Nervensaegen: It doesn't end there.
Who the hell did the quality control on this thing? Did they not consult with ONE (1) person that has actually lived through those times?
This game does so many things right but it spoils it all with such immersion breaking nonsense that I want to chew my hat out of frustration.
First of all: In 1989, you did NOT have a telephone unless you were either a doctor, a firefighter, or StaSi yourself. Why the hell is she picking up a phone? And the wrong model at that, in her f**cking living room? If at all, phones were kept in the corridor and ONLY there. But let's ignore that, protag is a scientist, top secret project, probably studied in Moscow, and she has plot reasons, so fine. It's weird, but fine.
But a bloody TV remote control? And isn't that a West-German TV station she is putting on? I know everybody was watching those in secret, but if you were working in an enclosed facility on a top secret project, then I certainly don't think you got anything other than DDR1 and DDR2.
Then what's up with the apartment layout? I can find my way blind folded and hands bound behind my back through any GDR apartment and THIS is NOT the proper layout. There was a very limited set of apartment types and this feels weird, plays weird, and is just plain wrong.
Even the f***cking door spies are the wrong way around. Like Jesus! At least put the doors in the right way. And why is there a door spy on the cellar doors?
Seriously guys, there are so many details just right with this game. Nice MuFuTi btw. The carpet is top notch. Even the door frame and I LOOOVE that RG28 mixer, I wanna kiss somebody for that thing alone. The linoleum is so right, you can almost smell it. Why couldn't you keep up that work. It feels like 2 people have been at designing this, and one was called Hans the Genius with the other going by Peter the Idiot. Whyyyy did you do that?
Why on Earth is she commenting on a VoPo-Trabbi as "StaSi"? I would understand if she said that after seeing an unmarked Skoda, but a single, common, run-off-the-mill Trabant, clearly marked as "police" in a night where police is everywhere anyways?
I felt iffy about the street too and nope, the windows are all wrong too. Everybody and their dog in good old GDR was having curtains. People competed over the nicest curtains. It was almost an obsession. Why does not a single window in the entire prologue have one damn curtain?
Why are the trabant on the parking lot the wrong color? There was no "orange" trabant. It didn't exist. And the "Monsungelb" version was so rare, I never saw a single one, yet there are three (!) of those in this parking lot. The hell? And what's up with putting the wrong logo on the trabbi? This is pure blasphemy!
BTW, am I on crack or did she leave the stove on?
And who chose those texts you find on the walls? They make no sense whatsoever and are wrong!
Instructions for an elevator of sorts by a "GmbH" in Hameln, address given with a 5-digit post code? Forget that this is the wrong country, 5 digit post codes didn't even exist at the time.
All if that won't make the game crash to desktop or anything that serious, but it is immersion breaking in a game that is trying to be all about immersion.
Tons of documents in game haven't even been translated and are still in English. And even the German texts are horrible: Menu options have either the wrong translation or no translation at all. The whole combo is just plain annoying.
This needs a do-over, for it could have been awesome but just falls apart over and over and over again.