Posted September 10, 2012
So, I finally got around buying Icewind Dale 1. I really like it so far, but I have a couple of questions I'd like to ask. I might ask more later if I run into something puzzling, but these are the initial ones.
1. I decided to try out a bard (after previously deciding against it), but where do I see what songs he knows? I see there's one song available from the get-go and I can access it in the bottom bar, but I'd like to know if he learned something new when he got to level 2, or if the only improvement was getting more hit points. Also, I cannot for the life of me find a page where it says what the level 1 song does. I guess it boosts the party's combat abilities but I'd like to know exactly by how much.
2. Is there an easy way to know which spells can be used by which character? I've picked up a couple of scrolls: petrification protection and cure moderate wounds but I don't think it says in the scrolls who can use them (besides the scroll having red color if the character in possession cannot use it). That or I'm blind. I've got a Human Druid and an Elf Diviner in my ranks. I also plan to dual class a Human Fighter into a Cleric a little bit later. I rather not recycle the scrolls for each character to see if somebody can use it if there's another way.
3. There's no spontaneous spell casting (turn any spell into a healing spell via shift-click) in this game, right?
4. Bracers. In Icewind Dale 2, the armor bonuses didn't stack with regular armor (with an armor that gives, say, +5 AC and bracers of defense with +1 AC, the combined AC bonus was still +5); does the same thing apply here? Bracers should only be worn by mages?
5. I already forgot, that's why I need to ask: Can a cleric wear any armor without losing the ability to cast spells? Even leather?
I guess that is all for now. Thanks for answering any of these!
1. I decided to try out a bard (after previously deciding against it), but where do I see what songs he knows? I see there's one song available from the get-go and I can access it in the bottom bar, but I'd like to know if he learned something new when he got to level 2, or if the only improvement was getting more hit points. Also, I cannot for the life of me find a page where it says what the level 1 song does. I guess it boosts the party's combat abilities but I'd like to know exactly by how much.
2. Is there an easy way to know which spells can be used by which character? I've picked up a couple of scrolls: petrification protection and cure moderate wounds but I don't think it says in the scrolls who can use them (besides the scroll having red color if the character in possession cannot use it). That or I'm blind. I've got a Human Druid and an Elf Diviner in my ranks. I also plan to dual class a Human Fighter into a Cleric a little bit later. I rather not recycle the scrolls for each character to see if somebody can use it if there's another way.
3. There's no spontaneous spell casting (turn any spell into a healing spell via shift-click) in this game, right?
4. Bracers. In Icewind Dale 2, the armor bonuses didn't stack with regular armor (with an armor that gives, say, +5 AC and bracers of defense with +1 AC, the combined AC bonus was still +5); does the same thing apply here? Bracers should only be worn by mages?
5. I already forgot, that's why I need to ask: Can a cleric wear any armor without losing the ability to cast spells? Even leather?
I guess that is all for now. Thanks for answering any of these!
This question / problem has been solved by PetrusOctavianus