Darvin: The 2nd edition rules, which the earlier IE games such as IWD1 are based on, are notorious for using arbitrary tables with no discernible patterns. The 3rd edition games, which IWD2 and some later games are based on, aren't like this; if they say that you get an attribute bonus every 4 levels, then the only limit is the level cap.
KiNgBrAdLeY7: Yes, this way i am pretty sure i am never going to touch icewind dale 2. I always hated constant progress and non stop evolution. Sometimes, older systems were way better than modern ones. I am never going to get a cheesy character with a super lucky starting attribute roll this way. The dice are ok. The new rules though, were not in my liking. I wonder how the tabletop fares as of late (as per player preference over older rules/systems), compared to the video games and all.
I didn't like that either, simply preferred AD&D much better. I liked that there were restrictions on what weapons you could use depending on class, and that you couldn't turn any build into whatever you wanted. In 3rd edition you can pretty much do exactly like you want, which I didn't like as much. There are many feats and skills and such to choose from, but I soon found out you pretty much have to go with a select few anyway, and keep putting points into the same damn things every time, so it wasn't all that interesting. And then you can increase you intelligence and whatnot with items, that you pretty much find under every rock and in every nook or cranny. Probably not this bad in IWD2 (haven't played the whole game yet), but this is my experience so far with Neverwinter Nights 2. Decent game, but BG1, BG2, IWD1 was simply more rewarding and fun.