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Big issue that has people reloading and tearing out their hair...
Do we need to keep all those useless dead bodies in order to finish the game? Fenix plz help :(
Do you mean the corpses of fallen enemies or the fact that you carry around a dead body for much of Act I? lol At least I did. Once I used it as evidence I dropped it in front of the church. But, yes, there are far too many bodies. :P
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lothar69: Do you mean the corpses of fallen enemies or the fact that you carry around a dead body for much of Act I? lol At least I did. Once I used it as evidence I dropped it in front of the church. But, yes, there are far too many bodies. :P
I mean the large dead bodies you get as part of the main storyline, not the 'orc scalp' or 'orc head' items
well items don't vanish
so just drop them somewhere and use them if needed. I didn't need to
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grui4: well items don't vanish
so just drop them somewhere and use them if needed. I didn't need to
Some people have destroyed them, and they need to know if they ruined their game or not :(
If I'm not mistaken, you should keep them because you will need them later on again. But those that dropped them and can't find them anymore, or destroyed them can add them using the console:
Press ~ and type:
\ givenewitem ObetniMrtvola1
\ givenewitem ObetniMrtvola2
\ givenewitem ObetniMrtvola3

(according to which dead body you dropped/destroyed)
YES, you need them. For a main quest in act 3.
Ohhh.. I spy a new console script. \givenewitem <itemname>

Now if there was just a list of item names somewhere...

Still it's good to know. Thanks Kovi.
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Kovi: If I'm not mistaken, you should keep them because you will need them later on again. But those that dropped them and can't find them anymore, or destroyed them can add them using the console:
Press ~ and type:
\ givenewitem ObetniMrtvola1
\ givenewitem ObetniMrtvola2
\ givenewitem ObetniMrtvola3

(according to which dead body you dropped/destroyed)
Oh, is there a command for the herbarium for act 1 ? It never dropped on my playthrough.
It would also be nice to know the codes for the two pieces of the judge's dagger and for the dead body used to invoke the fallen angel. I hear about those being lost or destroyed all the time. Can't think of any other plot items atm.
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Leimrey: Oh, is there a command for the herbarium for act 1 ? It never dropped on my playthrough.
Well... you could try
\givenewitem herbar

That will give you "a precious Herbal put together by the famous alchemist Semiel del Turquist of Ashton" - but I'm not sure if it's the right one...
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lothar69: It would also be nice to know the codes for the two pieces of the judge's dagger and for the dead body used to invoke the fallen angel. I hear about those being lost or destroyed all the time. Can't think of any other plot items atm.
Those parts of the Vallarian's dagger are:
\ givenewitem DykaBezCepele
\ givenewitem DykaCepel
Post edited September 14, 2012 by Kovi
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Leimrey: Oh, is there a command for the herbarium for act 1 ? It never dropped on my playthrough.
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Kovi: Well... you could try
\givenewitem herbar

That will give you "a precious Herbal put together by the famous alchemist Semiel del Turquist of Ashton" - but I'm not sure if it's the right one...
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lothar69: It would also be nice to know the codes for the two pieces of the judge's dagger and for the dead body used to invoke the fallen angel. I hear about those being lost or destroyed all the time. Can't think of any other plot items atm.
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Kovi: Those parts of the Vallarian's dagger are:
\ givenewitem DykaBezCepele
\ givenewitem DykaCepel
This worked perfectly. We should compile the commands for quest item somewhere.
Thank you again Kovi!