Posted October 20, 2011
Buffed and armed to the teeth the party teleported to the throne room to face the luremaster. After he had teleported away the druid cast creeping doom while the others concentrated on the caster appearing in the NE to prevent getting dispelled and succeeded. Since creeping doom takes a full round to cast the thief stayed between the druid and the spectral heroes coming from the west and took some damage, he drank 1 or 2 potions of extra healing but this proved unnecessary. The spectral heroes were slain so fast that the party sometimes had to wait until new ones appeared, accidentally shooting the luremaster instead when he appeared and finished him off before all other spectral heroes were slain.
The luremaster was defeated with 4 characters at full health and the other 2 barely injured.
Then the paladin took the ring from the throne and the door opening sequence started but didn't finish, the screen stayed greyed out, I was unable to do anything but scrolling the message window and listening to the party members complaining about being tired after the haste spell ran out. So I had to exit to windows and do this battle again.
Buffing for the second attempt I cast the haste spell after the (minor) globes of invulnerabilities and even wasted an oil of speed before realizing that the globes made the bard and mage immune to haste and at the start of the battle the cleric got dispelled so I had 3 characters only at half speed, one of them totally debuffed at the battle.
The spectral heroes were all defeated nevertheless without much trouble, only the luremaster remained and forced the party into a long and tiresome hunt which wasn't over when the haste spell ran out and the party got fatigued. Suddenly the upper two character portraits were greyed out, reading revealed the paladin and cleric were killed by a cone of cold, I didn't even realize how they lost HP before (and didn't bother healing) when hunting after the near death creature. A few seconds later the Luremaster was defeated.
So because of the bug the luremaster battle had to be fought again and the flawless victory turned into a flawed one, resulting in character death #10 and #11.
After the battle the druid used a raise dead scroll on the cleric who cast resurrection on the paladin afterwards, the ring was taken from the throne and this time the game didn't hang, destroying my hopes to get a chance for repeating the flawless victory.
Now the party is back in Lonelywood, on their last visit before leaving for the Sea of Moving Ice.
The luremaster was defeated with 4 characters at full health and the other 2 barely injured.
Then the paladin took the ring from the throne and the door opening sequence started but didn't finish, the screen stayed greyed out, I was unable to do anything but scrolling the message window and listening to the party members complaining about being tired after the haste spell ran out. So I had to exit to windows and do this battle again.
Buffing for the second attempt I cast the haste spell after the (minor) globes of invulnerabilities and even wasted an oil of speed before realizing that the globes made the bard and mage immune to haste and at the start of the battle the cleric got dispelled so I had 3 characters only at half speed, one of them totally debuffed at the battle.
The spectral heroes were all defeated nevertheless without much trouble, only the luremaster remained and forced the party into a long and tiresome hunt which wasn't over when the haste spell ran out and the party got fatigued. Suddenly the upper two character portraits were greyed out, reading revealed the paladin and cleric were killed by a cone of cold, I didn't even realize how they lost HP before (and didn't bother healing) when hunting after the near death creature. A few seconds later the Luremaster was defeated.
So because of the bug the luremaster battle had to be fought again and the flawless victory turned into a flawed one, resulting in character death #10 and #11.
After the battle the druid used a raise dead scroll on the cleric who cast resurrection on the paladin afterwards, the ring was taken from the throne and this time the game didn't hang, destroying my hopes to get a chance for repeating the flawless victory.
Now the party is back in Lonelywood, on their last visit before leaving for the Sea of Moving Ice.