Posted March 05, 2014
Played through the game for the first time maybe a year ago, so I know the general story, but am now starting another playthrough with a more fighter-heavy party. Last time round I went with mostly pure classes. However, will this group have too much emphasis on fighters, and will the lack of magic get me in huge trouble in the early to middle game?
The idea is to dual at level 9, but will this be too late, especially for the protagonist, who will become a mage?
Pangaea
Human Fighter (dual to Mage)
Str 18/81
Dex 18
Con 18
Int 18
Wis 3
Cha 16
(Yes, I know, yet another min/maxer :| )
Sansa
Dwarf Fighter/Cleric
Str 18/31
Dex 17
Con 19
Int 10
Wis 18
Cha 4
Brandon
Human Fighter (dual to Druid)
Str 18/40
Dex 15
Con 18
Int 10
Wis 18
Cha 3
Robb
Dwarf Fighter (pure)
Str 18/41
Dex 17
Con 19
Int 13
Wis 10
Cha 8
Arya
Halfling Fighter/Thief
Str 17
Dex 19
Con 16
Int 12
Wis 12
Cha 3
Jon
Human Ranger (pure)
Str 18/89
Dex 18
Con 18
Int 10
Wis 18
Cha 3
I may have messed up a little with the proficiencies, so how will this work out when I dual them? I don't remember the rules. I have longswords and crossbows on the Fighter (to Mage) character, and Maces and slings on the Fighter (to dual to Druid) character. Will this work okay? Could I for example have selected bows on the fighter to mage bloke, or would that not have been allowed, and thus wasted?
Three people ended up with longswords, so maybe that was unfortunate too, but there tends to be many of them, and fewer clubs and flails and such, so it should still be okay, and IIRC thieves can backstab with longswords (not that I use hiding much as it's a bit of a PITA, but still...)
Yes, this means I'm going with a paladin this time, as I did last time, and I wanted to try without the Weapon of OP now.
In short: Will dualing at level 9 be too late for comfort for the Fighter (to Mage) and Fighter (to Druid) characters? Also, hopefully a multi'd cleric won't be too much of a pain.
The idea is to dual at level 9, but will this be too late, especially for the protagonist, who will become a mage?
Pangaea
Human Fighter (dual to Mage)
Str 18/81
Dex 18
Con 18
Int 18
Wis 3
Cha 16
(Yes, I know, yet another min/maxer :| )
Sansa
Dwarf Fighter/Cleric
Str 18/31
Dex 17
Con 19
Int 10
Wis 18
Cha 4
Brandon
Human Fighter (dual to Druid)
Str 18/40
Dex 15
Con 18
Int 10
Wis 18
Cha 3
Robb
Dwarf Fighter (pure)
Str 18/41
Dex 17
Con 19
Int 13
Wis 10
Cha 8
Arya
Halfling Fighter/Thief
Str 17
Dex 19
Con 16
Int 12
Wis 12
Cha 3
Jon
Human Ranger (pure)
Str 18/89
Dex 18
Con 18
Int 10
Wis 18
Cha 3
I may have messed up a little with the proficiencies, so how will this work out when I dual them? I don't remember the rules. I have longswords and crossbows on the Fighter (to Mage) character, and Maces and slings on the Fighter (to dual to Druid) character. Will this work okay? Could I for example have selected bows on the fighter to mage bloke, or would that not have been allowed, and thus wasted?
Three people ended up with longswords, so maybe that was unfortunate too, but there tends to be many of them, and fewer clubs and flails and such, so it should still be okay, and IIRC thieves can backstab with longswords (not that I use hiding much as it's a bit of a PITA, but still...)
Yes, this means I'm going with a paladin this time, as I did last time, and I wanted to try without the Weapon of OP now.
In short: Will dualing at level 9 be too late for comfort for the Fighter (to Mage) and Fighter (to Druid) characters? Also, hopefully a multi'd cleric won't be too much of a pain.