otjp: It was for the boost to reflex saving throws and AC.
The type of armor you wear caps your dexterity bonus to AC. Before accounting for other effect (magical buffs/items, class features, shields, etc), this is the cap for every type of armor:
Platemail is capped at 12 dexterity, for an AC yield of 19
Breastplate is capped at 16 dexterity, for an AC yield of 18
Chainmail is capped at 14 dexterity, for an AC yield of 17
Studded Leather is capped at 20 dexterity, for an AC yield of 18
Leather is capped at 22 dexterity, for an AC yield of 18
Because IWD2 doesn't actually implement the movement speed penalty for wearing heavier armor (to my knowledge Temple of Elemental Evil is the only D&D CRPG that does) there's basically no benefit for a front-line warrior to invest in more than 13 dexterity.
Don't use the throwing axe in this game, the range is too short, in IWD the throwing axe had good range but it seems to have been shortened. Rely on the sling for ranged attacks.
Thanks to Barbarian fast movement, you can kite melee enemies indefinitely so range doesn't matter
too much. I find the returning weapons a lot more convenient than slings, which eat through expensive ammunition whenever you want to use them. Being able to just sell all that magical ammunition enemies drop generates a boat-load of cash.