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The Icewind Dale Enhanced Edition will be available for PC,, Mac, iPad, and Android tablets.
It will contain new spells, items, classes, and quests.

http://www.pcgamer.com/2014/08/31/icewind-dale-enhanced-edition-announced-at-pax/

More screenshots:
http://worthplaying.com/article/2014/8/31/news/93397/
I got very excited when BG:EE was announced and ended up sorely disappointed. With that disappointment, and IWD having far less replayability, I simply cannot get excited over this release. I'll be spending my money elsewhere, but I hope others enjoy the release nontheless.
While I never played BGEE, I was never interested because the asking price simply wasn't worth it for the "enhancements". It's a little hard to get excited when you know they're going to do the same thing with IWDEE, especially when so little will be added.

However If there were new areas to explore, then maybe I'll consider it (assuming the price is reasonable), but as of now, I'd rather they didn't try and fix what wasn't broken in the first place. Don't suppose there's a PS:TEE already in the works is there?

Anyone else thinking that IWDEE will be rushed out the door filled with bugs just like BGEE was?

Edit: Looking at the link, a lot of what will be added looks like chaff anyways. I'll stick with mods and keep my $19.99
Post edited September 01, 2014 by IwubCheeze
Ooohh, it looks like they're adding all of the classes and kits from BG 2. Has that been done in a mod yet? Because that's actually sort of a big deal in a game that is all about building your own party.

If someone can correct me on that, then I will treat this as being as entirely unnecessary as the Enhanced Editions of Baldur's Gate and BG2.
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ArbitraryWater: Ooohh, it looks like they're adding all of the classes and kits from BG 2. Has that been done in a mod yet? Because that's actually sort of a big deal in a game that is all about building your own party.

If someone can correct me on that, then I will treat this as being as entirely unnecessary as the Enhanced Editions of Baldur's Gate and BG2.
I can agree that some of the kits would be nice but just like in BG2, most of the kits are rather shizzy. Howver, without being able to customize your party in BG2, some of the not so great kits still had their place but in IWD where you can fully customize your party, a lot of them are just useless.

The thief in IWD was rather underwhelming and it doesn't look like any of the rogue kits will change that. The druid, cleric and bard kits don't look very useful either. As for the ranger kits, the only good one will be the archer. With all the bottle necking you can do in IWD, a high powered archer will come in handy. The undead slayer paladin kit will also be really good considering how many of your enemies are undead, the other pally kits though, definately not.

The fighter kits do look good though as they will offer a little more varienty on how so use your fighters beyond choice of weapons, I feel the same way about the barb and monk. And of course, the sorceror speaks for itself ;)
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ArbitraryWater: Ooohh, it looks like they're adding all of the classes and kits from BG 2. Has that been done in a mod yet? Because that's actually sort of a big deal in a game that is all about building your own party.

If someone can correct me on that, then I will treat this as being as entirely unnecessary as the Enhanced Editions of Baldur's Gate and BG2.
It's been done in mods, but only in a 'replace kit A with kit B' sense, due to hard coding limitations. Still, paying such a high price just for mostly useless kits is senseless. HoW and TotL are included in GOG release, and everything else (except cross platform) can be done through mods, including items, Unfinished Business etc.
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Hickory: It's been done in mods, but only in a 'replace kit A with kit B' sense, due to hard coding limitations. Still, paying such a high price just for mostly useless kits is senseless. HoW and TotL are included in GOG release, and everything else (except cross platform) can be done through mods, including items, Unfinished Business etc.
Oh I don't know, a lot of those kits could come in handy. Some might be more effective than others, but I can't think of any that are truly flat out useless.
As long as they fix the issue with Surface Pro tablets they introduced in the BGEE 1.2 patch, I'll get it.

IWD doesn't have great replayablility like BG, but its been 14 years for me, so I'm sure I'll enjoy it.
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Hickory: It's been done in mods, but only in a 'replace kit A with kit B' sense, due to hard coding limitations. Still, paying such a high price just for mostly useless kits is senseless. HoW and TotL are included in GOG release, and everything else (except cross platform) can be done through mods, including items, Unfinished Business etc.
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Jonesy89: Oh I don't know, a lot of those kits could come in handy. Some might be more effective than others, but I can't think of any that are truly flat out useless.
In my mind, I cannot justify paying such a price on the off chance that *some* kits may 'come in handy' as you put it. Most, as I said, are useless.
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Jonesy89: Oh I don't know, a lot of those kits could come in handy. Some might be more effective than others, but I can't think of any that are truly flat out useless.
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Hickory: In my mind, I cannot justify paying such a price on the off chance that *some* kits may 'come in handy' as you put it. Most, as I said, are useless.
I'm not sure how any of the kits are truly useless.
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Hickory: In my mind, I cannot justify paying such a price on the off chance that *some* kits may 'come in handy' as you put it. Most, as I said, are useless.
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Jonesy89: I'm not sure how any of the kits are truly useless.
That depends on perspective, doesn't it?
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Hickory: It's been done in mods, but only in a 'replace kit A with kit B' sense, due to hard coding limitations. Still, paying such a high price just for mostly useless kits is senseless. HoW and TotL are included in GOG release, and everything else (except cross platform) can be done through mods, including items, Unfinished Business etc.
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Jonesy89: Oh I don't know, a lot of those kits could come in handy. Some might be more effective than others, but I can't think of any that are truly flat out useless.
How about like half of them?

Look at the blade bard kit. It sacrifices some bard abilities for some extra fighting abilities. Essentially it mixes the fighter and bard class but does both poorly. Better to take a character that plays on it's strengths

How about the jester? Enchantment magic was of limited use in IWD because most of your enemies were undead. That charm song thing they have is only going to be useful at certain parts of the game.

The Totemic Druid is gimmicky at best as they only have summons, something regular druids and mages can do anyways. Summons are good but when comparing 1 casting/day every 5 levels to the number of available wizard spell slots, it's just kinda dumb. Beastmaster have the same problem but with very hefty weapon restrictions. Not only that, but summons weren't needed in every area, no point in these characters.

How about the avenger druid? -2 to str and con for a few spells the wizard can have? How much more pointless can a character kit get?

The Cavalier is also pretty shizzy. +3 to dmg and to hit against draconic and demonic creatures? How many of these are in IWD? You have the end bosses in the OC and HOW, a few summoned glabrezu in TOTLM and the cornugons if you put the wrong stone in the wrong slot in the portal in a final part of TOTLM. That's it!!! If wyverns count at draconic creatures, fine, they're are a few to kill in the first area of TOTLM.

Inquisitor is also pure garbage. This guy's main focus is dispel magic, which can be handled by a cleric because clerics in IWD don't have many great 3rd level spells anyways. I also didn't need many castings of dispel magic either

The stalker ranger kit also blows. You can't back stab the undead which IWD is loaded with and back stabbing in IWD isn't really a good idea anyways because the areas are just crawling with monsters. Hit one guy for hefty damage and all his friends and family gang up on you. Because of this, the assassin is also crap.

There's more, but I think I made my point :)
Post edited September 02, 2014 by IwubCheeze
I hope they don't just copy classes from BG2 but make rules which fit to IWD instead. It would be a pity to loose the bard song variety for example.
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kmonster: I hope they don't just copy classes from BG2 but make rules which fit to IWD instead. It would be a pity to loose the bard song variety for example.
Totally agree. Pre HOW, the bard only had one song and it wasn't really worth using later in the game. This made the bard the most useless class in the game. After the HOW expansion though, the bard instantly went from the worst class to one of the best. A variety of songs were addded, some of which were situational, though others remained useful throughout the game. Considering this, I don't think they'll be dropping the bard song simply to add the useless BG2 bard kits.

On the website, it says "31 new class and kit combinations from Baldur's Gate II: Enhanced Edition" and "122 new spells carried over from Baldur's Gate: Enhanced Edition". I read this as "We are copying shit directly from BG2". I hope it's not the case because a lot of them will simply be useless, some of which I mentioned above already but it wouldn't surprise me if this was the case. Some people harp on IWD for not being enough like BG2 simply because it's an IE game. The devs can say "we're adding stuff to make IWD more like BG2" and no doubt there will be those who will say this will make the game instantly better. After finishing Hordes of the Underdark not too long ago, it was obvious the devs tried to copy as much from BG2 as possible (the OP weapons, banter, that awkward romance, character epilogues all come to mind) and this was one reason I didn't like the game too much. I say let BG be BG and IWD be IWD.
Post edited September 02, 2014 by IwubCheeze
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kmonster: I hope they don't just copy classes from BG2 but make rules which fit to IWD instead. It would be a pity to loose the bard song variety for example.
IWDEE bards will have the same ability to switch between the six songs they had in IWD.

The BG2 classes/kits (including the ones introduced in BGEE/BGIIEE) are in IWDEE, with some adjustments to better reflect the class abilities as they were in IWD.