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medievil1:
Those. you want to extract pak files to play Buffy the Vampire Slayer: Chaos Bleeds on PC? And how do you convert the executable file of console game to the exe for PC?
Post edited April 22, 2018 by level-studio
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medievil1:
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level-studio: Those. you want to extract pak files to play Buffy the Vampire Slayer: Chaos Bleeds on PC? And how do you convert the executable file of console game to the exe for PC?
not chaos bleeds, the other one.. both it and indy are made using the slayer engine, same binds, vars.cfg, etc..only difference is buffy has all the levels/textures/etc packed into .pak files that the xbox extracts as levels are loaded (to save ram/HD space I assume) once unpacked it would be a simple matter of file replacement (maybe renaming some of the buffy files, to make the game work on the PC slayer engine Indy uses

xbox version of indy is the same way..pak files
Post edited April 22, 2018 by medievil1
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medievil1:
Buffy the Vampire Slayer: Chaos Bleeds (GameCube)
Filelist.txt
Attachments:
Post edited April 23, 2018 by level-studio
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medievil1:
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level-studio: Buffy the Vampire Slayer: Chaos Bleeds (GameCube)
Filelist.txt
wrong game
that is this one:
https://www.youtube.com/watch?v=RVGNz23mOdU
the one I am talking about is this one:
https://www.youtube.com/watch?v=flePzU8HukE
Attachments:
buff.jpg (121 Kb)
pak.jpg (431 Kb)
Post edited April 23, 2018 by medievil1
and he did it!!!

http://zenhax.com/viewtopic.php?f=9&t=7630&p=34205#p34205
gonna be a lot of work... the files don't extract as multitextures.... each pak also apparently has ALL the textures, all the txt files, all the wav files, etc...
all the sound files will have to be converted cause currently they are in an unknown format( 69 which seems to be voxware) I found a website I can convert them to mp3(verified it works), then just have to convert them back to wav
Post edited April 24, 2018 by medievil1
getting some progress...there is an old bms script to extract the mtx files for PC indiana jones and it's counterpart an mtx packer(they will work with the xbox version as well)... have found out all the files the BUFFY bms script dumped that are labeled MTX are actually dds files, the header is just wrong... so I can take all those files, and with time, get them converted and eventually repacked into the properly named mtx multitex files format
below is a sample of the work...
https://www.dropbox.com/s/uk9ks5ghxao7szy/1%20sri%20lanka.rar?dl=0
it's an mtx file from xbox version of indy dumped from bms script, the mtx with the new header making it a .dds file (texture image) and the equivalent PC version texture (Showing resolution differences)
conversion work done by me through trial and error figuring out the header format for dds
Post edited April 26, 2018 by medievil1
quick update, working on a script to make the mtx files from the extracted textures from Buffy, have the multitex (mtx header) completely figured out now!! after that gotta convert any xbox adpcm wave audio to regular wav, then it should just be a matter of pluging in the files... turns out the exe doesn't care, there is a missionslist txt listing the missions (levels and their file number m0, m1, etx...) and the game has it;s own MBF file ,indy has indy.mb, it has buffy.MBF and they are identical (did a file compare in the hex editor) so the full engine is identical...
Post edited May 02, 2018 by medievil1
progress!! gotta write the rest to place the texture data but it is coming along,,,, just did a test of my script and produced this
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

00000000 4D 55 4C 54 49 54 45 58 06 00 02 00 02 00 00 00 MULTITEX........
00000010 00 00 00 00 01 00 00 00 A4 00 00 00 18 00 00 00 ........¤.......
00000020 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF ........ÿÿÿÿÿÿÿÿ
00000030 FF FF FF FF 8A 79 47 3C 01 00 00 00 63 6F 72 64 ÿÿÿÿŠyG<....cord
00000040 5F 62 6F 64 79 00 00 00 00 00 00 00 00 00 00 00 _body...........
00000050 00 00 00 00 00 00 00 00 00 00 00 00 63 6F 72 64 ............cord
00000060 5F 62 6F 64 79 00 00 00 00 00 00 00 00 00 00 00 _body...........
00000070 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 ................
00000080 00 01 00 00 00 00 00 00 20 00 00 00 08 08 08 08 ........ .......
00000090 05 00 00 00 FF FF FF FF 01 00 00 00 A4 00 00 00 ....ÿÿÿÿ....¤...
000000A0 36 AC 00 00 XX xx xx xx xx xx xx xx xx XX XX XX 6¬..
Post edited May 03, 2018 by medievil1
alrighty... dropped the bms script in favor of python scripting (took a few hours in python while I worked days on the bms script)

so anyone that has the old buffy the vampire slayer XBOX game (not chaos bleeds) and wants to give it a shot, here is the mtx file creator in exe form. You can get a pak file ripper over @ zenhax (made by Aluigi) that ripps allt eh files out of the game.. then you simply take the mtx texture files it extracts and use my program to create indy compatible mtx multitex texture files

removing link for now, found a huge bug that causes texture data to not get written back out /read from mtx)
Post edited May 07, 2018 by medievil1
tool is fixed..can create ex tractable texture mtx files.. still not got the game to USE the textures thoguh... maps work, characters work (I can put the buffy mesh renamed as indy and it works fine , just no textures...
screenshot below
Attachments:
buffy.jpg (223 Kb)
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medievil1: tool is fixed..can create ex tractable texture mtx files.. still not got the game to USE the textures thoguh... maps work, characters work (I can put the buffy mesh renamed as indy and it works fine , just no textures...
screenshot below
Im lost here, are you remaking game or fixing xbox 360 controller mappings?
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medievil1: tool is fixed..can create ex tractable texture mtx files.. still not got the game to USE the textures thoguh... maps work, characters work (I can put the buffy mesh renamed as indy and it works fine , just no textures...
screenshot below
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tomrockstar: Im lost here, are you remaking game or fixing xbox 360 controller mappings?
both??..lol... mappings were fixed earlier... it turned into an also, getting the xbox version of buffy to play on the indy slayer engine
Damn, maybe I should've posted my message here :P In short, do anyone knows if there's a way to increase deadzones of joysticks ?
Thanks in advance, and sorry for the "duplicated" post ^^"
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Splatsch: Damn, maybe I should've posted my message here :P In short, do anyone knows if there's a way to increase deadzones of joysticks ?
Thanks in advance, and sorry for the "duplicated" post ^^"
Late reply, but maybe it will still help you and other people. I struggled with this quite a bit too.

Yes you can change the deadzone yourself after you installed the controller remapper.
Go in the folder ...\Indiana Jones and the Emperor's Tomb\GameData\bin
Open XInputPlus.ini
Adjust the DeadZone parameter under [LeftStick] and [RightStick] as necessary.

I struggled a bunch to understand what was the correct scale, usually 50 = 5% deadzone, 100 = 10% and so on, but this plugin seems to multiply it further.
Personally I set it between 2000 and 5000, nothing below these amounts seemed to help. It may be different for your controller, you'll have to tinker a bit.

Hope it helps.
Post edited December 05, 2018 by UziRider