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it will be difficult to make it with only 2 people..

btw, the link is broken. Probably gog policy or something..
To be completely honest, with Star Citizen and Elite, both aimed at long-term use with their persistent universes I am not sure how much space there would be for another kickstarter.

And with the mod support and custom servers for Star Citizen it may even be a good idea to wait for the results of the game and licence their engine, at least if budget is an issue and you want to minimize investments. The SC infrastructure seems to be aimed to be very broad and useful for a lot of related projects, though I have no idea how much of SC is ported back into the CryEngine and if CIG will offer 3rd party licensing later for commercial projects as well.
Not sure if you can find it anymore, but StarShatter: The Gathering Storm is a spiritual successor to I-War in many ways. It has full 3d ship movement like I-War, and you get to pilot a range of vessels from small fighters to torpedo-'bombers' to destroyers, battleships, and carriers.
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Worldtraveller: Not sure if you can find it anymore, but StarShatter: The Gathering Storm is a spiritual successor to I-War in many ways. It has full 3d ship movement like I-War, and you get to pilot a range of vessels from small fighters to torpedo-'bombers' to destroyers, battleships, and carriers.
I have seen the game quite a while ago, but I have no idea about its quality, and I also couldn't find any reviews back at that time. How are your impressions of that game? Care to write a little review?
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Worldtraveller: Not sure if you can find it anymore, but StarShatter: The Gathering Storm is a spiritual successor to I-War in many ways. It has full 3d ship movement like I-War, and you get to pilot a range of vessels from small fighters to torpedo-'bombers' to destroyers, battleships, and carriers.
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7upMan: I have seen the game quite a while ago, but I have no idea about its quality, and I also couldn't find any reviews back at that time. How are your impressions of that game? Care to write a little review?
I really enjoy it. I just recently found the install disk and started playing it again (my old machine crashed, and I just dug a bunch of stuff out of boxes after a recent move). The learning curve is much gentler, although it's still not an easy game. Like I-War, it's got full Newtownian physics for the spaceflight model Cap Ships take a LOOOONG time to get going, and to slow down/change course. The ships of the different factions are modeled very well, with unique strengths and weaknesses.

Some of the features:
- Wide range of pilot-able ships.
- It can be played as a strategic/fleet level game.
- Both space and atmospheric flight in fighters (the atmospheric flight model is good. Not great...it isn't Falcon 4.0, but it is good, and certainly way different than space).
- Wide variety of missions, especially with the many ground/atmospheric based attack missions.
- Fully moddable! There used to be a dedicated forum, but there doesn't seem to be much activity around anymore. :(
- Full keyboard/joystick mapping available in game. (I really wish I-war1 had this).

Graphics wise, it's much better than I-war (haven't loaded up I-war2 for a comparison yet). The cap ships are much slower and less maneuverable than the smaller fighters, although the frigates do pretty well in comparison to the larger vessels. It scales quite well, IMO.

After starting I-War again, I like StarShatter better, but I will still play through I-War and all the sequels.
I would love to see a new I-War or even more an Open I-War project like Open-XCom for XCom (see here: openxcom.org vs. dosgamesarchive.com --> x-com-ufo-defense).

So if someone here will start a KS-campaign I promise to spend at least 50$ for it.... :-)
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StevyB: I would love to see a new I-War or even more an Open I-War project like Open-XCom for XCom (see here: openxcom.org vs. dosgamesarchive.com --> x-com-ufo-defense).

So if someone here will start a KS-campaign I promise to spend at least 50$ for it.... :-)
An independent, open source I-War 3 does sound like a good idea. Let's just make quadruple sure none of the original loons from Particle Systems are invited!!!!!
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JMayer70: An independent, open source I-War 3 does sound like a good idea. Let's just make quadruple sure none of the original loons from Particle Systems are invited!!!!!
Actually my idea was more a refreshed I-War (1) with modern graphics a little bit enhanced and open source. And why not invite the "loons form Particle Systems"? It's their baby!

The nice fact with Open X-Com is the originality combined with big enhancement possibilities! I think that could/can work with I-War as well!
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JMayer70: An independent, open source I-War 3 does sound like a good idea. Let's just make quadruple sure none of the original loons from Particle Systems are invited!!!!!
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StevyB: Actually my idea was more a refreshed I-War (1) with modern graphics a little bit enhanced and open source. And why not invite the "loons form Particle Systems"? It's their baby!

The nice fact with Open X-Com is the originality combined with big enhancement possibilities! I think that could/can work with I-War as well!
I'd love to see that, but the target audience for I-War is just not nearly as big as the one for the X-Com series. Look at how many space sim fans love their Freespace/Wing Commander/Elite and not for one moment feel disgusted by those games' ridiculous disregard for Newtonian physics. If there were more fans of realistic space sim games, that idea could actually take off. Until that time we can only hope for a miracle. I know I do.
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7upMan: I'd love to see that, but the target audience for I-War is just not nearly as big as the one for the X-Com series.
True. But have a look on the history of Open X-Com... it started with just one developer doing it for fun in his free time! Until now the project is developed with a core of maybe 5 men still doing it for fun...
openxcom.org/2014/09/a-little-history/

So probably its more about people having time, interest and a little bit background in programming. Although I do programming I haven't time for starting such a project. But I would support it as I said.

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7upMan: Look at how many space sim fans love their Freespace/Wing Commander/Elite and not for one moment feel disgusted by those games' ridiculous disregard for Newtonian physics. If there were more fans of realistic space sim games, that idea could actually take off.
Yes, I am wondering as well that many gamer don't care about what space really means. I don't like close planets all around, rocket tracer or always wrong scales everywhere. Space sims should be about infinity, about free of gravity, about NO air, about huge distances and may be about being alone and easily getting lost!

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7upMan: Until that time we can only hope for a miracle. I know I do.
May be the miracle isn't that big! :-)
I'd buy it, and I really hope Atari get on that soon. It'd be great to have a 3rd competitor after Star Citizen and Elite: Dangerous.
Elite Dangerous will have Newtonian physics. Maybe someone will make an IWar mod for it.
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posfan12: Elite Dangerous will have Newtonian physics. Maybe someone will make an IWar mod for it.
Not as far as I heard of. What what I've read, they are doing something vaguely reminding of Newton. Also, I'm not sure E:D will be moddable at all. After all, this will be an online-only game without any offline mode whatsoever.
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posfan12: Elite Dangerous will have Newtonian physics. Maybe someone will make an IWar mod for it.
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7upMan: Not as far as I heard of. What what I've read, they are doing something vaguely reminding of Newton. Also, I'm not sure E:D will be moddable at all. After all, this will be an online-only game without any offline mode whatsoever.
Both Elite: Dangerous and Star Citizen will have newtonian physics. The thrusters are automated but it is said to be easy to turn the automation off and just go crazy, Newton-style. I do not know it is possible to play the games similarly to I-war, but they have bragged about their physics.

I have both games but I have not yet attempted flying without the automated thrusters yet.
An enhanced remake like the Homeworld series is undergoing might be nice.

Really, I would just like to see the bugs in IWar 2 fixed and quicksave added.
Post edited December 08, 2014 by posfan12