Jason_the_Iguana: Switching the topic back to Icewind Dale 2: my favourite tactic there is to have a rogue with evasion and lots of reflex saves (Deep Gnome for optimal survivability) lure all the enemies to one spot, and then bombard them with magic. A sorcerer has enough firepower to wipe out most areas single-handedly, if the enemy is nice enough to clump together. This is why I never really felt the need for conventional archers.
Still, I have noticed that there are -much- better magic bows in this game then there are in BG2, and much better and more plentiful magic arrows to boot. If I ever decide to re-play the game, I should try specialising a fighter in archery. And perhaps use some throwing axes.
Only 67 days? I would have thought it was have taken longer due to the rest needed to replenish spells. My fighter heavy party of my f/t/m PC (He was primarily a front liner using support magic and buffs), Korgan, Minsc, Jaheira, Imoen and Viconia. In that game I finished SoA 55 day mark. I know time doesn't account for anything, I just wondered how much potential time would be added with additional resting. I don't like the idea of being able to rest anywhere in BG or IWD, to me, that's cheese. In one playthrough of IWD, I used a party of 5 figthers and 1 f / t. That really nasty part in Dragons Eye where as soon as you enter, you get swarmed with ghouls, that was a nightmare. Without access to magic, those firey oil potions Oswald had were a life saver, I hoarded them in that game. The alternative was to go all melee, enter the area and pull back then everyone starts hurting bad. However, the idea of doing that, resting outside the entrance for like 27 days then going back in to try again didn't really sit well with me so I stocked up on loads of healing potions instead.
IIRC correctly, there was a cloak in the Severed Hand in IWD that granted immunity to skull trap. I usually don't have magic user heavy parties but i like this cloak on a frontliner. Rogues weren't of much use in IWD and even less so in IWD2 so I don't always have them meaing I didn't always have a character who could dodge AOE spells. I never found it necassary though because animate dead is a lot more powerful than it was in IWD1. Before the cloak, i tend to just dump AOE spell on my own summons (usually animate dead). To me at least, that cloak, animate dead and a wizards high int for cross class thief skills all but made the rogue obsolete. When I get round to doing a non magic run of IWD, I will definately have a balanced rogue/fighter though.