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When I first played the game, I would get all six buildings up, hire the specialists early, and would avoid expenses like Ports early on. And lost.
I started only hiring a Miner early on and worked to get my buildings up to 4x4 to get the extra flow of partially finished goods. Started doing better but still not happy.

Then I built only the finished product buildings in the first round, this allowed me to build three ships for goods, and build ports early on to move raw goods in ASAP. The extra shipping space allowed me during the first several round to purchase semi-finished goods and turn them around for $. When I purchased planks, I finished up the City Construction. When I started getting in raw material from my own territory, I switch my purchases from semi-finished goods to raw goods to try to get Minor nations. One or two Ship of the Lines, then up the buildings to 8 x 8 for the extra finished goods. I started out with a second Prospector to map out the resources quickly. When I knew enough, I would send them back (usually a switch to a Miner but only when my railway station was nearby).
This last strategy seems to work best. But any suggestions?
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macAilpin: When I first played the game, I would get all six buildings up, hire the specialists early, and would avoid expenses like Ports early on. And lost.
I started only hiring a Miner early on and worked to get my buildings up to 4x4 to get the extra flow of partially finished goods. Started doing better but still not happy.

Then I built only the finished product buildings in the first round, this allowed me to build three ships for goods, and build ports early on to move raw goods in ASAP. The extra shipping space allowed me during the first several round to purchase semi-finished goods and turn them around for $. When I purchased planks, I finished up the City Construction. When I started getting in raw material from my own territory, I switch my purchases from semi-finished goods to raw goods to try to get Minor nations. One or two Ship of the Lines, then up the buildings to 8 x 8 for the extra finished goods. I started out with a second Prospector to map out the resources quickly. When I knew enough, I would send them back (usually a switch to a Miner but only when my railway station was nearby).
This last strategy seems to work best. But any suggestions?
I think your strategy is good, but you make two mistakes:

Never buy semi-finished or finished products but only basic products such as iron ore, timber etc., this is far too expensive at the beginning of the game.

Don't scatter your two Prospectors but send them to small countries ( by creating an embassy) to find resources that you will buy with your Developer.
Post edited October 30, 2018 by thedkm
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macAilpin: When I first played the game, I would get all six buildings up, hire the specialists early, and would avoid expenses like Ports early on. And lost.
I started only hiring a Miner early on and worked to get my buildings up to 4x4 to get the extra flow of partially finished goods. Started doing better but still not happy.

Then I built only the finished product buildings in the first round, this allowed me to build three ships for goods, and build ports early on to move raw goods in ASAP. The extra shipping space allowed me during the first several round to purchase semi-finished goods and turn them around for $. When I purchased planks, I finished up the City Construction. When I started getting in raw material from my own territory, I switch my purchases from semi-finished goods to raw goods to try to get Minor nations. One or two Ship of the Lines, then up the buildings to 8 x 8 for the extra finished goods. I started out with a second Prospector to map out the resources quickly. When I knew enough, I would send them back (usually a switch to a Miner but only when my railway station was nearby).
This last strategy seems to work best. But any suggestions?
avatar
thedkm: I think your strategy is good, but you make two mistakes:

Never buy semi-finished or finished products but only basic products such as iron ore, timber etc., this is far too expensive at the beginning of the game.

Don't scatter your two Prospectors but send them to small countries ( by creating an embassy) to find resources that you will buy with your Developer.

if you want more information I have put online some chapters of the official strategy guide (I mean the scans), everything is very well detailed.

https://mega.nz/#F!XvgzBCpK!2JhBD0QHZXMtMXTk2XAcRA
I end up making money in turning semi-finished products to finished products at the beginning because finished products get their best prices at the beginning. But that last only about five turns. Then I return to the raw material market. But to make this work you need 16 cargo capacity from the get go. Doing it this way has allowed me to get to 4 and 4 industrial capacity in all three markets more quickly than I have ever before. But I still can't get to 8 and 8 quickly enough.
As for prospectors, I use them early to map out my land quickly. This has allowed me to avoid missing resources due to the train station on adjacent parcels problem. Then when I know what my mining situation looks like, I turn one into a miner.
When know which Minor nation likes me, I'll give you suggestion a try.
(I will leave up that I originally wrote best price. That's not correct though. But I get a good price.)
Post edited October 29, 2018 by macAilpin
Thank you for your answer.
Post edited November 03, 2018 by thedkm
The most important thing to do early on:

- Buy 2-3 more large cargo ships so you can buy more raw materials.
- Put trading consulants on every minor nation that doesn't look like garbage (mostly tundra/desert). Make sure you stay most favored trading partner to the ones with lots of mountains.
- Don't concentrate on rail networks, concentrate on developing villages into towns. Spot the territories with at least 4 raw material production (4 forests, 4 wool/cotton) and build a depot on or next to the village. Then upgrade your corresponding finished product building (furniture/clothing) to level 3-4. Soon the village will start producing lumber/cloth and eventually furniture/clothing. This is hugely valuable and should be top priority.
- THEN start focusing on the rail and transport network to bring in raw materials. Keep buying as many raw materials as you can process from minor nations.

I try to avoid building ports if at all possible. I only ever build them an area in my nation is cut off from the capital by hills/mountains, or if I have no other source of meat to avoid starvation.
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fahbs: The most important thing to do early on:

- Buy 2-3 more large cargo ships so you can buy more raw materials.
- Put trading consulants on every minor nation that doesn't look like garbage (mostly tundra/desert). Make sure you stay most favored trading partner to the ones with lots of mountains.
- Don't concentrate on rail networks, concentrate on developing villages into towns. Spot the territories with at least 4 raw material production (4 forests, 4 wool/cotton) and build a depot on or next to the village. Then upgrade your corresponding finished product building (furniture/clothing) to level 3-4. Soon the village will start producing lumber/cloth and eventually furniture/clothing. This is hugely valuable and should be top priority.
- THEN start focusing on the rail and transport network to bring in raw materials. Keep buying as many raw materials as you can process from minor nations.

I try to avoid building ports if at all possible. I only ever build them an area in my nation is cut off from the capital by hills/mountains, or if I have no other source of meat to avoid starvation.
Ports are the quickest way to get a City to begin producing extra goods. At lease for me. But I will go along with the extra resources produced by the towns as the key to winning especially on bad maps. That's why getting to 8x8 production first (or near first) is what I am trying to accomplish. Without having a Military so weak early on that I invite an attack.
All you have to do to avoid being attacked is not be last place for military.

You can avoid this with the simple rule of thumb: when AIs start making alliances, build one ship of the line. If you dip down into last place for strength, build a 2nd one.

By the time those 2 ships aren't enough to keep you out of last, your economy should be going strong and better technology like raiders should be available. Ships of the line are the cheapest way to inflate your strength rating to keep the AIs from dogpiling you.
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fahbs: All you have to do to avoid being attacked is not be last place for military.

You can avoid this with the simple rule of thumb: when AIs start making alliances, build one ship of the line. If you dip down into last place for strength, build a 2nd one.

By the time those 2 ships aren't enough to keep you out of last, your economy should be going strong and better technology like raiders should be available. Ships of the line are the cheapest way to inflate your strength rating to keep the AIs from dogpiling you.
I look at the status site real often in the early rounds and last place in the Military is a bad place to be. If you still get warnings about your Navy early on (even after building two Ships of the Line), it is going to be a very tough map.