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Landeril: I actually disagree with Iwub here. A Cleric/Mage is a pretty decent character if built right. Especially as Dual-Class.

So I see no issue with you using a C/M, even as your primary, just be sure to build it right mate. One slight mess up in a Dual-Class can screw you over at the worst moment. I learned the hard way with a F/M/T
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Jason_the_Iguana: Are you sure you mean dual-class here? That is to say, a human who starts out as either cleric or mage and then switches to the other? Dual-class fighter/mage/thief is impossible. That's a multi-class only combo. And dual-class cleric/mages would be very, very weak. They'd be either way too low level in their first class to cast anything useful, or if you dual at a high level they'd have to wait until the very end of the game to get their first class abilities back.

A multi-class cleric/mage (that is to say, an elf or half-elf who gains levels as a cleric and a mage simultaneously) is a good character in BG2, and probably in IWD1 too. (Never tried one there.) But a dual-class cleric/mage isn't.
I mean Dual Class. And it is quite possible, I've seen it in one of the games. And I happen to know what I'm talking about lol. I played Dual Classes in all the D&D Games on GoG that they are available, and even in PnP version.

However, a Multi-Class would be great if you prefer that way. But not always the perfect substitute. I don't use Multi-Class characters personally, and only used Dual Class, so I gave the information I knew about.


Nor, have I seen, you be able to gain them at the same time. Its more along the lines of picking which class you wanna level up.
Post edited September 23, 2014 by Landeril
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Jason_the_Iguana: Are you sure you mean dual-class here? That is to say, a human who starts out as either cleric or mage and then switches to the other? Dual-class fighter/mage/thief is impossible.
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Landeril: I mean Dual Class. And it is quite possible, I've seen it in one of the games. And I happen to know what I'm talking about lol. I played Dual Classes in all the D&D Games on GoG that they are available, and even in PnP version.
No it isn't. Not legally. If you achieve F/M/T, then it's multi-class or cheating. Dual means two, not three or more.
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Landeril: I mean Dual Class. And it is quite possible, I've seen it in one of the games. And I happen to know what I'm talking about lol. I played Dual Classes in all the D&D Games on GoG that they are available, and even in PnP version.
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Hickory: No it isn't. Not legally. If you achieve F/M/T, then it's multi-class or cheating. Dual means two, not three or more.
Mayhaps you need to take a look at the games again. Dual-Class just means multiple classes at start. It was later termed "Gestalt" characters because of that misconception mate.
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Hickory: No it isn't. Not legally. If you achieve F/M/T, then it's multi-class or cheating. Dual means two, not three or more.
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Landeril: Mayhaps you need to take a look at the games again. Dual-Class just means multiple classes at start. It was later termed "Gestalt" characters because of that misconception mate.
No, it does not. Dual class in 2nd Edition D&D can only be taken by a human, who must first choose ONE class, and after leveling up may then dual to another class. No more. You are the one who needs to look again.
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Landeril: Mayhaps you need to take a look at the games again. Dual-Class just means multiple classes at start. It was later termed "Gestalt" characters because of that misconception mate.
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Hickory: No, it does not. Dual class in 2nd Edition D&D can only be taken by a human, who must first choose ONE class, and after leveling up may then dual to another class. No more. You are the one who needs to look again.
o.O Not at the start. I played D&D 2nd Edition. o.O I -have- a Starting F/M/T in one of the D&D Games. As I said, I am not sure if IWD was it or not, and was using it as a reference to the difficulty of Dual Class Building.

I have a Half-Elf Dual Class o.O Staring at the screen now. I didn't -not- indicate it towards the this game in particular, but as a -reference- over all.
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Landeril: Nor, have I seen, you be able to gain them at the same time. Its more along the lines of picking which class you wanna level up.
That sounds more like 3rd edition's (IWD2) multi-class rules, which are quite different from AD&D's (IWD1) multi-class rules.

AD&D dual-class is really a "short-term pain for long-term gain" proposition. You stop progressing in your old class and temporarily lose access to its abilities, and start progressing from 1st level in your new class (using the same XP requirements as a 1st level character, so you advance rapidly). Once your new class level exceeds your old class level, those abilities are unlocked. It requires careful planning, but if you plan it right you'll usually be decisively ahead of single-class characters once the process is complete.

AD&D multi-class basically has your two (or three) classes on independent progression tracks, with XP split evenly between them. It's generally the simplest multi-class system and pretty much impossible to screw up. It's also the most favorable multi/dual class system for spellcasters, who never have to worry about either of their classes being atrophied too heavily.

3rd edition's multi-class rules eliminate the concept of having different XP tracks for different classes and instead gives the character a single progression. Every time you level up, you gain a level in one class of your choice. This system is generally the most flexible or the three, but it severely slows down your progression in all your classes so you need to carefully pick for synergies. This system is the most unfavorable to spellcasters.
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Landeril: Nor, have I seen, you be able to gain them at the same time. Its more along the lines of picking which class you wanna level up.
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Darvin: That sounds more like 3rd edition's (IWD2) multi-class rules, which are quite different from AD&D's (IWD1) multi-class rules.

AD&D dual-class is really a "short-term pain for long-term gain" proposition. You stop progressing in your old class and temporarily lose access to its abilities, and start progressing from 1st level in your new class (using the same XP requirements as a 1st level character, so you advance rapidly). Once your new class level exceeds your old class level, those abilities are unlocked. It requires careful planning, but if you plan it right you'll usually be decisively ahead of single-class characters once the process is complete.

AD&D multi-class basically has your two (or three) classes on independent progression tracks, with XP split evenly between them. It's generally the simplest multi-class system and pretty much impossible to screw up. It's also the most favorable multi/dual class system for spellcasters, who never have to worry about either of their classes being atrophied too heavily.

3rd edition's multi-class rules eliminate the concept of having different XP tracks for different classes and instead gives the character a single progression. Every time you level up, you gain a level in one class of your choice. This system is generally the most flexible or the three, but it severely slows down your progression in all your classes so you need to carefully pick for synergies. This system is the most unfavorable to spellcasters.
Knew it was one of the Games. I was honestly just referencing to Dual/Multi class builds being a pain if not done right. But a beauty if done correctly.
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Jason_the_Iguana: A multi-class cleric/mage (that is to say, an elf or half-elf who gains levels as a cleric and a mage simultaneously)
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Hickory: That would be half-elf only. An elf cannot be cleric/mage in 2nd Edition.
Huh. I thought that was the case, but then I remembered Aerie is a cleric-mage in BG2, so I thought elves could be too. But I guess that was either Bioware being liberal in interpreting the rules, or Avariel being special.