Posted January 02, 2016
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
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IwubCheeze
I iz smurt, DUR!
Registered: Apr 2013
From China, People's Republic of
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted January 02, 2016
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Hickory
Almost human
Registered: Dec 2010
From United Kingdom
Posted January 02, 2016
It *only* makes sense if you *want* it to make sense. It's a math 'error', as in terrible formula, not a sensible effect. It has been explained to you over and over, but there is no way you are going to see it as such, because you simply don't want to. That's a pitfall of being a cheater.
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted January 02, 2016
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res > 100.
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(It's worth noting that I don't even consider some of the more ridiculous tricks, such as polymorph teleporting, to be cheating, since you aren't modifying the game or using the cheat mode.)
I could point out that Elminage Gothic handles resistance over 100% the same way, and it has enemies (which can become party members, retaining their resistances) with 200% resistance. Of course, it also treats 300% resistance as reflection, making the attack damage the attacker instead of the target. (I never tested resistance between 200 and 300 in that game.)
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CampyMcLurkstein
New User
Registered: Sep 2015
From United States
Posted January 02, 2016
Oh wow. Didn't mean to start a fire resist debate.
I remember iron golems from older TSR games, and how they were healed by lightning bolts or something. And fire magic would hasten them. Something of this nature.
How about giving the conflagration bastard sword to a fighter/druid? Shapeshift into a fire elemental, and get hit by dispel magic to exploit the weapon mechanic? A fire elemental that throws fireballs with punches @.@
Now the real question - Has anyone tried using this sword with no fire resistance and received a nasty surprise when it hits that 10% ? As in, "I didn't read the weapon description, and the whole party got hit by a surprise fireball." Or has anyone used this effectively in a solo run which I didn't even think about. It could actually be quite useful there whether exploiting game mechanics or not. Just play the game as you want to play and have fun :) And be grateful that Icewind Dale features so many mechanics to play around with including a console instead of a cash shop :)
I remember iron golems from older TSR games, and how they were healed by lightning bolts or something. And fire magic would hasten them. Something of this nature.
How about giving the conflagration bastard sword to a fighter/druid? Shapeshift into a fire elemental, and get hit by dispel magic to exploit the weapon mechanic? A fire elemental that throws fireballs with punches @.@
Now the real question - Has anyone tried using this sword with no fire resistance and received a nasty surprise when it hits that 10% ? As in, "I didn't read the weapon description, and the whole party got hit by a surprise fireball." Or has anyone used this effectively in a solo run which I didn't even think about. It could actually be quite useful there whether exploiting game mechanics or not. Just play the game as you want to play and have fun :) And be grateful that Icewind Dale features so many mechanics to play around with including a console instead of a cash shop :)
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IwubCheeze
I iz smurt, DUR!
Registered: Apr 2013
From China, People's Republic of
Posted January 02, 2016
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I remember iron golems from older TSR games, and how they were healed by lightning bolts or something. And fire magic would hasten them. Something of this nature.
How about giving the conflagration bastard sword to a fighter/druid? Shapeshift into a fire elemental, and get hit by dispel magic to exploit the weapon mechanic? A fire elemental that throws fireballs with punches @.@
Now the real question - Has anyone tried using this sword with no fire resistance and received a nasty surprise when it hits that 10% ? As in, "I didn't read the weapon description, and the whole party got hit by a surprise fireball." Or has anyone used this effectively in a solo run which I didn't even think about. It could actually be quite useful there whether exploiting game mechanics or not. Just play the game as you want to play and have fun :) And be grateful that Icewind Dale features so many mechanics to play around with including a console instead of a cash shop :)
As for your real question, my answer is no. Like in a real conflict, you want to keep things as predictable as possible. A 10% chance of something nasty happening is factor you want to cut out. Regardless, debating on the usefulness of Conflagration is moot simply because it isn't by any means an end game weapon. Sure, it can be messed around with in a solo run. But with a party, having to constantly keep up on fire resistance incase the random number god is grumpy would be rather tedious.
Post edited January 02, 2016 by IwubCheeze
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CampyMcLurkstein
New User
Registered: Sep 2015
From United States
Posted January 02, 2016
So they enjoy exploits in a single player game? What's the big deal? I use DaleKeeper and G3 Daletweaks every game :) I also exploit the game's EXP value difficulty system. Sometimes when I'm feeling really exploity, I use missile weapons :D
Anyways this sword is really cool, and a game item of this nature likely wouldn't be present in new games. And that's why it's so damn interesting and why I'm playing Icewind Dale instead of shit Dragon Ages.
Random question - The elf ghost in the Severed Hand sells moth ridden thistledown and rotted honey leather. Has anyone found a use for these? Just curious if I should pick these up and throw them in my bottomless bag of holding 8)
Anyways this sword is really cool, and a game item of this nature likely wouldn't be present in new games. And that's why it's so damn interesting and why I'm playing Icewind Dale instead of shit Dragon Ages.
Random question - The elf ghost in the Severed Hand sells moth ridden thistledown and rotted honey leather. Has anyone found a use for these? Just curious if I should pick these up and throw them in my bottomless bag of holding 8)
Post edited January 02, 2016 by CampyMcLurkstein
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IwubCheeze
I iz smurt, DUR!
Registered: Apr 2013
From China, People's Republic of
Posted January 02, 2016
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Those items are just there for flavour. Old tower were everything is worn and falling apart and all that. There's no need to pick em up.
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted January 02, 2016
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Also, sometimes such strategies are fun. There is a reason some people play Wild Mages in Baldur's Gate 2; they're fun, even if wild surges can screw you over. On the other hand, sometimes a Wild Surge works to your benefit; that's part of the fun. (Of course, in non-EE BG2, there is a major exploit that, I believe (haven't extensively tested this), allows you to make Nahal's Reckless Dweomer more reliable than normal spellcasting.)
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CampyMcLurkstein
New User
Registered: Sep 2015
From United States
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IwubCheeze
I iz smurt, DUR!
Registered: Apr 2013
From China, People's Republic of
Posted January 02, 2016
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Also, sometimes such strategies are fun. There is a reason some people play Wild Mages in Baldur's Gate 2; they're fun, even if wild surges can screw you over. On the other hand, sometimes a Wild Surge works to your benefit; that's part of the fun. (Of course, in non-EE BG2, there is a major exploit that, I believe (haven't extensively tested this), allows you to make Nahal's Reckless Dweomer more reliable than normal spellcasting.)
First you have to make sure nearby party members have their fire resistances over 100%, then you have to consider the low chance of the fire ball going off, then you have to factor in how many monsters are still around. More than likely, your injured party member(s) are going to be tasting dirt before they can get a bit of healing from a fireball spell assuming it even goes off. Wouldn't pulling the injured party member back to chug a healing potion be much more reliable and more cost efficient than the idiocy you suggest?
Also, I dare you to point out one area in IWD where you would need to use an unreliable strategy in order to move forward? There isn't one. There isn't one place in any area in IWD where you need to resort to desperation. Not one. Zero, zilch, nada, none..........
So go ahead, point one out if you can. No matter what you say, I'll be able to come back at you with a much more sensible and much more reliable solution without resorting to idiocy.
Characters are locations in the Characters folder of your game directory. However, if you uninstalled, it's possible the uninstall problem deleted this folder along with your characters.
Post edited January 02, 2016 by IwubCheeze
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted January 02, 2016
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Also, sometimes such strategies are fun. There is a reason some people play Wild Mages in Baldur's Gate 2; they're fun, even if wild surges can screw you over. On the other hand, sometimes a Wild Surge works to your benefit; that's part of the fun. (Of course, in non-EE BG2, there is a major exploit that, I believe (haven't extensively tested this), allows you to make Nahal's Reckless Dweomer more reliable than normal spellcasting.)
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First you have to make sure nearby party members have their fire resistances over 100%, then you have to consider the low chance of the fire ball going off, then you have to factor in how many monsters are still around. More than likely, your injured party member(s) are going to be tasting dirt before they can get a bit of healing from a fireball spell assuming it even goes off. Wouldn't pulling the injured party member back to chug a healing potion be much more reliable and more cost efficient than the idiocy you suggest?
Also, I dare you to point out one area in IWD where you would need to use an unreliable strategy in order to move forward? There isn't one. There isn't one place in any area in IWD where you need to resort to desperation. Not one. Zero, zilch, nada, none..........
So go ahead, point one out if you can. No matter what you say, I'll be able to come back at you with a much more sensible and much more reliable solution without resorting to idiocy.
An unreliable strategy might be needed if you happen to be using a poor party, or if other things have caused your party to be less powerful than it should be. Or, perhaps the player is doing some sort of challenge, such as trying to beat the game at level 1. (Has anybody done this?)
I could also point out something that happened in a segmented Baldur's Gate 2 speedrun. Late in the game, the player had to kill a powerful enemy, so the player just used Nahal's Reckless Dweomer to cast Finger of Death on the enemy and managed to roll the "no save allowed" wild surge effect. (Note that this strategy would not be feasible in a single segment run.)
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CampyMcLurkstein
New User
Registered: Sep 2015
From United States
Posted January 02, 2016
Hickory - Regarding Dalekeeper
I found one of your posts very helpful upon first use of Dalekeeper. You said to drop all your items somewhere to prevent all the DaleK errors. I tried using my bottomless bag of holding, numerous gem bags, scroll cases, an ammo belt, and potion bags to hold everything. Then I stashed these items in the second floor of the Kuldahar Inn. There are two permanent containers up there I use for safe storage during the game anyways.
Then I performed my DaleK change. To my delightful surprise all my items were safely stowed using this method. It was tedious, but seemed to work flawlessly. The Daletweaks mod is required for the bottomless bags, etc. of course.
Thank you for the original post, troubleshooting help for these features are slim :)
Any safe storage containers in Lonelywood? I have yet to do the expansion.
I found one of your posts very helpful upon first use of Dalekeeper. You said to drop all your items somewhere to prevent all the DaleK errors. I tried using my bottomless bag of holding, numerous gem bags, scroll cases, an ammo belt, and potion bags to hold everything. Then I stashed these items in the second floor of the Kuldahar Inn. There are two permanent containers up there I use for safe storage during the game anyways.
Then I performed my DaleK change. To my delightful surprise all my items were safely stowed using this method. It was tedious, but seemed to work flawlessly. The Daletweaks mod is required for the bottomless bags, etc. of course.
Thank you for the original post, troubleshooting help for these features are slim :)
Any safe storage containers in Lonelywood? I have yet to do the expansion.
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IwubCheeze
I iz smurt, DUR!
Registered: Apr 2013
From China, People's Republic of
Posted January 02, 2016
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