level-studio: Indiana Jones and The Emperor's Tomb (2003) XInput/Full controller support Fix: https://www.dropbox.com/sh/brn3bf3z958aev7/AACs9qYgPiRhiy2M_L3bsBsAa?dl=0 Button Layout Preview This FIX for xbox360 controller and compatible with xbox360 - i.e. xinput controllers (other xinput controllers can also work)
All buttons work
(D-Pad now works in the game menu and in the game itself) I'm also changed the popup tutorial tips show the xbox360 buttons (TEXT ONLY - Together with keyboard buttons)
Copy all content from archive in the game folder and overwrite.
Start the game, in the control settings turn on the gamepad
(BUTTONS DON'T REASIGN!!!) Now you can play on the gamepad! The only thing is no vibration.
The
Button Layout corresponds to the
PS2 version of the game with minor changes:
Left Thumbstick: Move Indy
Right Thumbstick: Camera View/Climb Rope
A: Primary Attack/Menu Select
B: Jump/Menu Back
X: Secondary Attack/Menu Delete
Y: Action/Use/Interact/Pull Out Appropriate Tool (Context Sensitive)
LB: Look Mode/Camera Reset/Roll/Wall Peek Left
RB: Guard Mode/Focus on Enemy/Wall Peek Right
LT: Walk
RT: Reload Ammo
Select: Last Item Used/Drop Item
Start: Pause/Menu/"Enter"
D-Pad: Navigate Menus, Inventory Select, Draw Weapon/Last Item Used (D-Pad Up), Holster Weapon/Drop Item (D-Pad Down)
+ Widescreen Fix: http://www.wsgf.org/dr/indiana-jones-and-emperors-tomb/en Copy all content from this archive - IndianaJones_EmperorsTomb.7z in the game folder
<path-to-game>\GameData\bin\ depending on the desired resolution.
+ 30FPS Fix: 1 Go to <path-to-game>\GameData\indy\
2. Open
default.cfg with a text editor
3. Set (or add)
vsyncinterval:2 4. Go to <path-to-game>\GameData\indy\
5. Open
vars.cfg with a text editor
6. Change fpsLimit=30 to
fpsLimit=60 Notes: FPS over 60 may cause bugs in game.
+ Movies/Loading screens small size in full screen Fix: http://pcgamingwiki.com/wiki/Indiana_Jones_and_the_Emperor%27s_Tomb#Movies.2FLoading_screens_small_size_in_full_screen how hard is it to change the layout?...I have the orginal xbox layout from the pdf manual... it's not a lot different but things like the l/r b and l/r trigger functions are reversed from this setup.....l/r trig functions on this mapped to the black/white buttons on xbox walk/run was of course all analog stick,which probably can't be worked out form the PC version since it was just reliant on an analog threshold to switch to run... gonna play around see what I get
turns out you don't even need the run toggle.. he runs or walks depending on analog stick position ..swapped some things around to make it more like the original xbox controls...still trying to figure out what some things are called in the binding versus in the manual..lol