Posted June 30, 2017
I never was much into classic board RPGs, the rules look too complicated for me. but now I feel sudden itch to try some D&D, and IWD had caught my attention.
judging by screenshots, there are many well-written dialogues and beautiful locations which I'd like to explore. but reviewers state that dialogues and quests are less significant part of the game, which turns out to be more combat-oriented.
I'm not against fights and all, even if I prefer more talking chars for my CRPGs if possible. but if the game is much less conversation and a bit more action, like sweeping big dungeon without any unexpected story encounters until its end or at all, it's definitely not my piece of cake.
so, how much time story/combat relatively have? is the story well integrated into combat, or they are mostly not intersecting parts of the game?
judging by screenshots, there are many well-written dialogues and beautiful locations which I'd like to explore. but reviewers state that dialogues and quests are less significant part of the game, which turns out to be more combat-oriented.
I'm not against fights and all, even if I prefer more talking chars for my CRPGs if possible. but if the game is much less conversation and a bit more action, like sweeping big dungeon without any unexpected story encounters until its end or at all, it's definitely not my piece of cake.
so, how much time story/combat relatively have? is the story well integrated into combat, or they are mostly not intersecting parts of the game?