios which lacked them (ie dawn of war soulstorm, released 2009 with no scalable ui).

That said, once you get past :
the bad animations, the lack of clarity in the skill system, and the clumsy use of english
the game does start to grow on you.
It definitely has atmosphere, I'll give it that.
Even it it's vastly inferior to the 2d rpgs released when it started it's development, it's got a lot more depth than most of the games released nowadays, so I don't regret buying it
Post edited September 07, 2012 by edorien
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edorien: state of the animations isn't really excusable.
I'd say that state of animations is the excusable bit, I mean, how many paid developers worked on the games you have listed?
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edorien: state of the animations isn't really excusable.
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Fenixp: I'd say that state of animations is the excusable bit, I mean, how many paid developers worked on the games you have listed?
Fair enough, going from the inquisitor team page, there were 16 on inquisitor (ignoring the translation/testing/proof-reading)
and
27 on divine divinity (from the manual, again discounting testers/ localisation/qa)

for temple of elemental evil, troika had: 19 people in total
while for arcanum they had 16

For inquisitor there were 4 on graphics, 1 on animation, so 5 people on art and animation in total
while for dd, there were 3 who were solely graphics, 1 solely animation and 3 who did a bit of each, so 7 people on art and animation in total.

and of toee, there were 7 artists, and 1 animator

I believe they are comparable, (the ones for troika especially) although baldur's gate/ diablo were admittedly unfair comparisons.
Post edited September 07, 2012 by edorien
Ever play Avernum, Exile, or Geneforge? Great old-school cRPGs, but their animations make Inquistor's look like Portal 2.
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edorien: I believe they are comparable, (the ones for troika especially) although baldur's gate/ diablo were admittedly unfair comparisons.
Really? All right, I thought teams were bigger for those games. Still, full-time paid devs against a bunch of dudes who just do it in spare time. Also, they wanted to actually animate all armor / weapon combinations in Inquisitor, and said that it would quite simply not be feasible for them to do animations more fluent.
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edorien: Even it it's vastly inferior to the 2d rpgs released when it started it's development, it's got a lot more depth than most of the games released nowadays, so I don't regret buying it.
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Combiner: Ever play Avernum, Exile, or Geneforge? Great old-school cRPGs, but their animations make Inquistor's look like Portal 2.
It's like as time goes by, 2D-RPGs go downhill in quality, content etc.
Comparing this with some other RPGs offered NOW (2D single-player), I would say the money is well spent :).
Post edited September 07, 2012 by IP0
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Fenixp: Developer team don't exist anymore.
They should tell everyone this on their greenlight page. I was just hoping for some game changes for the stamina regeneration thing.

I just got over the animation. When you play it on lower resolution and windowed, its less noticable.
Post edited September 07, 2012 by BiskutMentega
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Fenixp: Developer team don't exist anymore.
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BiskutMentega: They should tell everyone this on their greenlight page. I was just hoping for some game changes for the stamina regeneration thing.

I just got over the animation. When you play it on lower resolution and windowed, its less noticable.
Eh the animation doesn't bother me, probably because I grew up in the age when games where just a series of blocks made up to make barely recognizable shapes and honestly it's no worse then Diablo 1 and most of what we see from Spiderweb software in terms of animation honestly gameplay > then graphics.
I did just have a save file completely vanish. That... Could have been problematic.
Honestly, it's not the UI or animation that I have a problem with. I'd go as far as to say it helps cement the fact that Inquisitor is a game that feels like it should have come out around 2000ish (which is apparently when it started development?) .

Personally, I think the game would be better if it was more inquisitor-ing and less sub-standard dungeon crawling. I've done most of what I could in the initial town, at least from the start, and now I have to deal with constantly being poisoned and my party members drinking all of the healing potions immediately.
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Fenixp: Developer team don't exist anymore. They fell apart shortly after Czech release - but also after extensive testing and debugging. Game still contains some bugs, but all game-breaking stuff has been fixed, and I can guarantee you they wouldn't solve animation or UI issues anyway, it's just too much work for a game which development has been stretched to 12 years.
Does that mean we won't see any patches that changes any gameplay issues? (I assume GOG will patch their version in case of some bug they can solve but I don't know how much they can change).
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Combiner: Ever play Avernum, Exile, or Geneforge? Great old-school cRPGs, but their animations make Inquistor's look like Portal 2.
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IP0: It's like as time goes by, 2D-RPGs go downhill in quality, content etc.
Comparing this with some other RPGs offered NOW (2D single-player), I would say the money is well spent :).
The comparison to aveernum, and spiderweb games isnt really fair for similar reasons as my baldur's gate one wasn't

spiderweb games employees :3
inquisitor team : 16
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ArbitraryWater: ...

Personally, I think the game would be better if it was more inquisitor-ing and less sub-standard dungeon crawling. I've done most of what I could in the initial town, at least from the start, and now I have to deal with constantly being poisoned and my party members drinking all of the healing potions immediately.
Thast how it is with Inquisitor. Being poisined constantly and consuming potions 24/7 annoyed the hell out of me. On the other hand - finishing the game is an achievement up-to-date simplistic games do not offer :)


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Fenixp: Developer team don't exist anymore. They fell apart shortly after Czech release - but also after extensive testing and debugging. Game still contains some bugs, but all game-breaking stuff has been fixed, and I can guarantee you they wouldn't solve animation or UI issues anyway, it's just too much work for a game which development has been stretched to 12 years.
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Nirth_90: Does that mean we won't see any patches that changes any gameplay issues? (I assume GOG will patch their version in case of some bug they can solve but I don't know how much they can change).
It means exactly this. No official patches to come. Nobody to make them.
And honestly the game - at least the Czech version - would need such heavy patching that the dev team wouldnt do it (or would be really reluctant to do) even if they hadnt dissolved :)
Post edited September 08, 2012 by OKRB
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ArbitraryWater: ...
Personally, I think the game would be better if it was more inquisitor-ing and less sub-standard dungeon crawling. I've done most of what I could in the initial town, at least from the start, and now I have to deal with constantly being poisoned and my party members drinking all of the healing potions immediately.
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OKRB: Thast how it is with Inquisitor. Being poisined constantly and consuming potions 24/7 annoyed the hell out of me. On the other hand - finishing the game is an achievement up-to-date simplistic games do not offer :)
Certainly. It's an achievement inasmuch as this game's difficulty is artificially toughened by poor party AI and status effects that last too long. There are plenty of games on GOG that are difficult without being annoying. This game has some cool aspects. I don't necessarily consider the gameplay one of them.