ShadowWalker56: Sounds interesting. I'll have to give it some thought because it has been some tome since I played IWD2 and I don't remember how difficult the battles are. Not that it matters. Since it's been so long it'll be like a first play through anyways. Now I just have to make sure I get all their stats correct! LOL
Guideline to optimal stats in IWD2 (not to say there's anything wrong with playing suboptimally if that's what you want):
Everyone If you want to live, put at least a 16 into constitution. If you have points left over in the end, raising constitution to 18 is the best place to spend them.
Barbarian Max out strength, put at least 14 points in dexterity and wisdom. If you want to be good with ranged attacks (Barbarians are surprisingly good at this since their naturally fast move speed lets them kite without haste) raise dexterity as high as it will go.
Bard Max out charisma. If you want to do melee combat raise strength to 18, if you want to do archery raise dexterity to 18. If you still have points left over, balance them between your remaining stats. Dexterity should be at least 14, and Wisdom should be your lowest stat (but no lower than 8).
Cleric Max out wisdom. Set strength to between 14-18 depending on how much melee combat you want him to do (14=little to none, 16=some, 18=a lot; half orc with 20 works too). Set his dexterity to 14. Take points out of intelligence and charisma as needed to fund the more important stats.
Druid Same as Cleric.
Fighter For a melee fighter, max out strength, put 14 points into dexterity and wisdom, and balance the rest of the points to taste. For a ranged fighter, max out dexterity and put 14 points to strength and wisdom. If you want to do both melee and ranged then maximum to strength and dexterity, 14 to wisdom, and lower intelligence and charisma as low as you need to to pay for those stats. This is very similar to a Barbarian, and makes Barbarian/Fighter multi-class characters
really easy to build for since they have exactly the same stat preferences.
Monk Max out strength, dexterity, and wisdom. Drop intelligence and charisma as low as they will go to find the points to do this.
Paladin By far the hardest class to assign stats for. Basically the same as the Fighter... except you also need at least 16 charisma (preferably 18). Something's gotta give, even if you reduce your intelligence down to 3 there won't be enough points to cover everything and you'll need to pick some important attributes to be lower than you want them to be. This is the only class where I'd say it's acceptable to lower your constitution below 16. You just need the points that badly.
Ranger Max out strength, max out dexterity, 14 wisdom. Not quite as bad as the Monk, but pretty close.
Rogue Very tough one. Power-wise he
really, really needs max values in either dexterity or strength to make him good at either ranged or melee fighting respectively... and preferably he wants both. However, he also wants a decent intelligence and charisma score to take advantage of his skills (his one real niche over other classes), and he can't sacrifice wisdom without making himself super-weak to mind affecting spells. Overall, it depends on what you want from him, but just be mindful he's not very strong on his own so he'll need very high stats compensate to be good in combat.
Sorcerer Max out charisma, put at least 16 in dexterity, everything else is a matter of preference.
Wizard Max out intelligence, put at least 16 in dexterity, everything else is a matter of preference.