Posted October 24, 2013
Hi all,
I really enjoyed the game Dragon Age Origins, best game ever, DA2 was... good for a couple of playthroughs. At present I am going through the DnD games as a suitable replacement until DA3 comes out.
I have gone through BG1:EE, and am now trying out IWD1 through GOG. I notice that I tend to start games at normal difficulty, get bored, and pump it up to the hardest difficulty after a day or so and restart. I love the feeling of every fight being potential deathtrap (like in DAO), and overcoming nearly impossible odds, so I might just start IWD at Insane difficulty, being pretty familiar with DnD rules.
What I like about IWD is having a party completely under my control stat wise, but being a hardcore power gamer I of course can't help but want to abuse this. Now having played BG1:EE under insane difficulty I found it over easy and abusable by just having a massive fighter (Half-orc) with 19/18/19/10/1/18 stats in the front of the group who basically never went down, so to combat the potential of boredom I came up with a system. Best stat 18/18(100), next stat 17, next 16, next 15, next 14, next 13 more or less. With say a Dwarf, elf or halfling you would +1/-1 to those stats, eg for a dwarf you could have 18(100) str and 18 (17+1) con, but then 15 (16-1) dex. The point of this is to have more realistic DnD characters, good but not feeling "cheated".
Simple plan, but quite a headache to apply. It means that you really have to make large sacrifices during character creation. Max strength for the front line, but then sacrificing HP with Con or AC with Dex, and if you have a Cleric or Mage you have to sacrifice spell levels (go less than 18 Int/Wis to trade for max Str or Dex) or sacrifice fighting ability if you multi-lcass (18 Int/Wis but less Dex/Str/Con).
My question is how would you make a party under these restrictions? Do you prioritize/sacrifice 1 HP per level or 1 AC (Con or Dex). Do you single class, Dual class or multi-class. With Dual and Multi classing you really have to prioritize and sacrifice stats even harder.
I'll only mention the important stats, but I am thinking something along the lines of:
-pure fighter (str 18(100)/con 17/dex 16 if I went Dwarf it would be str 18(100)/con 18(17+1)/Dex 15(16-1) with adjustments) melee
-multi fighter/cleric (str 18(100)/wis 17/con 16/dex 15), melee
-multi fighter/druid (str 18(100)/wis 17/con 16/dex 15), melee
-multi halfling fighter/thief (dex 19/con 17/str weak - easy choices) ranged
-multi fighter/mage (int 18/dex 17/con 16) ranged
-bard (int 18/dex 17/con 16/cha 15 - easy choices) ranged
My thoughts so far -
-People seem to suggest a bard and/or a paladin in many party makeups. I understand the need for a bard with some bard specific weapons in the game, but why a paladin? Having 17 cha would limit his usefulness in the front line in this build, so there would have to be a really good reason to have him. Are either of these guys worth having over a pure front line fighter with five proficiency points on longsword?
-I'll definitely keep the halfling fighter/thief. The rest is pretty debatable.
-I could boot the Druid or Cleric for an extra front line pure fighter if needed or I could boot the mage or bard for an extra front line pure fighter if needed.
-The reason I thought of going multi-class is because that way I get the Fighter Thac0s in my front and back line and the ability to use better armours/weapons on some characters. On insane difficulty exp will come hard and fast I think.
-I figure that AC can be improved whereas HP cannot, so I have taken to prioritizing Con over Dex for everybody.
-Fighter/druid can use fighter armour and still cast, so improves the druid, and makes him melee worthy 18(100). I am not familiar with Druids, so I might have messed his stats up bad though?
-I could conceivably dual some of the classes at a low level like mage or druid and have the druid in heavy armour early, but I'd miss out on some of the improved thac0 that comes with a late level fighter.
-Edit I have just started considering switching most of my characters over to slings instead of bows and going 18(100) strength as their main stat so that they're all passable backup fighters in a pinch while still having bonuses (+3 to hit +6 damage +a bit of dex to hit) at range... can't see many downsides to that at all.
Edit: So my question is what would you suggest for party members, and how would you prioritize the stats to best survive on Insane difficulty? Any changes recommended?
Please no spoilers about important plot points as I have only played IWD about 2-3 hours, but spoilers about equipment and what monster types to prepare for is fine.
Thanks in advance,
Ramon
I really enjoyed the game Dragon Age Origins, best game ever, DA2 was... good for a couple of playthroughs. At present I am going through the DnD games as a suitable replacement until DA3 comes out.
I have gone through BG1:EE, and am now trying out IWD1 through GOG. I notice that I tend to start games at normal difficulty, get bored, and pump it up to the hardest difficulty after a day or so and restart. I love the feeling of every fight being potential deathtrap (like in DAO), and overcoming nearly impossible odds, so I might just start IWD at Insane difficulty, being pretty familiar with DnD rules.
What I like about IWD is having a party completely under my control stat wise, but being a hardcore power gamer I of course can't help but want to abuse this. Now having played BG1:EE under insane difficulty I found it over easy and abusable by just having a massive fighter (Half-orc) with 19/18/19/10/1/18 stats in the front of the group who basically never went down, so to combat the potential of boredom I came up with a system. Best stat 18/18(100), next stat 17, next 16, next 15, next 14, next 13 more or less. With say a Dwarf, elf or halfling you would +1/-1 to those stats, eg for a dwarf you could have 18(100) str and 18 (17+1) con, but then 15 (16-1) dex. The point of this is to have more realistic DnD characters, good but not feeling "cheated".
Simple plan, but quite a headache to apply. It means that you really have to make large sacrifices during character creation. Max strength for the front line, but then sacrificing HP with Con or AC with Dex, and if you have a Cleric or Mage you have to sacrifice spell levels (go less than 18 Int/Wis to trade for max Str or Dex) or sacrifice fighting ability if you multi-lcass (18 Int/Wis but less Dex/Str/Con).
My question is how would you make a party under these restrictions? Do you prioritize/sacrifice 1 HP per level or 1 AC (Con or Dex). Do you single class, Dual class or multi-class. With Dual and Multi classing you really have to prioritize and sacrifice stats even harder.
I'll only mention the important stats, but I am thinking something along the lines of:
-pure fighter (str 18(100)/con 17/dex 16 if I went Dwarf it would be str 18(100)/con 18(17+1)/Dex 15(16-1) with adjustments) melee
-multi fighter/cleric (str 18(100)/wis 17/con 16/dex 15), melee
-multi fighter/druid (str 18(100)/wis 17/con 16/dex 15), melee
-multi halfling fighter/thief (dex 19/con 17/str weak - easy choices) ranged
-multi fighter/mage (int 18/dex 17/con 16) ranged
-bard (int 18/dex 17/con 16/cha 15 - easy choices) ranged
My thoughts so far -
-People seem to suggest a bard and/or a paladin in many party makeups. I understand the need for a bard with some bard specific weapons in the game, but why a paladin? Having 17 cha would limit his usefulness in the front line in this build, so there would have to be a really good reason to have him. Are either of these guys worth having over a pure front line fighter with five proficiency points on longsword?
-I'll definitely keep the halfling fighter/thief. The rest is pretty debatable.
-I could boot the Druid or Cleric for an extra front line pure fighter if needed or I could boot the mage or bard for an extra front line pure fighter if needed.
-The reason I thought of going multi-class is because that way I get the Fighter Thac0s in my front and back line and the ability to use better armours/weapons on some characters. On insane difficulty exp will come hard and fast I think.
-I figure that AC can be improved whereas HP cannot, so I have taken to prioritizing Con over Dex for everybody.
-Fighter/druid can use fighter armour and still cast, so improves the druid, and makes him melee worthy 18(100). I am not familiar with Druids, so I might have messed his stats up bad though?
-I could conceivably dual some of the classes at a low level like mage or druid and have the druid in heavy armour early, but I'd miss out on some of the improved thac0 that comes with a late level fighter.
-Edit I have just started considering switching most of my characters over to slings instead of bows and going 18(100) strength as their main stat so that they're all passable backup fighters in a pinch while still having bonuses (+3 to hit +6 damage +a bit of dex to hit) at range... can't see many downsides to that at all.
Edit: So my question is what would you suggest for party members, and how would you prioritize the stats to best survive on Insane difficulty? Any changes recommended?
Please no spoilers about important plot points as I have only played IWD about 2-3 hours, but spoilers about equipment and what monster types to prepare for is fine.
Thanks in advance,
Ramon
Post edited October 25, 2013 by RamonNZ
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