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I have overwhelming advantage of forces, and take every province but the capital. The capital shows up with enemy units behind a wall, and no matter my advantage in numbers, I can't seem to even get anything going militarily.

What am I doing wrong? I have taken over four Minor Countries all except for the provinces of their capitals. I can't seem to win trying it myself or letting the computer do it. In fact, nothing ever even gets close. My forces are routed before any damage is ever done to the enemy. Yet in all the other provinces I win in a cakewalk.

I've tried sappers, but they too inevitably get shelled and route before even getting close to the walls of the capital to do their special attack.

I feel like there must be some sort of strategy that I'm not thinking of. Funny thing is, I played Imperialist 2 many, many years ago and don't recall having this problem. Is this isolated to Imperialism 1??? This is the first time I've ever played Imperialism 1. But I do like it, please don't read this post as being overly critical. I don't remember a great deal about Imp 2 so it was like a fresh start with Imp 1, and I do like it. It's very interesting so far, and I'm sure the problem I'm having with capitals is ME, not the game. I'm missing something, I think.

Thanks in advance for any replies. This is not a well visited sub-forum so I'll just post this and check back in a few days or weeks. Till then I'll keep trying to up my numbers advantages and let the computer handle it and see if that helps.

ADDENDUM Huh, nevermind, I realized I was trying to use the sapper and artillery all wrong. The sapper is supposed to DIG toward the walls, not walk, and the artillery is allowed to shell the walls (I was always trying to aim at the troops behind the walls, and it was always X'd out, so I would try to move my artillery closer, and they would get routed.
LOL, I took it on the first try once I realized my mistakes. I did lose my sapper though, which sucks, because that one costs $5,000 to build (the most expensive one I think). But, I'll take it. I went from doing nothing at all but getting routed to taking the capital and losing only one unit (the Sapper) so obviously my problem before was one of tactics.
I read the manual cover to cover (something I almost always do) but it wasn't detailed enough to get me to understand what I was doing wrong. But, now I've got it. Live and learn, as they say.
Post edited July 19, 2015 by OldFatGuy
avatar
OldFatGuy: snip
there are cheaper ways ;)

take like 4 cheap infantry with a high armor value, rest mobile cannons and a general (best 5 stars)

put them in ONE line, next round
move the infantry into range of the enemy, so that he will waste his artillery on your cannon-fodder, once all finished shooting, move your MC just into range to route/kill his artillery and MC. If you don't kill all, retreat and repeat ;)
The Fodder Tactic. I remember always using cheap sharpshooters and mobile cannon to great affect. Those sharpshooters were so beat up. But they were quick enough that some could run quickly enough to survive a severe beating.
Post edited July 23, 2015 by macAilpin
Yeah kind of a shame that's there's never any reason to build anything but mobile artillery with a couple of light infantry shields. Maybe a couple heavy artillery purely for defense?


How about IMP2? There never seems to be any reason to build anything but heavy infantry. The armor advantage of lighter units is gone. The only advantage of lighter units is they're slightly cheaper to produce, but when you factor in the cost of the civilian, it doesn't make sense not to spend just a little bit more to make him a heavy unit.