Male Dwarven Fighter
18/12/20/8/10/8
Neutral Good
Wilderness Lore
Power Attack
Cleave
Weapon Focus: Something
Weapon Specialization: Something
Improved Critical
Dirty Fighting
Blind Fighting
Dodge
Strong Back
Iron Will
Lightning Reflexes
Forester
Attributes all look good, but you've got a few problems with your feats.
* Dodge requires 13 dexterity as a prerequisite.
* Do not waste a feat on forester. There is exactly one time in the entire game this skill is useful, and if you've been maxing out the skill you'll be able to make the check.
* I'd advise taking a second level of cleave ("great cleave") at some point.
* I'd prioritize Iron Will much earlier. With only 10 wisdom your will save will be very low, and spells that target the will save can often completely incapacitate a character.
* I'd skip out on Lightning Reflexes and Strong Back and go for other feats; reflex saves, for the most part, just avoid damage, and your dwarf fighter will have so many HP that a bad reflex save doesn't matter. Your strength, similarly, will be so high that carrying capacity will be a non-issue.
* Consider "dash" (increased move speed) and "bull headed"/"discipline" (increased will save) to replace some of those less useful feats.
Female Human Cleric
Human Battleguard
Chaotic Good
14/12/14/8/18/8
Concentration (max), Spellcraft (whatever's left over stopping at 10)
Luck of Heroes
Snake Blood
Combat Casting
Improved Criticals
Heretics Bane
Dodge
Lightning Reflexes
Spirit of Flame?
* Not enough dexterity to qualify for dodge
* Don't bother with snake blood or lightning reflexes; Clerics have plenty of HP and reflex save isn't very important to them.
* Consider weapon proficiency for your Cleric; as good an excuse as any to put bastard sword proficiency on one of your characters.
* Spell Focus (enchantment or necromancy) are good picks for a Cleric.
Female Lightfoot Halfling Rogue
True Neutral
Bluff, Diplomacy, Disable Device, Hide, Move Silently, Open Locks, Search
10/20/10/16/10/10
Precise Shot
Rapid Shot
Weapon Finesse
Ambidexterity
Improved Criticals
* Forget about two-weapon fighting altogether. You don't have enough feats for it, and it's not a very good fighting style for rogues in IWD2 anyways.
* Slippery mind is a good feat, you might consider that
Male Moon Elf Sorcerer
Chaotic Neutral
Alchemy, Concentration, Knowledge Arcana, Spellcraft
6/14/12/16/10/18
Spell Focus, Evocation
GSF, Evocation
Combat Casting
Subvocal Casting
Spirit of Flame
Spell Penetration
Greater Spell Penetration
* I'd say pick a different school for spell focus. Single-target evocation spells largely do not allow saving throws in the first place, and your area-of-effect evocation spells are going to be used against mooks who are unlikely to save anyways. You're way better off with other schools.
* You can skip on combat casting; the Sorcerer won't be in the thick of things like the Cleric.
L2
Invisibility
Mirror Image
Acid Arrow
Web
Eagle's Splendor
??? (Protection from Arrows?)
Consider "see invisibility"
L3
Fireball
Dispel Magic
Haste
Melf's Minute Meteors
Slow? Skull Trap? Magic Circle?
Don't bother with minute meteors. Stinking Cloud would be a superb selection.
L4
Mordenkainen's Force Missiles
Improved Invisibility
Otiluke's Resilient Sphere
Malison
Stone Skin
Wall of Fire?
Confusion, Emotion (despair), and Emotion (hope) are all great spell choices. Some of the best enchantment spells in the game.
L5
Animate Dead?
Sunfire?
Ball Lightning?
Shroud of Flame?
Lower Resistance?
Cloudkill?
Hold Monster is exceptional. Don't bother with cloudkill; any enemy powerful enough to be worth expending a 5th level spell is too powerful for this to be effective. Don't bother with Ball Lightning. Cone of Cold is a good damage-dealing choice.
L6
Chain Lightning
Acid Storm?
Tenser's Transformation?
Mass Haste?
Trollish Fortitude?
Globe of Invulnerability?
Mass Haste - yes absolutely
Trollish Fortitude - no, the Cleric's healing spells are way better, and this can't even affect other party members.
Tenser's Transformation - your strength score is
way too low for this. Don't bother.
Consider Disintegrate; great spell, especially against undead.