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I'm wondering what mods are recommended for Icewind Dale 2?
low rated
None. After you've finished the game once you can consider mods to try out something different, but the game is good as it is.
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browncoat1984: I'm wondering what mods are recommended for Icewind Dale 2?
There are not many of them, but you may look at:

IWD2 NPC Project
IWD2 Tweak Pack
One Pixel Productions for IWD2 (graphics tweaks, no gameplay change)
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browncoat1984: I'm wondering what mods are recommended for Icewind Dale 2?
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Thiev: There are not many of them, but you may look at:

IWD2 NPC Project
IWD2 Tweak Pack
One Pixel Productions for IWD2 (graphics tweaks, no gameplay change)
Sometimes there are fixpacks or mods like unfinished business that restore missing content - I know there are mods for PST that its recommended you not even try playing without so I was just wondering if there were similar mods for IWD2.

Anyway, thanks for the response.
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browncoat1984: Sometimes there are fixpacks or mods like unfinished business that restore missing content - I know there are mods for PST that its recommended you not even try playing without so I was just wondering if there were similar mods for IWD2.

Anyway, thanks for the response.
There is one for IWD, but not for IWD2, unfortunately.
There are also a couple of IWD2 MODS available from http://weidu.org/

- Ease of use

- Bonus merchants

- Undead Targos
Any others?
The IWD2 NPC project is definitely worth a look. But not for a first playthrough: making your own party is an integral part of the IWD2 experience and the way the game was designed to be played.

But the NPC project offers a very interesting BG2-style twist on playing IWD. There are quite a few NPCs to choose from, and they are all quite interesting and well done. All are more in-depth than BG2 NPCs. And because they were all done by the same person, they're quite consistent and fit very well in the game. All in all it makes IWD2 feel like a partially different game. Great for replaying.

(Though the voice-acting, unfortunately, is a bit more variable in quality. The bard has a great soundset, but others were recorded on sub-par equipment. Fortunately, you don't have to use the modded soundsets if you don't want to.)

There aren't many other mods out there for the game, though.
3 year old thread, back from the dead................
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Jason_the_Iguana:
Thanks! I guess I'll try it on a later playthrough. I've played IWD1 many times, but IWD2 only once. The experience system kind of stressed me out.
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Jason_the_Iguana:
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ShadowWulfe: Thanks! I guess I'll try it on a later playthrough. I've played IWD1 many times, but IWD2 only once. The experience system kind of stressed me out.
Because of the multiclassing XP penalty thing, or because of the lower XP when you're higher level?

The latter doesn't really matter. All it means is that smaller parties don't utterly outpace larger ones. The game is balanced for those diminishing returns, after all. You can optimise a -bit- by killing stuff first and reporting successful quests after, but I honestly doubt it would make more than a slight difference.

For multiclassing I'd advice making an all-human party, but that doesn't work in the IWD2 NPC project since the characters aren't all human.
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Jason_the_Iguana:
Hehe, thanks for the advice, I'm going to try the suggestion for the power-man group.
As for the XP, I installed a mod from the Ease of Use pack.
What was really stressing was say, sneaking past the orcs in the cave, then going BACK to kill them all for the XP/loot.

Getting the XP bonus for sneaking past, THEN going back to kill them just didn't seem legit to me. It was stuff like that, bluffing past the monks, and probably other examples.