I wish it was something that they'd paid more attention to as well. That's often a big part of the fun of playing a thief. I wouldn't want it to end up netting you some uber powerful stuff every time, but it would be cool if you get get the odd good item, and some minor stuff that's actually useful as well.
I'd also like it if instead of everyone turning hostile and attacking you so you've pretty much no choice but to kill them, if there were different responses. Maybe some go hostile. Maybe others get angry and demand their item back or they'll call the guards. Maybe some say keep the item, but later on there's a situation where they hold it over your head as a blackmail threat, maybe some of them demand the item and payment or they call the guards. Maybe some just call the guards outright. Or maybe some of them will let you bluff your way out of it ("No, no,it wasn't me. Must have been that guy that just left"). Maybe you can intimidate your way out of it ("Call the guards and I'll slit your throat. Say anything about this and you're dead.")
When they call the guards, you're thrown in jail and have to either buy your way out with money or your best item (if you don't have enough money) as your fine for robbery, maybe you can bribe a guard to let you out, or you can escape if you have have a Rogue in your party with high enough skills. Or maybe a short trial scene where you can accept a fine, a small quest of atonement from the towns administrator or local temple, or you could even argue your way out for little or no penalty.
I realize all this would have been tons of extra work for the devs, but it would be so much more fun and really lessen the temptation to reload if the pick pocket attempt fails.