Posted August 18, 2017
I've read lots of reviews comparing the Icewind Dale and Baldur's Gate series and I wanted to add a different take: Icewind Dale is the best Old School AD&D game to come out since the Gold Box series. You create your own party of six characters spec'd out the way you like it and go hit some dungeons to kill baddies and take their loot. This is is essence of Old School AD&D. It's a game about adventurers, not necessarily heroes, where things like character motiviations emerge organically from the gameplay rather than being imposed on the player from on high. I found myself far more engaged with my IWD party imagining how this motley crew of six came together to find glory and fortune in the North than I ever did with the BG NPCs. Creating your own motivations for your characters is far more immersive than being told to go find Imoen because the writers think you should care.
The dungeon design is also much tighter in IWD and combats are far more engaging, challenging, and dynamic. It feels like something out of a classic Gygaxian module. The treasure is plentiful, varied, and just damn cool as it should be in any good D&D title. And while you need at least one warrior, mage, healer, and thief, the game lends itself to multiple playthroughs with different party compositions. If you're an Old School AD&Der, you'll love messing around with the various kits and multi/dual class combos. While IWD2 regrettably uses the 3rd Edition rules, it's also a solid game and the inclusion of subraces is fun.
I can only speak for myself here, but if I want an epic storyline with lots of character development and branching, intricate plotlines I'll play a JRPG. Dungeons and Dragons is at its best when it sticks to its dungeon-delving roots. If you're looking for a game like Mass Effect set in the Forgotten Realms than you should definitely play Baldur's Gate. But if you want a modernized dungeon crawler that captures the feel of Pool of Radiance/Curse of the Azure Bonds/Savage Frontier games, IWD still has yet to be surpassed.
The dungeon design is also much tighter in IWD and combats are far more engaging, challenging, and dynamic. It feels like something out of a classic Gygaxian module. The treasure is plentiful, varied, and just damn cool as it should be in any good D&D title. And while you need at least one warrior, mage, healer, and thief, the game lends itself to multiple playthroughs with different party compositions. If you're an Old School AD&Der, you'll love messing around with the various kits and multi/dual class combos. While IWD2 regrettably uses the 3rd Edition rules, it's also a solid game and the inclusion of subraces is fun.
I can only speak for myself here, but if I want an epic storyline with lots of character development and branching, intricate plotlines I'll play a JRPG. Dungeons and Dragons is at its best when it sticks to its dungeon-delving roots. If you're looking for a game like Mass Effect set in the Forgotten Realms than you should definitely play Baldur's Gate. But if you want a modernized dungeon crawler that captures the feel of Pool of Radiance/Curse of the Azure Bonds/Savage Frontier games, IWD still has yet to be surpassed.