The violence is over the top, but it's because the graphics are so wonderfully old school that the violence is not quite as disturbing as say a game in full 3D and realistic graphics. Nonetheless, I have to give credit to Cactusquid and others for succeeding in programming all those complex violent animations into a retro-pixelated game. i wouldn't necessarily say that this game glorifies violence: it's more like the game's intention is to explore the aspect of intense, freeform carnage in the world of video gaming. At the same time, the explores the intensity and stress of being a hitman who has to do this every day, that it's merely a game of survival and sanity for him. Hotline Miami is like A Clockwork Orange meets Miami Vice, a cluster of R-Rated 80s crime films set in Miami or elsewhere, and gory samurai films. Even if the main character is a sicko wearing an animal mask, he never kills civilians, the people he fights are way worse than he is, and it's hinted in the interactive levels that he's exhausted by his one-man slaughterings of the Russian mob. The fact that he is the plaything of creepy underground janitors/nerds who programmed their whole experience, and that it was the motorcycle guy who was the real hero makes the protagonist's journey all the more tragic and disillusioning.
To think that this game was made by the same guy behind Shotgun Ninja, Mondo Medicals, Mondo Agency, God Came to the Cave, Keyboard Drumset Fucking Werewolf, Psychosomnium, and Stench Mechanics. If you think this game is crazy, just play these other titles at Cactusquid.com
Post edited June 05, 2013 by NedLand