Posted January 09, 2014
Apologies if this clutters up the forums, but the other threads I looked through didn't really clear up some of the things I'm confused/curious about.
I've owned IWD2 for quite a while now, but I never got particularly far in it due to issues of not really knowing what I was doing and the game's general difficulty (to put it bluntly, I'm a scrub). While I understand certain things well enough (I was able to understand KOTOR2 and what its characters served, for example), I have trouble designing a team with skills and abilities well enough that make me fully confident in going out into the game.
The team I last used was what I've basically outlined in my head, so I'll write it up here for any advice you all can give. I'd be open to recommended starting builds, outright class swaps, etc etc:
- A Monk. Primarily a damage dealer, not quite a tank but sort of. Mainly this guy stems from the fact that I love martial artist characters and the oh-so-enticing bonuses he'll get at higher levels. I don't really know what to do with him beyond pummeling things into the ground, though. I've thought about swapping him out for a Ranger. High Wisdom, Strength, and Constitution, slightly lowered Charisma and Dexterity.
- A Sorcerer. The primary spellcaster of the team. The main issue is that her spells don't really seem to do much, she can't cast many of them, and her low HP makes me nervous (especially since Burning Hands requires getting up close and personal). I'd kind of want to make her into a mage/fighter combo to beef her up, though multiclassing isn't on my plate until later in the game. High Charisma, Intelligence, and Dexterity, slightly lowered Constitution and Strength.
- A Fighter. The primary tank and combatant. Ambidexterity, Two-Weapon Fighting, and a pair of swords a good mercenary makes. He's one of the choices I have absolutely no problems with, and frankly I'm guessing that nobody will object to having a fighter along anyway, for obvious reasons. High Strength, Dexterity and Constitution, low Charisma and slightly lowered Wisdom and Intelligence.
- A Cleric. Frankly I'm on the fence about the Cleric, because even though I know they're the best at healing, her strength generally isn't enough to carry much (equipment or otherwise), which hurts the fact that she can wear heavy armor and use good weapons. I've thought about swapping her out for a Druid with ranged attacking and more spell variety. I'd gladly take suggestions on builds for this one. High Constitution, Intelligence and Wisdom, slightly lowered Strength and Constitution.
- A Bard. Basically the diplomat of the group. Never had much trouble with the bard unless we got swarmed, and that wasn't often anyway. Sang at all times in battle. High Charisma and Wisdom, slightly lowered strength.
- A Rogue. Just as a precaution, mainly because I know that there's no possible way we aren't going to encounter traps, locks, and devices of all sorts along the way. He used bows and was okay in battle, though I generally gave him Hide and Move Silently for being the scout. High Dexterity, Intelligence, slightly lowered Strength.
I'll admit, this is my first real entry into a game like this. KOTOR2 and 1 were one thing, since the characters were all precreated and their roles were blatantly obvious in the game's context, but creating a whole team from scratch is a totally different ballgame to me.
I've owned IWD2 for quite a while now, but I never got particularly far in it due to issues of not really knowing what I was doing and the game's general difficulty (to put it bluntly, I'm a scrub). While I understand certain things well enough (I was able to understand KOTOR2 and what its characters served, for example), I have trouble designing a team with skills and abilities well enough that make me fully confident in going out into the game.
The team I last used was what I've basically outlined in my head, so I'll write it up here for any advice you all can give. I'd be open to recommended starting builds, outright class swaps, etc etc:
- A Monk. Primarily a damage dealer, not quite a tank but sort of. Mainly this guy stems from the fact that I love martial artist characters and the oh-so-enticing bonuses he'll get at higher levels. I don't really know what to do with him beyond pummeling things into the ground, though. I've thought about swapping him out for a Ranger. High Wisdom, Strength, and Constitution, slightly lowered Charisma and Dexterity.
- A Sorcerer. The primary spellcaster of the team. The main issue is that her spells don't really seem to do much, she can't cast many of them, and her low HP makes me nervous (especially since Burning Hands requires getting up close and personal). I'd kind of want to make her into a mage/fighter combo to beef her up, though multiclassing isn't on my plate until later in the game. High Charisma, Intelligence, and Dexterity, slightly lowered Constitution and Strength.
- A Fighter. The primary tank and combatant. Ambidexterity, Two-Weapon Fighting, and a pair of swords a good mercenary makes. He's one of the choices I have absolutely no problems with, and frankly I'm guessing that nobody will object to having a fighter along anyway, for obvious reasons. High Strength, Dexterity and Constitution, low Charisma and slightly lowered Wisdom and Intelligence.
- A Cleric. Frankly I'm on the fence about the Cleric, because even though I know they're the best at healing, her strength generally isn't enough to carry much (equipment or otherwise), which hurts the fact that she can wear heavy armor and use good weapons. I've thought about swapping her out for a Druid with ranged attacking and more spell variety. I'd gladly take suggestions on builds for this one. High Constitution, Intelligence and Wisdom, slightly lowered Strength and Constitution.
- A Bard. Basically the diplomat of the group. Never had much trouble with the bard unless we got swarmed, and that wasn't often anyway. Sang at all times in battle. High Charisma and Wisdom, slightly lowered strength.
- A Rogue. Just as a precaution, mainly because I know that there's no possible way we aren't going to encounter traps, locks, and devices of all sorts along the way. He used bows and was okay in battle, though I generally gave him Hide and Move Silently for being the scout. High Dexterity, Intelligence, slightly lowered Strength.
I'll admit, this is my first real entry into a game like this. KOTOR2 and 1 were one thing, since the characters were all precreated and their roles were blatantly obvious in the game's context, but creating a whole team from scratch is a totally different ballgame to me.