ZFR: So basically, my Demon Lord can no longer get Urgash's Call because he used up all 3 Logistics abilities on Pathfinding, Scouting and Swift Gating, and he still needs Teleport Assault for it.
I'm still doing the first level of Inferno campaign. Think I'll restart it to get Urgash's call.
Incidentally, while I enjoy the occasional base-less level when I play strategy games, I expect most of the levels to be normal ones where you build a base, and try to destroy the enemy's.
So far none of the levels in the campaigns was like that. At most you get 1 town, often no towns at all, and there are no enemy towns (except in the last level of Haven campaign, but that was one you weren't supposed to take over anyway).
Please tell me not all levels will be like that. That there will be levels where you start with a town, enemy(ies) start with a town, there are lots of neutral towns that you take over, and then yo utake over enemy towns. You know, like 90% of the levels in HoMM1-4!
So far this feels like the original King's Bounty and not a HoMM game. I liked it when I started paying it, but this is becoming ridiculous.
bonzer: The skill wheel has been invaluable to me for choosing the path I want. Find it here...
https://www.celestialheavens.com/520 ZFR: Thanks. I saw them in the community manual but didn't realize their importance.
I'm playing tahe game without any expansions, so my wheel looks slightly different. I'm assuming the one you linked to is for TotE installed?
There are 3 levels of circles, what do they mean? Is it that the outer one requires Basic, middle Advanced and inner Expert?
If I recall correctly, *most* of the campaign heroes are blocked from getting the center skill by virtue of their starting skills. I think I only ever got the Knight skill once with a secondary hero. The other blocking issue being that your skill options when you level rarely conform with what you need to advance on a planned progression.