SkeleTony: Sounds like you really suck at RPGs. IWD 1 & 2, while they have a few challenging moments, are FAR from being very difficult games (*chuckle* you should try Nahlakh (though you probably could not stand the graphics).
I do not suck at RPGs, and I feel secure in saying that IWD is a pretty difficult game, but most of that difficulty arises from the flaws of the Infinity Engine (poor pathfinding, no way to accurately gauge distance for spells, isometric perspective making it impossible to tell if a character is able to fire/cast a spell into another room, etc.). Even if those flaws were fixed, however, the challenging "moments" were so pervasive that labeling the game as a whole as difficult is hardly unwarranted.
SkeleTony: As for your absurd criticism against games with full party creation, please...just stop it. Most traditional RPGers do not see creating characters as some sort of laborious task they have to get through as quickly as possible. Creating characters is half of the game! That is where your strategy kicks in.
Don't get me wrong, I had fun with Baldur's Gate 1 & 2, Pirates of the Western Sea and most of all Jagged Alliance 2, but these are a sort of change of pace thing. Most of the time us old school RPG fans love to sit and spend an hour or two creating characters then playing those characters. I personally think the optimal style is like what Wizardry 8 did where you create six and can recruit 2 more.
Fun fact: creating a character in 2nd edition AD&D takes all of five minutes. Granted, that time goes up exponentially if you try to min/max your character (which I have no tolerance for both on the grounds that it is too time consuming to the point of feeling like work and ultimately has a negative impact on role-playing), but doing the basics of filling out a character sheet is pretty stream-lined. One would think that an automated program would make this go faster, but any time saved by not having to fill out a sheet by hand is eclipsed by the awful way character creation plays out in IWD. Want to go back to change something? You need to delete everything you have done up to that point, possibly including stats. There is absolutely no reason that I should have to delete my stats because I think that my current roll is better suited to another race/class, yet IWD makes it so that if I decide that I want to do something as simple as change my character portrait, I need to start all over again. That makes me agonize of each choice far longer than I should, and when you multiply that by 6, I start tearing my hair out. And that's just the first game; I barely got past IWD2's intro and promptly quit once I realized that I'd need to actively diagram feat trees out to make characters that the game would't chew up and spit out.
As for sitting around for "hours" creating characters... no. The only way that I can ever imagine spending this much time on character creation is if I am trying to min/max, a process that I have limited patience with for a number of reasons, the most relevant of which being that it takes far too long and feels like work, a sentiment that OP seems to share at least somewhat. Bottom line, not every gamer has as much patience as you do for spending hours of preparation before actually playing a game. If this is what you enjoy doing, then more power to you, but do realize that not every person approaches an RPG in the same way you do before you start passing them off as "absurd".