Posted December 12, 2012
Hey gang, I'm Ven and I've been playing Imperialism since the late 90's.
I've noticed (as I'm sure most of you have) that Imperialism doesn't have a serious internet following anymore, and there doesn't exist a comprehensive guide to make the Imperialism experience enjoyable for all. I'm here to help, although I won't be writing a guide as you would expect. What I will be doing is generating a random map and taking notes listing everything I do and why I do them. I will post these notes along with the generation key for the map as well as the occasional save game, so that readers are free to follow along and play the game out just as I did if they wish.
This will be played on the hardest difficulty setting, which as you will see is not all that hard.
First, a quick word regarding nation selection and placement of a capital city
When choosing which nation to play, there are a couple of options:
- A nation that has no land borders with a major power or minor nation;
- A nation that has a land border with a major power only;
- A nation that has a land border with a minor nation only; and
- A nation that has a land border with both major power(s) and minor nation(s).
It's too early to get into the specific strengths and weaknesses of each one, but for now we will play on what I consider the easiest: an isolated island nation. So, click on the globe in the main menu to create a game on a random map. Control-click on the globe in the random game screen to bring up a text box where you can enter codes to get specific generated maps. For this guide, I am using:
Sawash.
The only isolated major power is Devron (AKA Tangland AKA the orange one), and that is us.
So here we are, looking at our options for placing our capital. It has to be within one tile of of water (either ocean or river), and we want it to be near resources while at the same time supporting as many workers as possible. The best bet is on the east coast, Here.
I'm off to clean and cook dinner, but I will hopefully get to more of this tonight or tomorrow morning. Stay tuned...
I've noticed (as I'm sure most of you have) that Imperialism doesn't have a serious internet following anymore, and there doesn't exist a comprehensive guide to make the Imperialism experience enjoyable for all. I'm here to help, although I won't be writing a guide as you would expect. What I will be doing is generating a random map and taking notes listing everything I do and why I do them. I will post these notes along with the generation key for the map as well as the occasional save game, so that readers are free to follow along and play the game out just as I did if they wish.
This will be played on the hardest difficulty setting, which as you will see is not all that hard.
First, a quick word regarding nation selection and placement of a capital city
When choosing which nation to play, there are a couple of options:
- A nation that has no land borders with a major power or minor nation;
- A nation that has a land border with a major power only;
- A nation that has a land border with a minor nation only; and
- A nation that has a land border with both major power(s) and minor nation(s).
It's too early to get into the specific strengths and weaknesses of each one, but for now we will play on what I consider the easiest: an isolated island nation. So, click on the globe in the main menu to create a game on a random map. Control-click on the globe in the random game screen to bring up a text box where you can enter codes to get specific generated maps. For this guide, I am using:
Sawash.
The only isolated major power is Devron (AKA Tangland AKA the orange one), and that is us.
So here we are, looking at our options for placing our capital. It has to be within one tile of of water (either ocean or river), and we want it to be near resources while at the same time supporting as many workers as possible. The best bet is on the east coast, Here.
I'm off to clean and cook dinner, but I will hopefully get to more of this tonight or tomorrow morning. Stay tuned...