Posted August 15, 2012
Just wanted to share some of my impressions of the game so far. I've gotten to the part where the ogres destroy the bridge, and...it hasn't been easy getting there. I had to load many, many times especially when fighting the malamites and their beasts. Someone always died, and I had to restart. But, with patience I've managed to triumph, even if it took many retries occasionally. Can't wait for the resurrection spell to become available though.
My party is as follows:
Half Elf Cleric - healer, remover of nasty spells, crossbow shooter...though she hasn't had bolts for a while now.
Aasimar Paladin - melee slayer, plain and simple
Half Orc Barbarian - same as paladin basically
Human Monk - another fighter, although I'm a little disappointed with his fighting skill so far, even when his STR is 18, DEX too, plus he gains extra DEX from the lack of weapons and armor. He still gets his ass kicked often times.
Wild Elf Sorceress - user of destructive spells. Her I like, she can cast lots of damaging spells before having the need to rest. Although she has a very small amount of hitpoints, so if the enemy decides to attack her, she's screwed. She also uses a bow against enemies that aren't too dangerous.
And finally, Tiefling Rogue. Very good at some parts, when there aren't many enemies around and she can silently kill any orc. Although in larger battles, she's kinda meh. I usually make her use a bow too in larger battles. She's handy with the locks, though.
I guess in the future I should expand to spells that offer armor bonuses, since my fighters very often find themselves in a pickle against large groups of enemies, and oh man are the numbers badly against them. At times I'm wondering if there's too much enemies to handle, because six people against a dozen, sometimes even more, makes things a little difficult. But, it goes to show games were harder back then. And I like challenge; if the game was a total cakewalk, I'm not sure if it would be as fun.
My party is as follows:
Half Elf Cleric - healer, remover of nasty spells, crossbow shooter...though she hasn't had bolts for a while now.
Aasimar Paladin - melee slayer, plain and simple
Half Orc Barbarian - same as paladin basically
Human Monk - another fighter, although I'm a little disappointed with his fighting skill so far, even when his STR is 18, DEX too, plus he gains extra DEX from the lack of weapons and armor. He still gets his ass kicked often times.
Wild Elf Sorceress - user of destructive spells. Her I like, she can cast lots of damaging spells before having the need to rest. Although she has a very small amount of hitpoints, so if the enemy decides to attack her, she's screwed. She also uses a bow against enemies that aren't too dangerous.
And finally, Tiefling Rogue. Very good at some parts, when there aren't many enemies around and she can silently kill any orc. Although in larger battles, she's kinda meh. I usually make her use a bow too in larger battles. She's handy with the locks, though.
I guess in the future I should expand to spells that offer armor bonuses, since my fighters very often find themselves in a pickle against large groups of enemies, and oh man are the numbers badly against them. At times I'm wondering if there's too much enemies to handle, because six people against a dozen, sometimes even more, makes things a little difficult. But, it goes to show games were harder back then. And I like challenge; if the game was a total cakewalk, I'm not sure if it would be as fun.