Posted March 06, 2014
Yep, I already figured that out earlier, which is why I had to move around a lot of attribute points. Had started out with dumping charisma to 3. Why does he need 17 anyway? I thought it was 15. Is 15 only for the first class then? But you need 17 for the main attribute in the class you want to dual into? If so, why charisma? Druids are priests, so I thought it was wisdom, which is why I upped that.
The bloke looks like this now, which I hope is FINALLY fine (it should be, as I've tried to dual him in-game for a test).
Brandon
Human Fighter (dual to Druid at level 3)
15 str
16 dex
16 con
3 int
18 wis
17 cha
True Neutral (another one I messed up initially)
** Large swords (scimitars)
** Slings
I've become less sure about dualling the to-be-Mage at level 7 though. Maybe it's better to just dual this bloke at 3 too, and start getting some arcane magic levels built up? He'll probably mostly be using magic anyway, so the extra half attack may not do that much for him. The extra HP would obviously be great, though.
Speaking of, it always frustrates me that not that table is included in the manual. I can never quite remember what is the benefit at the various levels in terms of attacks and proficiencies, and it's not that easy to find online either.
However, for fighters it should be added proficiency at level 3, one more at level 6, half attack at 7, and yet another proficiency (for grand mastery) at level 9. Right? Which makes the typical dual point at 3, 7 or 9.
Edit: This is probably the best place I've found, but this isn't correct for IWD, I think, as I've heard grand mastery isn't nerfed in that game, like it was in BG.
[url=http://www.playithardcore.com/pihwiki/index.php?title=Baldur%27s_Gate:_Progression_Charts]http://www.playithardcore.com/pihwiki/index.php?title=Baldur%27s_Gate:_Progression_Charts[/url]
The bloke looks like this now, which I hope is FINALLY fine (it should be, as I've tried to dual him in-game for a test).
Brandon
Human Fighter (dual to Druid at level 3)
15 str
16 dex
16 con
3 int
18 wis
17 cha
True Neutral (another one I messed up initially)
** Large swords (scimitars)
** Slings
I've become less sure about dualling the to-be-Mage at level 7 though. Maybe it's better to just dual this bloke at 3 too, and start getting some arcane magic levels built up? He'll probably mostly be using magic anyway, so the extra half attack may not do that much for him. The extra HP would obviously be great, though.
Speaking of, it always frustrates me that not that table is included in the manual. I can never quite remember what is the benefit at the various levels in terms of attacks and proficiencies, and it's not that easy to find online either.
However, for fighters it should be added proficiency at level 3, one more at level 6, half attack at 7, and yet another proficiency (for grand mastery) at level 9. Right? Which makes the typical dual point at 3, 7 or 9.
Edit: This is probably the best place I've found, but this isn't correct for IWD, I think, as I've heard grand mastery isn't nerfed in that game, like it was in BG.
[url=http://www.playithardcore.com/pihwiki/index.php?title=Baldur%27s_Gate:_Progression_Charts]http://www.playithardcore.com/pihwiki/index.php?title=Baldur%27s_Gate:_Progression_Charts[/url]
Post edited March 06, 2014 by Pangaea666